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Call of Duty - World at War Modsonair Special Episode Technical Notes Call of Duty: World at War : CoDWW General Stryder: I had a particular question concerning the Co-op function in COD:WW. Is the mode placing Human players against Computer controlled A.I., or is it placing two teams composed of humans with squad-leaders giving orders? The most important, Co-op wil... [more] |
21 | 4592 | Jun 29, 2008 06:53 pm by Pvt.Palumbo(DirtyWop) ![]() |
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TUT - MP only weapons to SP Call of Duty 4 : CoD4 MP Mapping Update* - Making the attached grenade launcher funtion. (Wow at the oversight!) No point carrying a 203 if you can't use it. Step 19. Run Assest Manager and find "gl_m14_mp and copy entry. Following previous example, name it gl_m14_palumbo. Change... [more] |
2 | 1185 | Jan 22, 2008 03:11 pm by Pvt.Palumbo(DirtyWop) ![]() |
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Useable Weapons Call of Duty 4 : CoD4 MP Mapping To add weapons: In Radiant, right-click, and hover over weapon. Then select a weapon to place it. Remember to rebuild your fast file and run the map. After running the map, run the fast file updater and add missing crieteria. Rerun the fast file compl... [more] |
6 | 1115 | Jan 21, 2008 06:38 am by Pvt.Palumbo(DirtyWop) ![]() |
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TUT - MP only weapons to SP Call of Duty 4 : CoD4 MP Mapping This tutorial is designed show the reader how to convert muliplayer-specific weapons into singleplayer weapons. In this example, we'll make the m14 with grenade launcher usable. *CAUTION: When running the converter in CoD4 Compile Tools, the con... [more] |
2 | 1185 | Jan 21, 2008 12:31 am by Pvt.Palumbo(DirtyWop) ![]() |
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pick-up weapon = crash Call of Duty 4 : CoD4 MP Mapping added Code:xmodel,viewmodel_base_viewhands to Update Zone File .csv. Seems to have fixed it.... [more] |
5 | 1235 | Jan 20, 2008 04:44 am by Pvt.Palumbo(DirtyWop) ![]() |
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pick-up weapon = crash Call of Duty 4 : CoD4 MP Mapping I created a simple test map, compiles and runs fine. Fine until I pick up a weapon I placed using the right-click menu in radient. It's the basic colt, none of the variants. Tried with other weapons, same result. There seems to be an error box that ap... [more] |
5 | 1235 | Jan 20, 2008 04:10 am by Pvt.Palumbo(DirtyWop) ![]() |
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MODSon-air Episode 001 MODSonline : MODSon-air Love the bit about the "search function". Would love to see more of this.... [more] |
26 | 3586 | Jul 16, 2005 06:38 am by Pvt.Palumbo(DirtyWop) ![]() |
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Would you like all the answers for mapping for Call of Duty United Offensive??? Call of Duty : CoDUO Mapping Nice.... [more] |
13 | 6997 | Jul 13, 2005 04:27 pm by Pvt.Palumbo(DirtyWop) ![]() |
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TUT: LMG mounting in SP (NO PIC's) Call of Duty : CoDUO Mapping Sure, but, would i need to clean it up? (i.e. - Remove my explicit ranting?) - oh, and pictures would be nice. edited on Jul. 11, 2005 05:43 pm by DirtyWop... [more] |
4 | 1233 | Jul 11, 2005 10:43 pm by Pvt.Palumbo(DirtyWop) ![]() |
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TUT: LMG mounting in SP (NO PIC's) Call of Duty : CoDUO Mapping Forgive me if this has already been posted. (I searched the forums and found nothing.) I had problems adding mount points to my singleplayer maps. I used the HMG crouching and standing brushes in the common section with no avail. But, I seem to have f... [more] |
4 | 1233 | Jul 11, 2005 06:52 am by Pvt.Palumbo(DirtyWop) ![]() |
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battle of the maps Call of Duty : CoDUO Mapping Has anyone figured-out how the layers work? I don't want to sound negative (too stupid to know how to spell pesimistic correctly), not everyone has experimented with layers (including myself). What if beginners simply shrug this off, only because it env... [more] |
16 | 1791 | Oct 29, 2004 10:43 pm by Pvt.Palumbo(DirtyWop) ![]() |
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Changing player models, GSC and anything else? Call of Duty : CoDUO Mapping Well, im helping a friend map, to make things easier i set-up a small lan. Apparently when i went to take a pee-pee, they cut my .gsc and pasted it on the network. After using my .gsc, they pasted it into the C:Program Filesgame..... directory and not t... [more] |
5 | 1493 | Oct 27, 2004 06:16 pm by Pvt.Palumbo(DirtyWop) ![]() |
