
Members Online»
0 Active | 9 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 261 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1777 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1099 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 899 Voting menu on maps
CoD+UO General by
Posts: 0 / 790 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Weird xmodel in game ? Call of Duty 2 : CoD2 MP Mapping Ok, I have a question similar to this, but I have found the error. The error in the compiler says something along the lines of Quote:Calculating light grid... Light grid sample point file 'C:\Program Files\Activision\Call of Duty 2\main\ma ps\mp\mp... [more] |
6 | 1261 | Dec 19, 2009 09:17 pm by pschuda ![]() |
![]() |
CMod_LoadNodes: children exceeded Call of Duty : CoD Mapping Well, I couldn't find the target window you were talking about in the properties, so I did it the long way (opened config.cfg and changed hunkmegs to 512) and I got the same error. Does this mean I should just reinstall game? edited on Jul. 26, 2009 01:... [more] |
7 | 5480 | Jul 26, 2009 05:09 pm by pschuda ![]() |
![]() |
CMod_LoadNodes: children exceeded Call of Duty : CoD Mapping ummmm.... I have no idea what this means, it shows up when I try to test out the map. Anybody know what it means? I had no trouble compiling the map, its only when I try to load the .bsp in game.... [more] |
7 | 5480 | Jul 26, 2009 05:13 am by pschuda ![]() |
![]() |
Too many lightmaps... Call of Duty : CoD Mapping Quote:File Handles: ---------------------- 35795 files in pk3 files Loading map file C:/Program Files/Call of Duty Game of the Year Edition/Tools/bi n/../../main/maps/apocalypse.map WARNING: No collision map file for misc_model "xmodel/tree_winter_ta... [more] |
3 | 1034 | Jul 20, 2009 06:23 pm by pschuda ![]() |
![]() |
Tris with 2+ major axes Call of Duty : CoD Mapping I found the bad brushes... I think the problem is that the mesh is too steep... Its slope is like 3... [more] |
6 | 838 | Jul 18, 2009 07:16 pm by pschuda ![]() |
![]() |
Combining Pieces of Maps Call of Duty : CoD Mapping Alright thanks ~Pschuda... [more] |
9 | 1015 | Jul 18, 2009 06:51 pm by pschuda ![]() |
![]() |
Tris with 2+ major axes Call of Duty : CoD Mapping Well... I can afford to delete 1 of the brushes... and I can mess with the other 4 to make them work I'm sure ... [more] |
6 | 838 | Jul 18, 2009 06:50 pm by pschuda ![]() |
![]() |
Combining Pieces of Maps Call of Duty : CoD Mapping How do you copy the content from one to another? ... [more] |
9 | 1015 | Jul 18, 2009 06:27 pm by pschuda ![]() |
![]() |
Tris with 2+ major axes Call of Duty : CoD Mapping lol I didn't understand most of that... I'm gonna decline the steepness of the mountains, and check if any of the triangles are messed up or in a straight line. I didn't understand the unprocessed polygon or T-junction error.... [more] |
6 | 838 | Jul 18, 2009 06:14 pm by pschuda ![]() |
![]() |
Tris with 2+ major axes Call of Duty : CoD Mapping Quote:File Handles: ---------------------- 38342 files in pk3 files Unknown surfaceparm: "fog" Loading map file C:/Program Files/Call of Duty Game of the Year Edition/Tools/bi n/../../main/maps/apocalypse.map WARNING: No collision map file for misc_... [more] |
6 | 838 | Jul 18, 2009 05:18 pm by pschuda ![]() |
![]() |
Combining Pieces of Maps Call of Duty : CoD Mapping haha sounds like its complex anyway. I've made about 6 maps since I started a year ago and never had any problems. w/e... [more] |
9 | 1015 | Jul 18, 2009 04:21 pm by pschuda ![]() |
![]() |
error compiling map Call of Duty : CoD Mapping o jee you could have a problem.... its not only the code bug: triangulation failed... you also have another warning: node without a volume. I seem to have forgotten how to fix this... I know i've had the problem before... anyone help?... [more] |
9 | 1475 | Jul 18, 2009 04:18 pm by pschuda ![]() |
![]() |
Combining Pieces of Maps Call of Duty : CoD Mapping Hey, I've heard of many people that make maps in pieces, and then combine them later... How do you do this? ~Pschuda... [more] |
9 | 1015 | Jun 22, 2009 05:15 pm by pschuda ![]() |
![]() |
compiling stops at certain point, but doesn't crash Call of Duty : CoD Mapping ya i guess you're right, I could just compile without the light, but that only works for the actual map, when i finish the map and need to get the lighting right (for some reason I'm getting huge shadows that are completely black), i don't want to wait th... [more] |
3 | 770 | Apr 19, 2009 08:03 pm by pschuda ![]() |
![]() |
compiling stops at certain point, but doesn't crash Call of Duty : CoD Mapping this is where it stops Quote:File Handles: ---------------------- 36406 files in pk3 files reading C:/Program Files/Call of Duty Game of the Year Edition/Tools/bin/../../m ain/maps/Colosseum.bsp reading C:/Program Files/Call of Duty Game of the Ye... [more] |
3 | 770 | Apr 19, 2009 06:17 pm by pschuda ![]() |
![]() |
Colusseum Call of Duty : CoD Mapping I'm making the inside of the Colosseum... so would I invert the cylinder then? edited on Feb. 16, 2009 08:10 pm by pschuda... [more] |
4 | 876 | Feb 17, 2009 01:10 am by pschuda ![]() |
![]() |
Colusseum Call of Duty : CoD Mapping I'm making a Colosseum, and wondering if anyone has any ideas of how to make the seating so its round toward the center. I have been just shaping vertices and angling brushes, but would a mesh be better?... [more] |
4 | 876 | Feb 14, 2009 09:06 pm by pschuda ![]() |
![]() |
Compiling taking an hour Call of Duty : CoD Mapping o i usually do a lot of changing before compiling again (sometimes resulting in scrapping maps), but i don't think that will work for me. Thanx for the suggestion though.... [more] |
5 | 969 | Jan 26, 2009 02:40 am by pschuda ![]() |
![]() |
Compiling taking an hour Call of Duty : CoD Mapping ok thank you man... i've been talking to another mapper from my clan and he says he gets mad when his maps take more than 5 min... and I thought "crap, maybe mine taking an hour or 2 isn't a good thing" Thanks for clearing that up. (and by the wa... [more] |
5 | 969 | Jan 25, 2009 06:12 pm by pschuda ![]() |
![]() |
Compiling taking an hour Call of Duty : CoD Mapping my compile takes an hour and i have no idea why... It compiles full speed until it gets to building the flare's bsp and finding portals in the flare Then it gets to performing sample-based diffuse lighting... This usually takes 1-2 HOURS to compl... [more] |
5 | 969 | Jan 25, 2009 05:06 pm by pschuda ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware