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Latest Posts by BloodyWarrior
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ASSERTION FAILURE - Compile error
Call of Duty 4 : CoD4 MP Mapping
the error appears again but i think it is now no terrain error, because i deleted all terrain things. i have these errors: WARNING: node without a volume node has 1 tiny portals node reference point "some numbers..." and that 6 more times..... [more]
4 1111 Oct 16, 2009 10:54 am
by BloodyWarrior
ASSERTION FAILURE - Compile error
Call of Duty 4 : CoD4 MP Mapping
Thank you, it was a terrain error. I selected it by typing "i" and made it structural. now the compiler is working. :)... [more]
4 1111 Oct 15, 2009 05:30 pm
by BloodyWarrior
ASSERTION FAILURE - Compile error
Call of Duty 4 : CoD4 MP Mapping
Hello guys, evertime I want to compile my Cod4 MP map I get this error: http://s5.directupload.net/file/d/1948/6fcbszsw_jpg.htm I hope you can help me. ... [more]
4 1111 Oct 15, 2009 02:38 pm
by BloodyWarrior
Strange zombie deaths?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
you mean that zombies die just because of AI_Clip texture and it is solved with player clip? If it is so, is the player Clip texture a better thing to let them know "Thats not your allowed area, guys" ? my zombies are flying over a big fence if there is n... [more]
7 1413 Jan 8, 2009 07:43 pm
by BloodyWarrior
nazi_zombie_mymap not load
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Okay, i got my map working with sounds but the dying range of my zombies is extremely high. most of them can't even reach the first window. Why is it different in the nazi_zombie_prototype? they are comming from the fog a very far way and noone is dying i... [more]
9 1229 Jan 7, 2009 05:38 pm
by BloodyWarrior
nazi_zombie_mymap not load
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
can someone post a link up here? any of my zombies are dying after 5 seconds. Thats normal? is there a script that could change the dying time up to unlimited?... [more]
9 1229 Jan 6, 2009 04:23 pm
by BloodyWarrior
nazi_zombie_mymap not load
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Thank you ;) my map just run with the scripts found here: http://www.codmapping.com/wiki/index.php/CoD_WW_:_Zombie_Scripting I have 2 big problems with my map Promlem #1 --------------- i have no sounds. the only sounds i have are the weapon... [more]
9 1229 Jan 6, 2009 09:38 am
by BloodyWarrior
nazi_zombie_mymap not load
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
The script files must be wrong on this site: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Zombie_Mapping_101 I could run my map after a long time. I downloaded following: http://www.quantifigonstudios.com/request.php?3 These files a... [more]
9 1229 Jan 5, 2009 11:34 pm
by BloodyWarrior
nazi_zombie_mymap not load
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I have compiled my map with following errors: ERROR: Could not open 'maps/nazi_zombie_hangemhigh_anim.gsc' failed loading 'maps/nazi_zombie_hangemhigh_anim.gsc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_hangemhigh.csv' ERR... [more]
9 1229 Jan 5, 2009 06:26 pm
by BloodyWarrior
dogs dont spawn
Call of Duty: World at War : CoDWW MP Mapping
My nodes, dont wanted to be connected are too far away as you can see here: www.gamemapping.de.vu/node_path.jpg But they should not be connected. My dogs walk through Walls and they jump 20 feet to a higher position, that they should reach first, if t... [more]
17 902 Jan 1, 2009 10:03 am
by BloodyWarrior
dogs dont spawn
Call of Duty: World at War : CoDWW MP Mapping
Thank you Tally, now it works. but i am confused. Seeing my dogs flying to a higher position because the connections of the nodes are a little bit buggy. Is there a way to say that the dogs should follow only a bunch of nodes to get higher for example?... [more]
17 902 Dec 31, 2008 07:00 pm
by BloodyWarrior
dogs dont spawn
Call of Duty: World at War : CoDWW MP Mapping
Ôkay you can download the files here: www.gamemapping.de.vu/mp_hangemhigh.rar... [more]
17 902 Dec 31, 2008 05:29 pm
by BloodyWarrior
dogs dont spawn
Call of Duty: World at War : CoDWW MP Mapping