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Changing player models, GSC and anything else? Call of Duty : CoDUO Mapping rectified ... [more] |
5 | 1493 | Oct 27, 2004 01:34 am by Pvt.Palumbo(DirtyWop) ![]() |
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can't get vid tuts to work Call of Duty : CoDUO Mapping open the .zip file. right-click on video, then open. Open the file in Interent explorer. Did that help?... [more] |
5 | 1355 | Oct 27, 2004 01:06 am by Pvt.Palumbo(DirtyWop) ![]() |
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Changing player models, GSC and anything else? Call of Duty : CoDUO Mapping im having trouble changing mp player models, here is my .gsc. Have i got something in the wrong place? main() { setCullFog (500, 5500, .5254, .6117, .7215, 0 ); ambientPlay("ambient_mp_foy"); // set the nighttime flag to be off setcv... [more] |
5 | 1493 | Oct 26, 2004 11:51 pm by Pvt.Palumbo(DirtyWop) ![]() |
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Moving tanks and vehicles in sp? Call of Duty : CoDUO Mapping i don't know about making tanks and vehicles in sp, but i can help you with your .gsc. From what i understand, a .gsc tells COD and COD:UO what to precache in your map, what weapons you start with, just bits and pieces that customize your map. To make a... [more] |
3 | 1896 | Oct 18, 2004 05:25 am by Pvt.Palumbo(DirtyWop) ![]() |
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HMG (common texture problem) Call of Duty : CoDUO Mapping I can get the HMG standing and crouch to work in multiplayer, but not single player. Question: Does the texture only apply to mp maps? (i.e. - when in single player, where the texture is placed, acts like the FULLCLIP texture, only, it absorbs bulle... [more] |
6 | 1692 | Oct 18, 2004 04:56 am by Pvt.Palumbo(DirtyWop) ![]() |
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allied weapon sounds in sp? Call of Duty : CoDUO Mapping Thank you Bodger! I really appreciate your help. Without your help, my mapping for COD:UO would cease. Yep, i read your post, four words i read made me sick. "Turn off your wordwrap" Thanks again Bodger. ... [more] |
10 | 2708 | Oct 17, 2004 12:34 am by Pvt.Palumbo(DirtyWop) ![]() |
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allied weapon sounds in sp? Call of Duty : CoDUO Mapping forgive me, im a "little?" slow in general. i get the same error as yesterday, the same error that has like three different posts. "recursive error after: Sound alias file first2.csv: missing 'name' and/or 'file' columns" i simply don't understand the... [more] |
10 | 2708 | Oct 16, 2004 05:01 pm by Pvt.Palumbo(DirtyWop) ![]() |
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allied weapon sounds in sp? Call of Duty : CoDUO Mapping wow, you posted that while i was writing my last reply. that explains a little more.... [more] |
10 | 2708 | Oct 16, 2004 04:18 pm by Pvt.Palumbo(DirtyWop) ![]() |
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allied weapon sounds in sp? Call of Duty : CoDUO Mapping In pakuo03.pk3, in the soundaliases folder, there is a .csv called wep_gmi_sound.csv. it seems to contain all the sound files for every weapon including the b17 turrets, 50 cals and and tanks. In the soundloadspecs directory, in the sp folder, there is ... [more] |
10 | 2708 | Oct 16, 2004 04:17 pm by Pvt.Palumbo(DirtyWop) ![]() |
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allied weapon sounds in sp? Call of Duty : CoDUO Mapping i have the same problem in my sp map. I've tried making .csv files to no success. No one has replied. Until people get around to making single player maps, i don't think there will be any help.... [more] |
10 | 2708 | Oct 16, 2004 04:24 am by Pvt.Palumbo(DirtyWop) ![]() |
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Only german weapon sounds in custom CODUO singleplayer map Call of Duty : CoDUO Mapping In a single player map im working on, only german weapons have sounds. (i.e. - firing, reloading, switch to and deploying) Do i have to precache them in my .gsc somehow? I've browsed the forums and could find nothing. Sorry to bother, but is there someth... [more] |
1 | 1131 | Oct 11, 2004 10:11 pm by Pvt.Palumbo(DirtyWop) ![]() |
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[Tutorial] HowTo: Compile your UO Map and Test It! Call of Duty : CoDUO Mapping After compiling the map and then running CODUO multiplayer, when i bring down the console and enter "map yourmap" i get an error of "Map with no shaders." Any suggestions? to clarify: after several tries i simply drew a box added a brush for the gro... [more] |
18 | 2713 | Oct 7, 2004 12:04 am by Pvt.Palumbo(DirtyWop) ![]() |
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