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dawnville, burgundy, toujane, carentan Call of Duty: World at War : CoDWW MP Mapping Quite frankly, shouldn t people create new maps instead of recreating old ones? It is pretty boring to play the same old maps all over again I personally prefer not to play maps like toujane matmata .. again Instead of recreating these old maps... [more] |
21 | 1445 | Dec 24, 2008 11:58 pm by Depp ![]() |
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Floating Terrain? Call of Duty: World at War : CoDWW MP Mapping Does it mention a brush number somewhere in the error log? If so radiant offers you to search for a brush number once found, select all vertices of the terrain patch and press Ctrl-G to snap them to your current grid setting I always do this af... [more] |
5 | 1247 | Dec 15, 2008 11:16 pm by Depp ![]() |
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FAILED TO EXECUTE: asset_manager Call of Duty: World at War : CoDWW MP Mapping Problem solved see here SOLUTION SEE HERE thx for your help... [more] |
9 | 3043 | Dec 15, 2008 10:15 am by Depp ![]() |
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FAILED TO EXECUTE: asset_manager SOLUTION Call of Duty: World at War : CoDWW MP Mapping Hi, after hours of trail and error and with some help from Pimprenelle I finally managed it to get the asset_manager to work Please add this to the radiant error faq You need the following packages .Net Framework 2.0 .Net Framework 2.0 SP1 .Ne... [more] |
1 | 1291 | Dec 15, 2008 10:12 am by Depp ![]() |
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FAILED TO EXECUTE: asset_manager Call of Duty: World at War : CoDWW MP Mapping So i have installed the latest dx for WinXP all .Net frameworks including service packs 2.0 3.0 3.5 and the vc redistributables vc++2005 redist vc++2008 redist I have no idea of whats wrong, its still something missing :( @Pimprenelle: w... [more] |
9 | 3043 | Dec 15, 2008 10:03 am by Depp ![]() |
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Request Call of Duty: World at War : CoDWW MP Mapping I am german ... I have no upload bandwidth to upload a file of 140-200 mb that would take me hours, as long as you would need to download that file again 6 h's? a gb traffic costs 10 cents? ... [more] |
17 | 1269 | Dec 15, 2008 09:58 am by Depp ![]() |
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Request Call of Duty: World at War : CoDWW MP Mapping go to an inet cafe and download it there or pay the few bucks for another gb traffic whats so difficult about it... [more] |
17 | 1269 | Dec 15, 2008 09:26 am by Depp ![]() |
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FAILED TO EXECUTE: asset_manager Call of Duty: World at War : CoDWW MP Mapping I installed the SP1 packs for both .Net 2.0 and .Net 3.0 now and it still doesn t work Now I am downloading the latest graphics driver if this one doesn t work either I will try the dx9 that comes with the cod5 cd, although I have 9.0c installed alread... [more] |
9 | 3043 | Dec 14, 2008 12:52 pm by Depp ![]() |
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FAILED TO EXECUTE: asset_manager Call of Duty: World at War : CoDWW MP Mapping I also can t get it to work I have installed: Win XP Pro SP3 vc2005 Redistributable .Net Framework 2.0 .Net Framework 3.0 It still doesn t work and gives me the error message *see topic* Any ideads? ... [more] |
9 | 3043 | Dec 13, 2008 08:44 pm by Depp ![]() |
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Request Call of Duty: World at War : CoDWW MP Mapping 214 mb compressed maybe 150-180 you could just as well download the tools again instead of waiting til someone uploads these folders... [more] |
17 | 1269 | Dec 13, 2008 12:33 am by Depp ![]() |
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Creating a custom gameplay Call of Duty: World at War : CoDWW Scripting Hi I found the gamerules scripts, but how do you create your own custom gameplay and load it ingame? Is there a tutorial or something? thx... [more] |
1 | 752 | Dec 12, 2008 12:13 pm by Depp ![]() |
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Textures are very shiny Call of Duty: World at War : CoDWW MP Mapping Just want add a link to this wiki from infinityward http://www.infinityward.com/wiki/index.php/Reflection_Probes some stock textures may look very shiny at first, thats because you need to set reflection_probes around 10-50 are sufficient. ... [more] |
7 | 1088 | Dec 10, 2008 11:58 am by Depp ![]() |
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Compile times Call of Duty: World at War : CoDWW MP Mapping How long does a really complex map take to compile then? am only 40% finished with the geometry at the moment ... [more] |
7 | 1143 | Dec 9, 2008 09:28 am by Depp ![]() |
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Compile times Call of Duty: World at War : CoDWW MP Mapping push After some days of work I am compiling again and it already takes 7:00 hours Thats the last message it gave me until now Quote: 2777 portalclusters 9856 numportals 12105 numfaces 19712 active portals visdatasize:977512 0...1...2...3...4... [more] |
7 | 1143 | Dec 9, 2008 08:50 am by Depp ![]() |
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Terrain has sharp edges Call of Duty: World at War : CoDWW MP Mapping A patch 32*32 shouldn t consume more than 45 kb 12 bytes vertices 12 bytes normal 8 bytes uv tex coords 12 bytes color 44 bytes *32*32 = 44 kb That are 2048 faces at most, a player model has around 7000 nowadays So lots of high resolution p... [more] |
5 | 725 | Dec 7, 2008 09:37 am by Depp ![]() |
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Compile times Call of Duty: World at War : CoDWW MP Mapping Its a notebook Core2Duo T7800 4 gb ram 8800GTX The bsp tool doesn t know the -fast command, only the light tool But back to my question, how do you use the sky brushes? a large hollow box around the scene or tightly fit the sky brush to the s... [more] |
7 | 1143 | Dec 7, 2008 09:10 am by Depp ![]() |
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Compile times Call of Duty: World at War : CoDWW MP Mapping Hello, I have been mapping for previous cod versions and began a little project for codwaw. I just wonder how your compile times behave. Today I compiled a little project with some thousands of brushes which took 1:30 hours, so I wonder whether I n... [more] |
7 | 1143 | Dec 7, 2008 01:20 am by Depp ![]() |
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