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| Topic | Replies | Views | Last Post | |
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Damage accumulation before trigger Call of Duty 2 : CoD2 Scripting So there's nothing that can be done to help it?... [more] |
5 | 994 | Jul 2, 2010 07:38 pm by n3BuL ![]() |
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Damage accumulation before trigger Call of Duty 2 : CoD2 Scripting Uzumakibro93 writes...Quote:Are you sure you're defining your variable labeled "amount"? I see no references to it's size in the script... trig waittill("damage",amount); Amount = the amount of damage done. I found it by checking other mods and tutor... [more] |
5 | 994 | Jul 1, 2010 02:33 pm by n3BuL ![]() |
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Damage accumulation before trigger Call of Duty 2 : CoD2 Scripting Hey. When I want to trigger my script, I need to fire around 3 rounds with a MP44 before it starts working, but after I have done that, it works perfectly fine. It is supposed to be triggered when there is done more than 200 damage; the accumulate functi... [more] |
5 | 994 | Jul 1, 2010 11:05 am by n3BuL ![]() |
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Crosshair in thirdperson & xmodel collision Call of Duty 2 : CoD2 Scripting I think it would work - except I'm not really sure why you would need this : model = getentarray("targetname","player_model"); I already made the mod change the player's model, so I don't think this would be neccessary. And does the colbox even get li... [more] |
12 | 2209 | Jan 8, 2010 10:44 am by n3BuL ![]() |
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Crosshair in thirdperson & xmodel collision Call of Duty 2 : CoD2 Scripting clanhelio writes...Quote:And if you're going to do that, you may as well attach trigger_damages onto that to compensate for the lack of hitboxes and script some kind of fancy health system, less so if you disallow health regen. Great idea with attaching ... [more] |
12 | 2209 | Jan 7, 2010 10:24 am by n3BuL ![]() |
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Crosshair in thirdperson & xmodel collision Call of Duty 2 : CoD2 Scripting Then how about making a map with a couple of scriptmodels dedicated for this problem, and make one of the scriptmodels, go to "self.origin", when a player dies?... [more] |
12 | 2209 | Jan 5, 2010 12:41 pm by n3BuL ![]() |
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Crosshair in thirdperson & xmodel collision Call of Duty 2 : CoD2 Scripting Could still use some help ;p especially at number 3. Also, another thing I would like to do. When dying, it should replace the dead box (which you can walk through), with a static box (solid). Can this be done with something like.. Code:self delete()... [more] |
12 | 2209 | Jan 5, 2010 12:22 pm by n3BuL ![]() |
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Crosshair in thirdperson & xmodel collision Call of Duty 2 : CoD2 Scripting Well.. the models are from standard CoD2, and I know I could just rename it to something like.. Cratemod ? .. But I don't want to do that since the person made the mod already for another game, so he should be credited anyways. I'm sending emails to a cou... [more] |
12 | 2209 | Jan 1, 2010 08:06 pm by n3BuL ![]() |
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Crosshair in thirdperson & xmodel collision Call of Duty 2 : CoD2 Scripting I'm making a mod for CoD2 where all players are boxes, and maps are full of boxes so you can hide yourself. The mod is originally made for Half-Life and is called Boxwar (I'm trying to find the creator's email to ask for permission, so if anyone knows it... [more] |
12 | 2209 | Jan 1, 2010 05:30 pm by n3BuL ![]() |
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Rcon login in quickmenu Call of Duty 2 : CoD2 Scripting I made everything work, and for the people interested - you can download the mod here. Thanks a lot to all who helped me !... [more] |
27 | 2428 | Dec 27, 2009 08:00 pm by n3BuL ![]() |
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Rcon login in quickmenu Call of Duty 2 : CoD2 Scripting Yep, added you a minute ago - but I made some progress on this mod since the last post. The only thing left for me is to make it log in at rcon.... [more] |
27 | 2428 | Dec 20, 2009 11:59 am by n3BuL ![]() |
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Rcon login in quickmenu Call of Duty 2 : CoD2 Scripting I finally got some time to continue on the mod, but I couldn't get your way to work, so I am trying to it in DemonSeed's way. I make a new thread Code:test1() { level.admin_guids = StrTok( getCvar( "scr_admin_guids" ), "_" ); if( isSubStr( self g... [more] |
