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Topic | Replies | Views | Last Post | |
Sound FX Call of Duty 2 : CoD2 Scripting have a rain&thunder script fx and and 2 sound files ...(rain&thunder) so how to make that rain script use rain sound mp3 in sound/misc folder and when thunder fx strike to use thunder sound mp3 in same folder as rain mp3. rain&thunder script Code:... [more] |
1 | 1008 | Jul 16, 2010 06:21 pm by dovlexdubrava |
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Berlin (WIP) Call of Duty 2 : CoD2 Map + Mod Releases http://rapidshare.com/files/311208707/mp_cesta3.iwd.html Download Link ... [more] |
8 | 2601 | Nov 23, 2009 08:10 pm by dovlexdubrava |
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moving brush with sound Call of Duty 2 : CoD2 Scripting i dont know if i understand this .... so this is how i try to make this.. "THIS IS MOVING BRUSH" Code:main() { thread ramp1(); } ramp1() { ramp1=getent("ramp1","targetname"); trig=getent("trig_ramp1","targetname"); while(1) { trig waittill (... [more] |
5 | 958 | Oct 26, 2009 10:23 pm by dovlexdubrava |
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moving brush with sound Call of Duty 2 : CoD2 Scripting I have some script brush that move on my level...what i need is sound when the brush moves.... What is procedure to make somthing like this?... [more] |
5 | 958 | Oct 26, 2009 06:18 pm by dovlexdubrava |
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fog help Call of Duty 2 : CoD2 MP Mapping Rasta writes...Quote:You must use one or the other volumetric or exponential, the script needs to be place in yourmap.gsc below the _load call. i just try everything and allways i get this error ******* script compile error ******* unknown function: ... [more] |
8 | 1412 | Oct 24, 2009 11:46 am by dovlexdubrava |
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fog help Call of Duty 2 : CoD2 MP Mapping Rasta writes...Quote:Fog can be added using setVolFog or setExpFog. For example: Code:SetExpFog( , , , , , ) Code:setVolFog(, , , , , , , ) So an example of that would be; Code:setVolFog(200, 1500, 350, 100, 0.4, 0.425, 0.44, 0.0); Code:setExpF... [more] |
8 | 1412 | Oct 24, 2009 11:36 am by dovlexdubrava |
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fog help Call of Duty 2 : CoD2 MP Mapping i know how to add fire and smoke but it is not same if i want to add fog or rain. More less some tutorial are made for Sp maps...like rain or lighting .... [more] |
8 | 1412 | Oct 24, 2009 11:12 am by dovlexdubrava |
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fog help Call of Duty 2 : CoD2 MP Mapping I want to add fog to mp map...had someone know how to make this ? ... [more] |
8 | 1412 | Oct 23, 2009 09:49 pm by dovlexdubrava |
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SMOKE - - missing FX Call of Duty 2 : CoD2 MP Mapping guys i have wierd problem with smoke...instead of smoke on my map i get some box with text "missing fx" well this my first work with smoke i follow the cod1 tutorial. So what im missing? ... [more] |
5 | 1568 | Oct 6, 2009 08:35 pm by dovlexdubrava |
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Berlin (WIP) Call of Duty 2 : CoD2 Map + Mod Releases This pictures are from my Berlin map .. sorry about that funny car on pic...It is suposded to be a Tiger but i dont know wtf is going on with radiant. ... [more] |
8 | 2601 | Oct 6, 2009 05:26 am by dovlexdubrava |
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Some thing i need for my map Call of Duty 2 : CoD2 MP Mapping 1 - Im trying to figure how to simple add fire or smoke on specific place in radiant. Can't find any option about that 2 - I have download some tutorial about moving truck and and it have map file included...after watching this i can't figure what is ... [more] |
1 | 742 | Sep 15, 2009 12:53 am by dovlexdubrava |
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Weird xmodel in game ? Call of Duty 2 : CoD2 MP Mapping well i have add 3 different types of body and the result --- http://i32.tinypic.com/289ehe0.jpg i have see some of message on compile tool can't find coalision map body german etc. for all bodies. Can i fix this? edited on Aug. 30, 2009 05:40 pm b... [more] |
