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[Two Question About Water] Call of Duty 2 : CoD2 MP Mapping No it's not alpha blending.,... [more] |
9 | 1421 | May 14, 2006 11:01 am by sanity1 ![]() |
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[Two Question About Water] Call of Duty 2 : CoD2 MP Mapping I would imagine the green has something to do with the worldspawn settings. Does your water move at all? Try different water textures. Look for one that says ocean in the name. Might find something. Also check the cod 1 tutorials. In particul... [more] |
9 | 1421 | May 13, 2006 08:02 pm by sanity1 ![]() |
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[Two Question About Water] Call of Duty 2 : CoD2 MP Mapping Yes they can walk into it. What you can do is make a wall out of brush, then texture it with the "no draw" texture. This will allow people to shoot and throw nades past it but people shouldn't be able to walk past it. Not sure about your second qu... [more] |
9 | 1421 | May 13, 2006 12:23 am by sanity1 ![]() |
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Church windows Call of Duty 2 : CoD2 MP Mapping Is it a decal texture that you are putting on? If I understand you right and it is a decal texture certain parts of that texture may become invisible once the map is compiled. So you will see the texture behind those certian areas.... [more] |
2 | 1105 | May 11, 2006 12:49 am by sanity1 ![]() |
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Terrain Brushes Call of Duty 2 : CoD2 MP Mapping If you mean a terrain patch, it's not ment to be place on top of a brush. From the side view it will look like one surface.... [more] |
3 | 951 | May 11, 2006 12:43 am by sanity1 ![]() |
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Terrain Brushes Call of Duty 2 : CoD2 MP Mapping No that's just the way it is.... [more] |
3 | 951 | May 11, 2006 12:41 am by sanity1 ![]() |
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Confused about terrain Call of Duty 2 : CoD2 MP Mapping If all you are doing is working on the terrain height it doesn't matter. If you are trying to blend textures and stuff then you have to have the ground texture(what ever ground text you want)selected. For example: when I first do my terrain to decied ... [more] |
3 | 1197 | May 10, 2006 02:32 pm by sanity1 ![]() |
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texturing the main meshed ground area Call of Duty 2 : CoD2 MP Mapping One of the more simple things is to just add color to your mesh. It helps with breaking up patterns. If you look in the tutorials (cod in particular) they do a great job of explaining how to do this. They also have a tutorial that teaches you about ble... [more] |
4 | 892 | May 10, 2006 01:45 pm by sanity1 ![]() |
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draw distance Call of Duty 2 : CoD2 MP Mapping That was it thanks... [more] |
3 | 1312 | May 9, 2006 12:28 am by sanity1 ![]() |
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draw distance Call of Duty 2 : CoD2 MP Mapping How do you increase the draw distance in radiant?... [more] |
3 | 1312 | May 8, 2006 11:24 pm by sanity1 ![]() |
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Just a quick check!! MODSonline : MODSCON 06 I'm in. After waiting all that time for cod2 radiant to come out, my video card doesn't support dx9.0... I havn't actually started yet...but I'm in! When I actually come up with an idea. I am a bit confused on one part is it expected to have single ... [more] |
17 | 3219 | Apr 23, 2006 03:59 pm by sanity1 ![]() |
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how to Call of Duty : CoDUO Mapping for cod radiant all you do is create a brush around the half you want to get rid of. The brushes to be deleted would be inside of this large brush. Then you right click/select/inside. NOW it will not only miss some of the brushes that are not fully i... [more] |
2 | 1173 | Dec 14, 2005 02:19 pm by sanity1 ![]() |
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Map Ideas Call of Duty : CoDUO Mapping What I do when I have a block is I search for images on the net of ww2. Sometimes I find one that inspires me. The other thing I do is just start laying blocks (represent buildings)out and let the map start developing it's self. So you don't like tanks... [more] |
6 | 1460 | Dec 12, 2005 02:00 pm by sanity1 ![]() |
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Problem with MP? Call of Duty 2 : CoD2 General Take the side cover off and make sure all you fans are running. Also check to make sure the fans and the coils over your processor are not clogged with crap. They can get clogged up if you have cats or dogs.... [more] |
8 | 1731 | Dec 12, 2005 01:43 pm by sanity1 ![]() |
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editor background color Call of Duty : CoD Mapping Thank you! It was driving me nuts.... [more] |
3 | 1032 | Dec 8, 2005 03:52 pm by sanity1 ![]() |
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editor background color Call of Duty : CoD Mapping So I got a virus and lost all my mapping stuff. I have radiant reinstalled howver for the life of me I can't figure out how to change my background color back to black if someone could help me out. Thanks San... [more] |
3 | 1032 | Dec 8, 2005 03:40 pm by sanity1 ![]() |
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keeping spectators inside map Call of Duty : CoDUO Mapping hhmm not sure then. Why is it so important for them to not get in these areas?... [more] |
5 | 1746 | Dec 2, 2005 12:55 am by sanity1 ![]() |
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keeping spectators inside map Call of Duty : CoDUO Mapping I don't know about uo but cod you could put up no draw brushes and that might work.... [more] |
5 | 1746 | Dec 2, 2005 12:15 am by sanity1 ![]() |
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detail brushes Call of Duty 2 : CoD2 MP Mapping Right. That kind of sucks I have tons of detail brushes. Thanks for the help San... [more] |
4 | 1039 | Nov 21, 2005 07:01 pm by sanity1 ![]() |
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detail brushes Call of Duty 2 : CoD2 MP Mapping Quick question. For fake buildings around the outside of your map can or should thos be detail brushes? If so is this because no portals need to be created since there is no play in these areas? Thanks San... [more] |
4 | 1039 | Nov 21, 2005 03:39 pm by sanity1 ![]() |
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textures/common/clip_nosight_nothing Call of Duty : CoD Mapping Alright so I deleted section of terrain and try to compile. I think I found the one that was causing the locking. I finished a compile late last night. So I think the problem is taken care of. Thanks everyone for you help San... [more] |
15 | 1342 | May 20, 2005 12:27 pm by sanity1 ![]() |
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textures/common/clip_nosight_nothing Call of Duty : CoD Mapping I do have a fair amount of terrain. I'll try deleting it all and see if that corrects it. The compile didn't work with flare turned off. There is no way that this map would take more than 9 hours to compile. It just hung the computer up like it was s... [more] |
15 | 1342 | May 19, 2005 09:32 pm by sanity1 ![]() |
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textures/common/clip_nosight_nothing Call of Duty : CoD Mapping Vent is the only thing I ever have running in the background while I compile. I've had it running while I compiled all my past maps without any problems. So I wouln't think it would be a problem. I am trying to compile now without the flare. I'm u... [more] |
15 | 1342 | May 19, 2005 11:28 am by sanity1 ![]() |
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textures/common/clip_nosight_nothing Call of Duty : CoD Mapping No i mean the sound will start glitching and everything have to totally restart my pc. total lockup No dice it just changed the lockup point to 26% edited on May. 18, 2005 07:48 pm by sanity1... [more] |
15 | 1342 | May 19, 2005 12:48 am by sanity1 ![]() |
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textures/common/clip_nosight_nothing Call of Duty : CoD Mapping Alright i was wrong on when it locks up it's actually during the sample-based diffuse lighting part. I did have a caulked brush with foliage on it. I deleted that. It's still showing the clip_nosight_nothing but I'm waiting now to find out if it will... [more] |
15 | 1342 | May 18, 2005 11:33 pm by sanity1 ![]() |
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