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Posts: 2 / 101 The Future of MODSonline
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Topic | Replies | Views | Last Post | |
ATI Drivers (and you) Valve's Source : Source General Gaming That's not the suite version number, but the number of the drivers or control panel, or other part of it...entire bundle has a different numbering system actually, but yah ati has a link to the latest drivers on the front page, bottom left corner.... [more] |
14 | 2748 | Jan 1, 2005 07:28 am by RedTiger |
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game currently not avaleble? Valve's Source : HL2 Mapping I got the picture that he meant to put a shortcut on the desktop, go to Play Games and select on the game, click Create Shortcut.... [more] |
10 | 2451 | Dec 25, 2004 01:53 pm by RedTiger |
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Sequence questions Valve's Source : HL2 Mapping I can't tell you if it's faceposer that does it or not, my memory fails me AND it may have changed since beta, but I doubt it. The way it works from my memory, is that there is...think of it like a header and it contains sentence information in the aud... [more] |
4 | 2194 | Dec 23, 2004 03:18 am by RedTiger |
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Sequence questions Valve's Source : HL2 Mapping You can make the character say and make different expressions to your heart's content and they will say or do pretty much anything you can think of. How? Using the program 'faceposer' included in the recent Steam update of the Source SDK. I haven't ... [more] |
4 | 2194 | Dec 22, 2004 11:18 pm by RedTiger |
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ATI Drivers (and you) Valve's Source : Source General Gaming Oh...lol! Yeah, I've had to go back to older drivers (and sometimes newer ones!) before...like the situation with catalyst 4.1...was very sluggish so I went to 4.2...they released 4.2 soon after 4.1 and then 4.3, was very impressive...I thought they were ... [more] |
14 | 2748 | Dec 22, 2004 01:24 pm by RedTiger |
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after update SDK I can't compile!! Valve's Source : HL2 Mapping Oh and I believe they did change something in the options, cant' remember exactly, so that must be it...there were a ton of changes to a lot of things, so.... [more] |
8 | 2057 | Dec 22, 2004 01:18 pm by RedTiger |
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ATI Drivers (and you) Valve's Source : Source General Gaming wow...rofl! I'm sorry to hear of your loss...no good card should go like that...its just not fair!... [more] |
14 | 2748 | Dec 22, 2004 01:15 pm by RedTiger |
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after update SDK I can't compile!! Valve's Source : HL2 Mapping The rad problem sounds genuine, but the other one sounds more like a mapping error (forgive me, I just woke up)...is it? Actually the update for the SDK was mainly because they added faceposer, guess what that does! (and from the looks of things, I ... [more] |
8 | 2057 | Dec 22, 2004 01:13 pm by RedTiger |
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ATI Drivers (and you) Valve's Source : Source General Gaming Thanks, I can't say it was a great work (hypercritical), since I wrote it mostly because I had no one to talk with about it...but figured it was kinda useful...and then of course, informative too... It's very interesting that FarCry supports Shader Mod... [more] |
14 | 2748 | Dec 22, 2004 05:49 am by RedTiger |
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ATI Drivers (and you) Valve's Source : Source General Gaming I forgot to put an ending to my book, so here it is. Basically, I jumped into CATALYST Control Center 4.11 (that's right, four-point-eleven) and...holy crap! Don't use 4.11 for HL2, just...please. 4.12 (that's four-point-twelve for the math challeng... [more] |
14 | 2748 | Dec 22, 2004 03:02 am by RedTiger |
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ATI Drivers (and you) Valve's Source : Source General Gaming So, checked your latest version of the ATI CATALYST drivers suite lately? Realizing my slacking off on the drivers updates, due to the fact the new drivers suite by ATI has been revamped, I now question whether or not the new drivers are better or worse t... [more] |
14 | 2748 | Dec 22, 2004 02:57 am by RedTiger |
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>>Mod Leaders Needed<< Valve's Source : Source General Gaming I sent you a pm but didn't see the email about this post until afterwards, so basically ill go email you because this is an interesting concept, maybe i can be of some use or creative inspiration at least, lol... [more] |
2 | 2736 | Dec 22, 2004 01:55 am by RedTiger |
