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Latest Posts by [ZCT]ottawolf
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Expalnation
Call of Duty: World at War : CoDWW General
When i posted the info regarding custom cod, it was just that , information. It was not meant to become a sounding board for everyone's opinions, ideas, etc. I was just informing people as alot of us got a lot of useful information from the site. I do apo... [more]
5 1059 Jul 5, 2009 12:10 am
by [ZCT]ottawolf
CustomCOD : What Happened An explanation
Call of Duty: World at War : CoDWW General
Here is a brief explanation that Woo and I posted up about the site. All I have to say is this will be a huge loss to the Mapping/modding community Quote:I was talking with nerd last night, and found out a bit more on why CustomCoD is now down. He w... [more]
46 3361 Jul 4, 2009 03:24 pm
by [ZCT]ottawolf
1.2 modtooll error
Call of Duty: World at War : CoDWW MP Mapping
I got rid of the sound errors by using Aintnomeinteam's ff extraction tool. If you don't have it you can get it from HERE in the download section, under tools or misc. What you do is decompile the asylum.ff, this creates a dump file, then you click on ext... [more]
15 1616 Apr 15, 2009 03:05 pm
by [ZCT]ottawolf
Error: unknown function, New since updating to 1.2 mod tools
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
We fixed that error by adding the proper code line for get palyer self from an older version of the gsc. I will try to pull it out later and post it here for you. The other errors we have been able tog et aorund and fix but one has us stumped now. Running... [more]
13 2284 Apr 15, 2009 02:56 pm
by [ZCT]ottawolf
Anyone know how to make Zombie Dogs?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
check over at codmapping.com, i know ss godfather was working on zombie dogs, he kind of got them to work i think, but there is issues.... [more]
4 1082 Mar 5, 2009 07:11 pm
by [ZCT]ottawolf
custom project recruiting
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I am in Ottawa, Canada... [more]
9 2546 Mar 5, 2009 07:03 pm
by [ZCT]ottawolf
fix for german version of game
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
This is a link to the webpage wher you find the mod to change the German version which has been censored (cut) to an uncesored one: http://daniela.hoellenhunde.eu/index.php?option=com_remository&Itemid=9&fun c=startdown&id=2 I am not the author of this... [more]
6 1592 Feb 22, 2009 04:58 pm
by [ZCT]ottawolf
custom project recruiting
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I am looking for some people to work as ateam for a very large project i am thinking of doing, Details: The project is an entire city, this will entail many playable areas and combines the objective play style of the single and multiplayer games wit... [more]
9 2546 Feb 21, 2009 05:54 pm
by [ZCT]ottawolf
German version of Game
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I thought so, as far as for German law and stuff. Nazi anything is taboo. I have suggested that he buy a US copy but thought i would check about the workaround. Thanks... [more]
4 1026 Feb 20, 2009 02:47 pm
by [ZCT]ottawolf
German version of Game
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Have a friedn who wants to be able to paly zombies, he cant, says it is because he has the german copy of the game. Is this true? If so is there a workaround to fix this? Thanks in advance.... [more]
4 1026 Feb 20, 2009 01:53 pm
by [ZCT]ottawolf
finished with map, but errors
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I would say that they are blended textures, also as for the repeat too many times usually you can pick whatever the item is, switch it to detail and that should fix it. Select the item, open the drop down menu and select make detail. Good luck Ch... [more]
8 1536 Feb 12, 2009 02:34 pm
by [ZCT]ottawolf
Radiant acting Screwie
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
All fixed, was nothing to do with the compile log at all. No errors whatsoever now. The problem was that when i started radiant and picked my map to cpmpile i had a different map name under the mod specific map option .... duh. I guess working on a ma... [more]
6 897 Feb 10, 2009 01:15 pm
by [ZCT]ottawolf
Need help with prefabs resizing
