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[WIP] mp_construction Call of Duty 4 : CoD4 MP Mapping Looks great ! My only suggestion would be to add some variation in the brick colors or wall types. Looking forward to trying it out ! :D... [more] |
12 | 1628 | Feb 22, 2009 11:15 pm by ultranew_b ![]() |
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CoD Foliage Tool - Automatic grass model placement Call of Duty 4 : CoD4 MP Mapping Great Tool !! Very Handy ! I.W needs to implement this in a Radiant update imo. This tool saves LOADS of work ! Thanks Daevius ! --------------------------------------------------------------------------- --------------------------------------... [more] |
26 | 1949 | Feb 20, 2009 06:12 am by ultranew_b ![]() |
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Lights don't compile in the right place! Call of Duty 4 : CoD4 MP Mapping ....are the lights embedded in bsp perhaps or a model? ... [more] |
12 | 1154 | Jan 21, 2009 09:12 pm by ultranew_b ![]() |
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confused what tool to use Call of Duty 4 : CoD4 MP Mapping In the 2d window, r-click and select misc ->prefab. Select your models like normal. :D This is a project I've been puttering with for a couple days. edited on Jan. 20, 2009 06:17 pm by ultranew_b... [more] |
11 | 977 | Jan 20, 2009 11:15 pm by ultranew_b ![]() |
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confused what tool to use Call of Duty 4 : CoD4 MP Mapping You could add prefabs as well, they are the models with clips already added.... [more] |
11 | 977 | Jan 20, 2009 10:55 pm by ultranew_b ![]() |
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question about brushes Call of Duty 4 : CoD4 MP Mapping Those stones on the ground are indeed models (with no collision). Brushes, by default, collide with players. edited on Jan. 12, 2009 05:37 pm by ultranew_b... [more] |
4 | 1726 | Jan 12, 2009 10:36 pm by ultranew_b ![]() |
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Texturing Question Call of Duty 4 : CoD4 MP Mapping Ahh yes sir !! That is the juicy lil tid bit I was looking for ! You rock ! 2 very handy time saving tips ! :D edited on Nov. 28, 2008 08:04 pm by ultranew_b... [more] |
5 | 698 | Nov 29, 2008 01:03 am by ultranew_b ![]() |
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Texturing Question Call of Duty 4 : CoD4 MP Mapping Very nice tip ! thanks !... [more] |
5 | 698 | Nov 28, 2008 10:11 pm by ultranew_b ![]() |
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Texturing Question Call of Duty 4 : CoD4 MP Mapping Is it possible to "suck" a texture from a brush face and apply that texture to another brush face, without having to look through the texture browser? I accidentally apply an incorrect texture all the time and find this process annoying, there must be... [more] |
5 | 698 | Nov 28, 2008 02:10 am by ultranew_b ![]() |
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Decal on vertical terrain patch issue ? Call of Duty 4 : CoD4 MP Mapping lol ! Your a gentleman among scholars ! That was it, thanks ! You just saved me 3 handfuls of hair ! edited on Nov. 19, 2008 01:16 am by ultranew_b... [more] |
8 | 803 | Nov 19, 2008 06:15 am by ultranew_b ![]() |
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Decal on vertical terrain patch issue ? Call of Duty 4 : CoD4 MP Mapping Ok thanks for the reply. Those settings are already checked, I didn't touch any settings. The problem still exists. The problem seems to be related solely to decal textures on terrain. When I deselect a terrain patch that has a decal on it (using t... [more] |
8 | 803 | Nov 19, 2008 05:45 am by ultranew_b ![]() |
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Decal on vertical terrain patch issue ? Call of Duty 4 : CoD4 MP Mapping This problem also occurs on horizontal patchs as well.... [more] |
8 | 803 | Nov 19, 2008 03:26 am by ultranew_b ![]() |
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Decal on vertical terrain patch issue ? Call of Duty 4 : CoD4 MP Mapping Hey, When I create a vertical patch and apply a decal texture, the entire patch disappears, when I deselect the patch (using the esc key). Probably a simple solution to this, but very annoying in the mean time ! lol I followed this tut to apply ... [more] |
8 | 803 | Nov 19, 2008 02:57 am by ultranew_b ![]() |
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