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An idea. MODSonline : MODSonline Anyone is welcome to add or explain anything related to modding, level design is a large aspect of that, but so are scripts and models. Granted mapping is what is done the most, because there are simply more mappers than modders and actual mod teams ar... [more] |
3 | 2356 | Dec 21, 2004 05:16 pm by RedTiger |
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Cant get the freakin crane to work Valve's Source : HL2 Mapping In the original Half-Life, although I can't say I have seen it in a while, but what would happen was every now and then entities (and I think non-entities as well) would disappear based on the server payload when a map was loaded, but like I said it doesn... [more] |
4 | 2140 | Dec 21, 2004 05:04 pm by RedTiger |
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How do i test a single player HL2 map? Valve's Source : HL2 Mapping For Half-Life 2, you need to use the info_player_start entity (to spawn) and then you just just place the map into the hl2>maps folder and run the game, you can use the console typing map mapname or select create server and select your map.... [more] |
3 | 2330 | Dec 21, 2004 01:30 pm by RedTiger |
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please...need some help Valve's Source : HL2 Mapping I can't tell you step by step and as I just woke up I may have it wrong, I had to uninstall some things (including the SDK) for now, but I know you add furniture either through the entity tool or you must use the prop_detail or similar prop entity thingie... [more] |
3 | 1873 | Dec 18, 2004 01:18 pm by RedTiger |
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Clipper crashing... Valve's Source : HL2 Mapping Haven't seen anything about this or heard of it, best bet is to post in the Valve or VERC forums, since the actual Steam forums is full of very little mappers and very many know-it-alls. My advice? Don't use the clipper unless you have to!... [more] |
3 | 1738 | Dec 18, 2004 04:14 am by RedTiger |
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Bots in CSS Valve's Source : Source General Gaming So far nothing, but like I said he's not supposed to have the bots working right now anyway, Valve hasn't unlocked them yet (unless they did it yesterday).... [more] |
19 | 3997 | Dec 17, 2004 04:03 pm by RedTiger |
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Help on model viewer Valve's Source : HL2 Mapping It's not that we don't want and do not try to help you, the fact of the matter is that we are unable to do what is best suited for Steam tech support.... [more] |
6 | 2489 | Dec 17, 2004 03:57 pm by RedTiger |
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Help on model viewer Valve's Source : HL2 Mapping This sounds like a problem with your computer using the model viewer, no one else seems to have had this problem. Contact Valve Software for support concerning their programs (all of them). Support page, here... [more] |
6 | 2489 | Dec 17, 2004 01:28 am by RedTiger |
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Bots in CSS Valve's Source : Source General Gaming The bots you are using are the official bot, created by Turtle Rock Studios for use with Counter-Strike: Condition Zero. Named the "CS Bot", it will be incorporated and improved (as it always is) with CS: Source, however at the time they are locked. Ho... [more] |
19 | 3997 | Dec 15, 2004 07:47 pm by RedTiger |
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How do i add sound to a hl2 dm map? Valve's Source : HL2 Mapping LOL! OK, I just figured out how to do it, I might write a tutorial for it because it's just a slight oversight that makes it kinda mysterious. I want ya to be able to go on and finish your map tho, so ill just say go check out blah blah... go che... [more] |
6 | 1876 | Dec 15, 2004 03:57 pm by RedTiger |
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How do i add sound to a hl2 dm map? Valve's Source : HL2 Mapping Actually nevermind, it should be the same for HL2 mp as any other...and I think it will be the env_soundscape I just haven't figured out entirely how to stop the sound. When you use a soundscape it makes a like sphere and when the player walks into tha... [more] |
6 | 1876 | Dec 15, 2004 03:50 pm by RedTiger |
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GIF ANIMATION Call of Duty : CoDUO Mapping I don't think that's possible, but I may be wrong.... [more] |
5 | 2137 | Dec 15, 2004 03:20 pm by RedTiger |
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How do i add sound to a hl2 dm map? Valve's Source : HL2 Mapping Forgot that's a HL2: DM question you're asking as well, I haven't looked into mp yet, so.... [more] |
6 | 1876 | Dec 15, 2004 03:18 pm by RedTiger |
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