Call of Duty 2 : CoD2 Scripting
Did you try putting your spawn points back into the map? ... [more]
6 906 Feb 9, 2009 08:40 pm
by [ZCT]ottawolf
Need help with prefabs resizing
Call of Duty 2 : CoD2 Scripting
I am not sure about editing the model, prefabs you can enter the prefab by hitting alt and pg up or down, or use enter and exit prefab in the radiant menu. As for resizing, select the object, press n to get the entities box, enter the following key... [more]
6 906 Feb 9, 2009 04:42 pm
by [ZCT]ottawolf
Radiant acting Screwie
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
There are no errors, the normal ones, the following ERROR: Could not open '../zone_source/english/assetlist/code_post_gfx.csv' ERROR: Could not open '../zone_source/english/assetlist/common.csv' ERROR: physics preset '!Áa' not found ERROR: physics ... [more]
6 897 Feb 9, 2009 02:49 pm
by [ZCT]ottawolf
Radiant acting Screwie
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
No leaks and like i said ti compiles fine, no errors at all, except for the normal ones. The map is still playable and the only thing that is wrong is the new added stuff is not there and the map is the same as presave. But when i open it in radiant ... [more]
6 897 Feb 9, 2009 02:05 pm
by [ZCT]ottawolf
Radiant acting Screwie
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Map is progressing along great, texturing is done, population is almost complete. I added an area last night, to help with the flow of the map and in radiant it is there, looks great, i save, close radiant and compile, no errors, great and then when i go... [more]
6 897 Feb 9, 2009 01:51 pm
by [ZCT]ottawolf
Zombie GSC CSV info
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
the tut on codmapping.com for zombie scripting is very good, check it out. Cod Mapping Zombie Tut... [more]
4 1531 Feb 6, 2009 07:38 pm
by [ZCT]ottawolf
wip nazi zombie prison
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I dont think there is anything wrong with more than one prison .... lol Good luck on your project. ... [more]
3 1946 Feb 6, 2009 01:05 pm
by [ZCT]ottawolf
Specific Radiant Error
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
There are a few things you can try. 1. Open the map in word pad - not note pad. Check for a few things, one is check to see that the worldspawn entry is present. There might be an error with it. 2. Check the skybox info, check for spelling mistakes.... [more]
4 1236 Feb 5, 2009 03:52 pm
by [ZCT]ottawolf
Spawning Question
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
New map, new problems Thought i was doing good, mapped, textured, lit, scripted and compiled no errors, went to test and i spawn outside the map in the middle of nowhere and i can fly around and see the map but i can play. I have zombie spawns, pat... [more]
2 908 Feb 5, 2009 02:34 pm
by [ZCT]ottawolf
Trigger Zombie new spawns
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Once you make your new blocker and give it the value of the zombie spawner, are you clicking the blocker, and then one of the new zombies and pressing w to connect? I was having problems and it was because i was choosing the blocker the the two new zo... [more]
2 1665 Feb 4, 2009 09:19 pm
by [ZCT]ottawolf
wip nazi zombie prison
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Well, if anyone read the mapping forum they would of heard that after about 40 hours of mapping i lost access to the map. While it is fixed and i have access to it again. I wanted to announce it, the map is approx 70 percent done, all texturing, light... [more]
3 1946 Feb 4, 2009 08:24 pm
by [ZCT]ottawolf
Zombie Blocker
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I had the same problem, you have to either create a custom blocker to look like the long table, and clip it, or you have to choose another blocker. Some of the models are not clipped. ... [more]
2 1080 Feb 4, 2009 06:04 pm
by [ZCT]ottawolf
FX error/server crash
Call of Duty: World at War : CoDWW Scripting
few questions. 1. You said ti worked, in sp, or devmap when you tested it? 2. Did you check your client and server side scripts? I would think that the problem is in your client or server side scripts for the fx. 3. Can you post your client ... [more]
3 1211 Feb 3, 2009 08:40 pm
by [ZCT]ottawolf
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