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Latest Posts by RedTiger
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ATI Drivers (and you)
Valve's Source : Source General Gaming
That's not the suite version number, but the number of the drivers or control panel, or other part of it...entire bundle has a different numbering system actually, but yah ati has a link to the latest drivers on the front page, bottom left corner.... [more]
14 2748 Jan 1, 2005 07:28 am
by RedTiger
game currently not avaleble?
Valve's Source : HL2 Mapping
I got the picture that he meant to put a shortcut on the desktop, go to Play Games and select on the game, click Create Shortcut.... [more]
10 2451 Dec 25, 2004 01:53 pm
by RedTiger
Sequence questions
Valve's Source : HL2 Mapping
I can't tell you if it's faceposer that does it or not, my memory fails me AND it may have changed since beta, but I doubt it. The way it works from my memory, is that there is...think of it like a header and it contains sentence information in the aud... [more]
4 2194 Dec 23, 2004 03:18 am
by RedTiger
Sequence questions
Valve's Source : HL2 Mapping
You can make the character say and make different expressions to your heart's content and they will say or do pretty much anything you can think of. How? Using the program 'faceposer' included in the recent Steam update of the Source SDK. I haven't ... [more]
4 2194 Dec 22, 2004 11:18 pm
by RedTiger
ATI Drivers (and you)
Valve's Source : Source General Gaming
Oh...lol! Yeah, I've had to go back to older drivers (and sometimes newer ones!) before...like the situation with catalyst 4.1...was very sluggish so I went to 4.2...they released 4.2 soon after 4.1 and then 4.3, was very impressive...I thought they were ... [more]
14 2748 Dec 22, 2004 01:24 pm
by RedTiger
after update SDK I can't compile!!
Valve's Source : HL2 Mapping
Oh and I believe they did change something in the options, cant' remember exactly, so that must be it...there were a ton of changes to a lot of things, so.... [more]
8 2057 Dec 22, 2004 01:18 pm
by RedTiger
ATI Drivers (and you)
Valve's Source : Source General Gaming
wow...rofl! I'm sorry to hear of your loss...no good card should go like that...its just not fair!... [more]
14 2748 Dec 22, 2004 01:15 pm
by RedTiger
after update SDK I can't compile!!
Valve's Source : HL2 Mapping
The rad problem sounds genuine, but the other one sounds more like a mapping error (forgive me, I just woke up)...is it? Actually the update for the SDK was mainly because they added faceposer, guess what that does! (and from the looks of things, I ... [more]
8 2057 Dec 22, 2004 01:13 pm
by RedTiger
ATI Drivers (and you)
Valve's Source : Source General Gaming
Thanks, I can't say it was a great work (hypercritical), since I wrote it mostly because I had no one to talk with about it...but figured it was kinda useful...and then of course, informative too... It's very interesting that FarCry supports Shader Mod... [more]
14 2748 Dec 22, 2004 05:49 am
by RedTiger
ATI Drivers (and you)
Valve's Source : Source General Gaming
I forgot to put an ending to my book, so here it is. Basically, I jumped into CATALYST Control Center 4.11 (that's right, four-point-eleven) and...holy crap! Don't use 4.11 for HL2, just...please. 4.12 (that's four-point-twelve for the math challeng... [more]
14 2748 Dec 22, 2004 03:02 am
by RedTiger
ATI Drivers (and you)
Valve's Source : Source General Gaming
So, checked your latest version of the ATI CATALYST drivers suite lately? Realizing my slacking off on the drivers updates, due to the fact the new drivers suite by ATI has been revamped, I now question whether or not the new drivers are better or worse t... [more]
14 2748 Dec 22, 2004 02:57 am
by RedTiger
>>Mod Leaders Needed<<
Valve's Source : Source General Gaming
I sent you a pm but didn't see the email about this post until afterwards, so basically ill go email you because this is an interesting concept, maybe i can be of some use or creative inspiration at least, lol... [more]
2 2736 Dec 22, 2004 01:55 am
by RedTiger
An idea.
