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Exceeded limit of 400 'fx' assets (can't fix it) Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping -.- Treyarch ... -.- Can't fix it. cut all fx with // but still this F*** error. i want to see my map In-Game, damn How are you able to play it? Whre is my mistake, lol?... [more] |
8 | 14861 | Jul 28, 2009 05:39 pm by TheDelta ![]() |
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Exceeded limit of 400 'fx' assets (can't fix it) Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Hi Guys, i have this error since Sunday and I can't fix it. ******************** ERROR: Exceeded limit of 400 'fx' assets. ******************** Ok, here are my files: nazi_zombie_bunker_re.csv Code: ignore,code_post_gfx ignore,common ... [more] |
8 | 14861 | Jul 28, 2009 01:17 pm by TheDelta ![]() |
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NEW TUTORIAL: Shi No Numa Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping SO i have to do a reinstall or just make that patch.ff and alle the missing files?... [more] |
18 | 6082 | Jul 25, 2009 10:21 am by TheDelta ![]() |
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NEW TUTORIAL: Shi No Numa Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping got the same error: SERVER SCRIPT COMPILE ERROR UNKNOWN FUNCTION animscripts\utility::Set Env (env); unkown function (file maps/_utility.gsc line 3066) Any suggestions? ... [more] |
18 | 6082 | Jul 24, 2009 02:50 pm by TheDelta ![]() |
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Vehicle for Players in Zombie Mod?? Call of Duty: World at War : CoDWW MP Mapping Hi Guys I added a vehicle with this Tutorial in my zombie Map: The Problem: how can the play get in it and move the way with the jeep, like in the Campaing the 2. Mission (start) ... [more] |
1 | 816 | Dec 20, 2008 06:32 pm by TheDelta ![]() |
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Teleporter Call of Duty: World at War : CoDWW MP Mapping Hi Guys, how can i build a teleporter (just teleport from A to B) The CoD 4 Script doesn't go, i don't know Error: Bad Syntax but all is corectly Any ideas?... [more] |
2 | 890 | Dec 19, 2008 04:43 pm by TheDelta ![]() |
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Zombie Spawn + Trigger Call of Duty: World at War : CoDWW MP Mapping No ideas?... [more] |
2 | 852 | Dec 13, 2008 01:23 pm by TheDelta ![]() |
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Zombie Spawn + Trigger Call of Duty: World at War : CoDWW MP Mapping Hi Guys, ok here is my problem: I want to deactivate Zombie Spawns, because my Map is so big and i added a elevator. Now the Zombies spawn above but not in the Cave becasue they are too much above. So how can i deactivate the Zombies above, we... [more] |
2 | 852 | Dec 12, 2008 10:12 pm by TheDelta ![]() |
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No Sound [HELP] Call of Duty: World at War : CoDWW MP Mapping WoW WoW SO if I decompile the subway.ff and will take the sounds, it is not illegal but when I extract my *.iwd files it is illegal, or understand I something wrong? The program is illegal but because its the map of a mapper which is against his ... [more] |
47 | 2404 | Dec 8, 2008 01:03 pm by TheDelta ![]() |
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No Sound [HELP] Call of Duty: World at War : CoDWW MP Mapping Singleplayer nazi_zombie... [more] |
47 | 2404 | Dec 7, 2008 07:38 pm by TheDelta ![]() |
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No Sound [HELP] Call of Duty: World at War : CoDWW MP Mapping HI Guys, the big Question is: How can i add Sound in my Map??? Launcher Log Error: ERROR: Could not open '../zone_source/cod4_common.csv' ERROR: Could not open '../zone_source/flamethrower_configs.csv' ERROR: alias weap_bar_fire in weapons.c... [more] |
47 | 2404 | Dec 7, 2008 07:30 pm by TheDelta ![]() |
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