6 | 1347 | Aug 30, 2009 09:39 pm by dovlexdubrava |
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Weird xmodel in game ? Call of Duty 2 : CoD2 MP Mapping Sevenz writes...Quote:that car is the default model, it shows whenever it can't find/load a somewhere specified model. is there any error or warning in console? i think there is no error ...i compile map and i run map with compiler....this is happend fi... [more] |
6 | 1347 | Aug 30, 2009 09:26 pm by dovlexdubrava |
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Weird xmodel in game ? Call of Duty 2 : CoD2 MP Mapping when i add xmodel body german solider etc into my map some weird car model show in game....i have uninstall cod2 all files and folders .... then i install game agian but this model is in my map ...so i have add new german body but this car model is still ... [more] |
6 | 1347 | Aug 30, 2009 09:14 pm by dovlexdubrava |
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STUKA FLYBY from cod1 to cod2 Call of Duty 2 : CoD2 MP Mapping DemonSeed writes...Quote:Quote:******* script runtime error ******* cannot cast undefined to string: (file 'maps/mp/planes.gsc', line 18) temp = getent (stuka1.target,"targetname"); Sounds like you havent followed the tutorial part where you link the... [more] |
12 | 1250 | Aug 26, 2009 09:43 am by dovlexdubrava |
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STUKA FLYBY from cod1 to cod2 Call of Duty 2 : CoD2 MP Mapping DemonSeed writes...Quote:you've obviously forgotten to copy part of the code from the tutorial. Go back to the tutorial and make sure you copy ALL the code. yes i forgot but now i get this error--- Code: ******* script runtime error ******* cannot cas... [more] |
12 | 1250 | Aug 26, 2009 08:26 am by dovlexdubrava |
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STUKA FLYBY from cod1 to cod2 Call of Duty 2 : CoD2 MP Mapping i try to put stuka flyby into my map from tutorial of rasta (cod1) after i done this i make scripts and hit run map into compiler...and i get this error.... Code:******* script compile error ******* unknown function: (file 'maps/mp/planes.gsc', line ... [more] |
12 | 1250 | Aug 26, 2009 07:31 am by dovlexdubrava |
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export from 3dmax 9 Call of Duty 2 : CoD2 MP Mapping when i load or open my map in radiant...i see nothing? console say "ParseEntity: EOF without closing braceNo worldspawn in map. Map_New" Code:{ "classname" "worldspawn" "wad" "gfx\medieval.wad" { ( 27, 23, 0 ) ( 34, 23, 0 ) ( 34, 25, 0 ) Default... [more] |
9 | 2110 | Nov 6, 2008 01:06 pm by dovlexdubrava |
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export from 3dmax 9 Call of Duty 2 : CoD2 MP Mapping KilLjoY writes...Quote:mmm seems like the converter doesn't like what ever you were trying to convert ... try to export just one box, if that still shows up with an empty .map file, well then the converter is buggered and most likely can not be used. ... [more] |
9 | 2110 | Nov 4, 2008 07:40 pm by dovlexdubrava |
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export from 3dmax 9 Call of Duty 2 : CoD2 MP Mapping KilLjoY writes...Quote:try opening the .map file in notepad, and see if there actually is anything in there, if there is, copy it overhere so i can have a look at what it says, also make sure you always work with some sort of brush structure (closed off b... [more] |
9 | 2110 | Nov 4, 2008 06:29 pm by dovlexdubrava |
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export from 3dmax 9 Call of Duty 2 : CoD2 MP Mapping I dont know why this dont work. do you have some sugestion? ... [more] |
9 | 2110 | Nov 3, 2008 06:41 pm by dovlexdubrava |
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export from 3dmax 9 Call of Duty 2 : CoD2 MP Mapping Can i make my map in 3dsmax 9 end export it to radiant....i heard that maya 6 have the options to export to radiant but not 3dsmax 9. And if i can expot it to radiant, how ?... [more] |
9 | 2110 | Nov 3, 2008 01:59 pm by dovlexdubrava |
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