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Sound script compile error Call of Duty : CoDUO Mapping Thats a good point, below is what I fixed it to. Notice the extra semi colons after the "playsound" Code:voice2() { messagetrig = getent ("bu2","targetname"); messagetrig waittill ("trigger",player); alert = getent ("bu2e", "targetname"); if(p... [more] |
4 | 2408 | Jun 27, 2012 09:01 am by EL_Zoido |
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Sound script compile error Call of Duty : CoDUO Mapping Then after a nights sleep you notice you were missing some semi colons. Oops! All is well now.... [more] |
4 | 2408 | Jun 17, 2012 01:35 am by EL_Zoido |
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Sound script compile error Call of Duty : CoDUO Mapping Hello folks, Trying to work a sound thing for a new map idea, running into a problem so here I am to get some extra eyes. What I'm trying to make happen. voice1 German player runs into/looks at trigger "ger1run" All Allied players play a local so... [more] |
4 | 2408 | Jun 16, 2012 08:38 am by EL_Zoido |
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Need help with syntax Call of Duty : CoDUO Mapping I realised what I was doing wrong here. When I was putting together my pk3 I was accidentally missing out one of the gsc files I needed. Oopsie ... [more] |
6 | 1245 | Jul 13, 2010 11:30 am by EL_Zoido |
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Need help with syntax Call of Duty : CoDUO Mapping I bump this post because I want to do the same thing but above solutions do not help. I have set it up just like this (and tried some other ways) but it only plays the stock files. There are no errors, but my sounds do not play. I tried to do it with 'US... [more] |
6 | 1245 | Jun 26, 2010 03:24 am by EL_Zoido |
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