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Latest Posts by pschuda
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Weird xmodel in game ?
Call of Duty 2 : CoD2 MP Mapping
Ok, I have a question similar to this, but I have found the error. The error in the compiler says something along the lines of Quote:Calculating light grid... Light grid sample point file 'C:\Program Files\Activision\Call of Duty 2\main\ma ps\mp\mp... [more]
6 1261 Dec 19, 2009 09:17 pm
by pschuda
CMod_LoadNodes: children exceeded
Call of Duty : CoD Mapping
Well, I couldn't find the target window you were talking about in the properties, so I did it the long way (opened config.cfg and changed hunkmegs to 512) and I got the same error. Does this mean I should just reinstall game? edited on Jul. 26, 2009 01:... [more]
7 5480 Jul 26, 2009 05:09 pm
by pschuda
CMod_LoadNodes: children exceeded
Call of Duty : CoD Mapping
ummmm.... I have no idea what this means, it shows up when I try to test out the map. Anybody know what it means? I had no trouble compiling the map, its only when I try to load the .bsp in game.... [more]
7 5480 Jul 26, 2009 05:13 am
by pschuda
Too many lightmaps...
Call of Duty : CoD Mapping
Quote:File Handles: ---------------------- 35795 files in pk3 files Loading map file C:/Program Files/Call of Duty Game of the Year Edition/Tools/bi n/../../main/maps/apocalypse.map WARNING: No collision map file for misc_model "xmodel/tree_winter_ta... [more]
3 1034 Jul 20, 2009 06:23 pm
by pschuda
Tris with 2+ major axes
Call of Duty : CoD Mapping
I found the bad brushes... I think the problem is that the mesh is too steep... Its slope is like 3... [more]
6 838 Jul 18, 2009 07:16 pm
by pschuda
Combining Pieces of Maps
Call of Duty : CoD Mapping
Alright thanks ~Pschuda... [more]
9 1015 Jul 18, 2009 06:51 pm
by pschuda
Tris with 2+ major axes
Call of Duty : CoD Mapping
Well... I can afford to delete 1 of the brushes... and I can mess with the other 4 to make them work I'm sure ... [more]
6 838 Jul 18, 2009 06:50 pm
by pschuda
Combining Pieces of Maps
Call of Duty : CoD Mapping
How do you copy the content from one to another? ... [more]
9 1015 Jul 18, 2009 06:27 pm
by pschuda
Tris with 2+ major axes
Call of Duty : CoD Mapping
lol I didn't understand most of that... I'm gonna decline the steepness of the mountains, and check if any of the triangles are messed up or in a straight line. I didn't understand the unprocessed polygon or T-junction error.... [more]
6 838 Jul 18, 2009 06:14 pm
by pschuda
Tris with 2+ major axes
Call of Duty : CoD Mapping
Quote:File Handles: ---------------------- 38342 files in pk3 files Unknown surfaceparm: "fog" Loading map file C:/Program Files/Call of Duty Game of the Year Edition/Tools/bi n/../../main/maps/apocalypse.map WARNING: No collision map file for misc_... [more]
6 838 Jul 18, 2009 05:18 pm
by pschuda
Combining Pieces of Maps
Call of Duty : CoD Mapping
haha sounds like its complex anyway. I've made about 6 maps since I started a year ago and never had any problems. w/e... [more]
9 1015 Jul 18, 2009 04:21 pm
by pschuda
error compiling map
Call of Duty : CoD Mapping
o jee you could have a problem.... its not only the code bug: triangulation failed... you also have another warning: node without a volume. I seem to have forgotten how to fix this... I know i've had the problem before... anyone help?... [more]
9 1475 Jul 18, 2009 04:18 pm
by pschuda
Combining Pieces of Maps
Call of Duty : CoD Mapping
Hey, I've heard of many people that make maps in pieces, and then combine them later... How do you do this? ~Pschuda... [more]
9 1015 Jun 22, 2009 05:15 pm
by pschuda
compiling stops at certain point, but doesn't crash
Call of Duty : CoD Mapping
ya i guess you're right, I could just compile without the light, but that only works for the actual map, when i finish the map and need to get the lighting right (for some reason I'm getting huge shadows that are completely black), i don't want to wait th... [more]
3 770 Apr 19, 2009 08:03 pm
by pschuda
compiling stops at certain point, but doesn't crash
Call of Duty : CoD Mapping
this is where it stops Quote:File Handles: ---------------------- 36406 files in pk3 files reading C:/Program Files/Call of Duty Game of the Year Edition/Tools/bin/../../m ain/maps/Colosseum.bsp reading C:/Program Files/Call of Duty Game of the Ye... [more]
3 770 Apr 19, 2009 06:17 pm
by pschuda
Colusseum
Call of Duty : CoD Mapping
I'm making the inside of the Colosseum... so would I invert the cylinder then? edited on Feb. 16, 2009 08:10 pm by pschuda... [more]
4 876 Feb 17, 2009 01:10 am
by pschuda
Colusseum
Call of Duty : CoD Mapping
I'm making a Colosseum, and wondering if anyone has any ideas of how to make the seating so its round toward the center. I have been just shaping vertices and angling brushes, but would a mesh be better?... [more]
4 876 Feb 14, 2009 09:06 pm
by pschuda
Compiling taking an hour
Call of Duty : CoD Mapping
o i usually do a lot of changing before compiling again (sometimes resulting in scrapping maps), but i don't think that will work for me. Thanx for the suggestion though.... [more]
5 969 Jan 26, 2009 02:40 am
by pschuda
Compiling taking an hour
Call of Duty : CoD Mapping
ok thank you man... i've been talking to another mapper from my clan and he says he gets mad when his maps take more than 5 min... and I thought "crap, maybe mine taking an hour or 2 isn't a good thing" Thanks for clearing that up. (and by the wa... [more]
5 969 Jan 25, 2009 06:12 pm
by pschuda
Compiling taking an hour
Call of Duty : CoD Mapping
my compile takes an hour and i have no idea why... It compiles full speed until it gets to building the flare's bsp and finding portals in the flare Then it gets to performing sample-based diffuse lighting... This usually takes 1-2 HOURS to compl... [more]
5 969 Jan 25, 2009 05:06 pm
by pschuda
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