Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 89 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by Zelzahim
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Prefabs and scripting
Call of Duty 2 : CoD2 Scripting
Hats off to you, Pedro. That made it work. Thanks alot.... [more]
15 942 Sep 23, 2010 12:44 pm
by Zelzahim
Prefabs and scripting
Call of Duty 2 : CoD2 Scripting
Well. Theres a trigger there. I removed the script and tested again, and the "use" symbol appeared as i get close. ... [more]
15 942 Sep 23, 2010 04:45 am
by Zelzahim
Prefabs and scripting
Call of Duty 2 : CoD2 Scripting
Well... i have. That's strange.... [more]
15 942 Sep 22, 2010 08:26 pm
by Zelzahim
Prefabs and scripting
Call of Duty 2 : CoD2 Scripting
Thanks again. Your script does give me the following error tho. Code:******* script runtime error ******* array is not an object: (file 'maps/mp/blockdestr.gsc', line 7) trigger waittill ("trigger"); * called from: (file 'maps/mp/mp_block.gsc', li... [more]
15 942 Sep 22, 2010 08:01 pm
by Zelzahim
Prefabs and scripting
Call of Duty 2 : CoD2 Scripting
Hello, and thanks alot. The script i will be using is at the moment really simple, and goes somewhere along these lines. Code:main() { block=getent ("block","targetname"); trigger=getent ("trigger","targetname"); trigger waittill ("trigger")... [more]
15 942 Sep 22, 2010 06:46 pm
by Zelzahim
Prefabs and scripting
Call of Duty 2 : CoD2 Scripting
Bumping.... [more]
15 942 Sep 22, 2010 11:21 am
by Zelzahim
Prefabs and scripting
Call of Duty 2 : CoD2 Scripting
I have got a great idea for a new map, just that theres one thing that i would need your help with before i get started. I would like to create a prefab of a simple dirt block which the player would then be able to destroy by bashing it. I've yet cr... [more]
15 942 Sep 22, 2010 09:14 am
by Zelzahim
Calculator?
Call of Duty 2 : CoD2 Scripting
Thank you yet again, sir.... [more]
5 2843 Dec 22, 2009 04:12 pm
by Zelzahim
Calculator?
Call of Duty 2 : CoD2 Scripting
Thanks alot for the quick response. It worked perfectly, thank you! Also, if you want it to increase 10 each time, how do you do it? It just increases 1.... [more]
5 2843 Dec 22, 2009 03:53 pm
by Zelzahim
Calculator?
Call of Duty 2 : CoD2 Scripting
Evening. Im trying to create a simple "calculator" for use in a planned multiplayer artillery system. I want to be able to move the spot where the artillery hits at custom, so i thought i might start out with a simple variable called sum. I want to ... [more]
5 2843 Dec 22, 2009 03:17 pm
by Zelzahim
Moving triggers - possible?
Call of Duty 2 : CoD2 Scripting
Thanks Demon! Ill try it when i get back home and can use radiant again (going way for a few days).... [more]
19 1133 Jun 28, 2009 12:35 pm
by Zelzahim
Moving triggers - possible?
Call of Duty 2 : CoD2 Scripting
Nope, not working at all. Isnt it possible to delete() the trigger and then re_spawn them 1000 yards ahead on the x-axis or at a origin?.... [more]
19 1133 Jun 28, 2009 07:56 am
by Zelzahim
Moving triggers - possible?
Call of Duty 2 : CoD2 Scripting
anyone? :/... [more]
19 1133 Jun 27, 2009 04:46 pm
by Zelzahim
Moving triggers - possible?
Call of Duty 2 : CoD2 Scripting
playername, tried your but i get this error: Code:******* script runtime error ******* entity 6 is not a script_brushmodel, script_model, or script_origin: (file 'maps/yalla.gsc', line 116) trigger_shoot movex(-1000, 10, 9, 1); * started from: ... [more]
19 1133 Jun 27, 2009 12:18 pm
by Zelzahim
Moving triggers - possible?
Call of Duty 2 : CoD2 Scripting
liltc64 writes...Quote:well u could do something like this trigger movez(-1000,0.1); of corse put ur cords there and if thats not the name of trigger change that Yeah, that was my first thought aswell but you can't just move the trigger around s... [more]
19 1133 Jun 26, 2009 06:06 pm
by Zelzahim
Moving triggers - possible?
Call of Duty 2 : CoD2 Scripting
Hey everyone. Im wondering if it's possible to move a trigger_use around the map with a script since you cant make then brushmodels or anything. Im trying to make a boat to sail around in, but without a trigger it's rather useless. Can someone help ... [more]
19 1133 Jun 26, 2009 05:02 pm
by Zelzahim
Sounds are not working.
Call of Duty 2 : CoD2 Scripting
Thanks for your time, it didnt work tho. maybe it isn't the script that's wrong, it could be some weird setting or something?... [more]
7 1082 Jun 13, 2009 05:27 pm
by Zelzahim
Sounds are not working.
Call of Duty 2 : CoD2 Scripting
And for the glory of still-not-working-sounds, bump.... [more]
7 1082 Jun 12, 2009 05:19 am
by Zelzahim
Sounds are not working.
Call of Duty 2 : CoD2 Scripting
Bump yet again, someone must be able to help me around here.... [more]
7 1082 Jun 10, 2009 06:46 am
by Zelzahim
Sounds are not working.
Call of Duty 2 : CoD2 Scripting
Anyone?... [more]
7 1082 Jun 9, 2009 02:33 pm
by Zelzahim
Sounds are not working.
Call of Duty 2 : CoD2 Scripting
Good evening gents. I have a rather delicious problem here, im building a "Hill" map and at one crossing over the river which is guarded by bunkers the peeps in the bunker will be able to call in artillery barrage on the crossing. Damage and fx's wo... [more]
7 1082 Jun 9, 2009 11:40 am
by Zelzahim
move1 = ("move1","targetname"), anything wrong?
Call of Duty 2 : CoD2 Scripting
Okey, now i finally solved it! The error: When i recalled the effects, i spelled it morteffekt(Im from sweden, where we spell it with k instead of c) But when i've played the explosion, i spelled it with c. Thanx for wasting your time anyway, It... [more]
12 1172 Jun 6, 2009 07:58 am
by Zelzahim
move1 = ("move1","targetname"), anything wrong?
Call of Duty 2 : CoD2 Scripting
Okey, listen here, i'll try to make it as clear as possible: Im gonna make a mortar, when you uses the trigger(targetname - trig), a missile(targetname: Projectile) gets fired away, moving to the origins(targetnames: move1,move2,move3) When it hits mo... [more]
12 1172 Jun 5, 2009 07:15 pm
by Zelzahim
move1 = ("move1","targetname"), anything wrong?
Call of Duty 2 : CoD2 Scripting
OKey, here we go: main() { level._effect["morteffekt"] = loadfx("fx/explosions/artilleryExp_dirt_brown.efx"); level._effect["morteffekt2"] = loadfx("fx/smoke/battlefield_smokebank_S.efx"); level._effect["morteffekt3"] = loadfx("fx/explosions/mortarEx... [more]
12 1172 Jun 5, 2009 03:27 pm
by Zelzahim
move1 = ("move1","targetname"), anything wrong?
Call of Duty 2 : CoD2 Scripting
Well, i got an other problem now; "projectile waittill ("movedone");" That isnt anything wrong, is it?... [more]
12 1172 Jun 5, 2009 01:48 pm
by Zelzahim
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»