okay i can. What files do you need? only the ff's ? or the map file? edited on Dec. 31, 2008 09:02 am by BloodyWarrior... [more]
17 902 Dec 31, 2008 02:02 pm
by BloodyWarrior
dogs dont spawn
Call of Duty: World at War : CoDWW MP Mapping
I put the dog 2 units down and it is now like that: www.gamemapping.de.vu/doggy_2un.jpg but nothing happens.... [more]
17 902 Dec 31, 2008 12:32 pm
by BloodyWarrior
dogs dont spawn
Call of Duty: World at War : CoDWW MP Mapping
hm, my dog_spanwner is on the ground as you can see here: www.gamemapping.de.vu/doggy2.jpg... [more]
17 902 Dec 31, 2008 12:03 pm
by BloodyWarrior
dogs dont spawn
Call of Duty: World at War : CoDWW MP Mapping
okay with connect paths nothing really happens. after typing in "ai_shownodes 1", "ai_shownodesdist 1024" and "ai_shownearestnode 64" nothing else happens ... no nodes have been visible. and no dogs spawn ...... [more]
17 902 Dec 31, 2008 09:01 am
by BloodyWarrior
dogs dont spawn
Call of Duty: World at War : CoDWW MP Mapping
I didn't know what the connect paths checkbox does, but i think this is my problem. Thank you for the fast answer. i try to recompile using connect_paths. But I have a generall question about dogs in mp. In the zombie mode you have a zombie, climbing ... [more]
17 902 Dec 31, 2008 08:25 am
by BloodyWarrior
dogs dont spawn
Call of Duty: World at War : CoDWW MP Mapping
Hi again, I followed this tutorial on RGN: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_MP_-_Adding_Dogs and i made everything step by step. but my dogs do not spawn in my map if i type "/give dogs_mp" in the console a message appears,... [more]
17 902 Dec 31, 2008 01:37 am
by BloodyWarrior
Minimap for Cod5 does not work
Call of Duty: World at War : CoDWW MP Mapping
Thank you for your fast answer and the download ;) i forgot to set the compass thing in the gsc, yes. There is a mp_hangemhigh_load.ff in your download, is this automatically created if there is a loadscreen? because the compiler just created the loc... [more]
16 1396 Dec 29, 2008 03:13 pm
by BloodyWarrior
Minimap for Cod5 does not work
Call of Duty: World at War : CoDWW MP Mapping
Hi, that does not work. I put my compass_map_mp_hangemhigh.iwi in a IWD file (including folder images) but it does not work. I have uploaded the map now here: www.gamemapping.de.vu/mp_hangemhigh.rar maybe I need a mp_hangemhigh_load.ff ? I hop... [more]
16 1396 Dec 29, 2008 10:54 am
by BloodyWarrior
Minimap for Cod5 does not work
Call of Duty: World at War : CoDWW MP Mapping
thanks for the fast answers ;) no i think this is my problem, I don't have a new IWD file created. I try this and tell it later ;)... [more]
16 1396 Dec 29, 2008 09:34 am
by BloodyWarrior
Minimap for Cod5 does not work
Call of Duty: World at War : CoDWW MP Mapping
My DDS is DXT5 and I have it 512x512. I uploaded it here: http://www.gamemapping.de.vu/compass_map_mp_hangemhigh.dds I get the error everytime I try to play the map. My DDS is transparent. hope you can help.... [more]
16 1396 Dec 29, 2008 01:48 am
by BloodyWarrior
Minimap for Cod5 does not work
Call of Duty: World at War : CoDWW MP Mapping
Thank you ;) but can someone give me a short description of the settings? everytime i have compiled my map with "material,compass_map_mp_minimaptest" (in the zone_source) i can't load the map. It loads up for a half and then a new window comes up wi... [more]
16 1396 Dec 28, 2008 11:56 pm
by BloodyWarrior
Minimap for Cod5 does not work
Call of Duty: World at War : CoDWW MP Mapping
Hi guys, I followed this instructions: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_transparent_Minima p and I created my compass_map_mp_hangemhigh.dds (DXT1 etc. like it is called in this tutorial). After doing this i used the Cod5 Asse... [more]
16 1396 Dec 28, 2008 09:18 pm
by BloodyWarrior
Zombie Tunnels
Call of Duty: World at War : CoDWW Map + Mod Releases
sgtkickass1994 writes...Quote:you have to run the map like this if you playing by yourself spmap nazi_zombie_tun i believe that is the prefix for the tunnels map but everytime you want to run a map by yourself you have to use the spmap and nazi... [more]
15 1907 Dec 27, 2008 06:21 pm
by BloodyWarrior
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