27 | 2428 | Nov 29, 2009 08:31 pm by n3BuL ![]() |
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Rcon login in quickmenu Call of Duty 2 : CoD2 Scripting I don't think so, the game starts fine and all that, but maybe some errors in console? dunno.. i'll check tomorrow - gotta go to bed now :P... [more] |
27 | 2428 | Nov 23, 2009 08:33 pm by n3BuL ![]() |
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Rcon login in quickmenu Call of Duty 2 : CoD2 Scripting Code:init() { game["menu_ingame"] = "ingame"; game["menu_team"] = "team_" + game["allies"] + game["axis"]; game["menu_weapon_allies"] = "weapon_" + game["allies"]; game["menu_weapon_axis"] = "weapon_" + game["axis"]; precacheMenu(game["menu_i... [more] |
27 | 2428 | Nov 23, 2009 08:14 pm by n3BuL ![]() |
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Rcon login in quickmenu Call of Duty 2 : CoD2 Scripting nope, it still doesn't feel like logging in... [more] |
27 | 2428 | Nov 23, 2009 08:12 pm by n3BuL ![]() |
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Rcon login in quickmenu Call of Duty 2 : CoD2 Scripting Ok, now I got it working - except that it doesn't login. It just writes "You have logged in to rcon" - then when I try to do /rcon status in console to test it; You need to log in with .. blablabla...... [more] |
27 | 2428 | Nov 23, 2009 08:04 pm by n3BuL ![]() |
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Rcon login in quickmenu Call of Duty 2 : CoD2 Scripting I can't get DemonSeed's method to work since it is to complicated for a beginner like me and with -=INSANE=-'s way, i get a "bad syntax" error... One thing i forgot to mention (don't know if it matters) - the mod is for 1.0 I uploaded the mod here ... [more] |
27 | 2428 | Nov 23, 2009 07:43 pm by n3BuL ![]() |
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Rcon login in quickmenu Call of Duty 2 : CoD2 Scripting DemonSeed writes...Quote: The dvar - "ui_allow_rcon" - is only set to "1" if another dvar is true; Code:if( isSubStr( self getGuid(), getCvar( "scr_admin_guids" ) ) ) self setClientCvar( "ui_allow_rcon", "1" ); Then the server would have to pu... [more] |
27 | 2428 | Nov 23, 2009 12:29 pm by n3BuL ![]() |
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Rcon login in quickmenu Call of Duty 2 : CoD2 Scripting Hmm.. It looks like it would work, and it would be a lot more handy - except for one thing .. Some people don't have GUID's .. Do you think it is possible to make it check for IP ? I'm not that good at modding as well, so I try to learn from others as muc... [more] |
27 | 2428 | Nov 23, 2009 10:50 am by n3BuL ![]() |
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Rcon login in quickmenu Call of Duty 2 : CoD2 Scripting nope, it doesn't work.... [more] |
27 | 2428 | Nov 21, 2009 07:45 pm by n3BuL ![]() |
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Rcon login in quickmenu Call of Duty 2 : CoD2 Scripting i tried that one already, doesn't work - the command with the { } was just the last thing i tried before writing here.. ... [more] |
27 | 2428 | Nov 21, 2009 04:46 pm by n3BuL ![]() |
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Rcon login in quickmenu Call of Duty 2 : CoD2 Scripting Hiya! I need some help with a way to do /rcon login from quickmenu. I wanted it to be like the normal password popup (from the server selection window), so i found the code, and implented in my mod. It can open the menu and the popup box, but theres a f... [more] |
27 | 2428 | Nov 21, 2009 02:52 pm by n3BuL ![]() |
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Enhanced Quickmenu Call of Duty 2 : CoD2 Scripting wow! I finally got it working ! Thanks a lot ... [more] |
13 | 1032 | Nov 2, 2009 10:15 pm by n3BuL ![]() |
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Enhanced Quickmenu Call of Duty 2 : CoD2 Scripting Hmm .. good idea :d now just the problem with resetting score.... [more] |
13 | 1032 | Nov 2, 2009 03:45 pm by n3BuL ![]() |
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Enhanced Quickmenu Call of Duty 2 : CoD2 Scripting woops - I forgot to write admin only after map change, gametype and restart :d Only resetting score (option 4) and info (option 8) is available to the regular players. And if I want the mod to write: Are you sure you want to change map/change gamet... [more] |
13 | 1032 | Nov 2, 2009 01:58 pm by n3BuL ![]() |
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