MODSonline : MODSonline
Anyone is welcome to add or explain anything related to modding, level design is a large aspect of that, but so are scripts and models. Granted mapping is what is done the most, because there are simply more mappers than modders and actual mod teams ar... [more]
3 2356 Dec 21, 2004 05:16 pm
by RedTiger
Cant get the freakin crane to work
Valve's Source : HL2 Mapping
In the original Half-Life, although I can't say I have seen it in a while, but what would happen was every now and then entities (and I think non-entities as well) would disappear based on the server payload when a map was loaded, but like I said it doesn... [more]
4 2140 Dec 21, 2004 05:04 pm
by RedTiger
How do i test a single player HL2 map?
Valve's Source : HL2 Mapping
For Half-Life 2, you need to use the info_player_start entity (to spawn) and then you just just place the map into the hl2>maps folder and run the game, you can use the console typing map mapname or select create server and select your map.... [more]
3 2330 Dec 21, 2004 01:30 pm
by RedTiger
please...need some help
Valve's Source : HL2 Mapping
I can't tell you step by step and as I just woke up I may have it wrong, I had to uninstall some things (including the SDK) for now, but I know you add furniture either through the entity tool or you must use the prop_detail or similar prop entity thingie... [more]
3 1873 Dec 18, 2004 01:18 pm
by RedTiger
Clipper crashing...
Valve's Source : HL2 Mapping
Haven't seen anything about this or heard of it, best bet is to post in the Valve or VERC forums, since the actual Steam forums is full of very little mappers and very many know-it-alls. My advice? Don't use the clipper unless you have to!... [more]
3 1738 Dec 18, 2004 04:14 am
by RedTiger
Bots in CSS
Valve's Source : Source General Gaming
So far nothing, but like I said he's not supposed to have the bots working right now anyway, Valve hasn't unlocked them yet (unless they did it yesterday).... [more]
19 3997 Dec 17, 2004 04:03 pm
by RedTiger
Help on model viewer
Valve's Source : HL2 Mapping
It's not that we don't want and do not try to help you, the fact of the matter is that we are unable to do what is best suited for Steam tech support.... [more]
6 2489 Dec 17, 2004 03:57 pm
by RedTiger
Help on model viewer
Valve's Source : HL2 Mapping
This sounds like a problem with your computer using the model viewer, no one else seems to have had this problem. Contact Valve Software for support concerning their programs (all of them). Support page, here... [more]
6 2489 Dec 17, 2004 01:28 am
by RedTiger
Bots in CSS
Valve's Source : Source General Gaming
The bots you are using are the official bot, created by Turtle Rock Studios for use with Counter-Strike: Condition Zero. Named the "CS Bot", it will be incorporated and improved (as it always is) with CS: Source, however at the time they are locked. Ho... [more]
19 3997 Dec 15, 2004 07:47 pm
by RedTiger
How do i add sound to a hl2 dm map?
Valve's Source : HL2 Mapping
LOL! OK, I just figured out how to do it, I might write a tutorial for it because it's just a slight oversight that makes it kinda mysterious. I want ya to be able to go on and finish your map tho, so ill just say go check out blah blah... go che... [more]
6 1876 Dec 15, 2004 03:57 pm
by RedTiger
How do i add sound to a hl2 dm map?
Valve's Source : HL2 Mapping
Actually nevermind, it should be the same for HL2 mp as any other...and I think it will be the env_soundscape I just haven't figured out entirely how to stop the sound. When you use a soundscape it makes a like sphere and when the player walks into tha... [more]
6 1876 Dec 15, 2004 03:50 pm
by RedTiger
GIF ANIMATION
Call of Duty : CoDUO Mapping
I don't think that's possible, but I may be wrong.... [more]
5 2137 Dec 15, 2004 03:20 pm
by RedTiger
How do i add sound to a hl2 dm map?
Valve's Source : HL2 Mapping
Forgot that's a HL2: DM question you're asking as well, I haven't looked into mp yet, so.... [more]
6 1876 Dec 15, 2004 03:18 pm
by RedTiger
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