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Latest Posts by HectorInfector
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Doom3 XP
DOOM III : DOOM III General
That's right kids Doom3 expansion pack is finally out. For those of you that felt ripped off from the lack of ctf from Doom3 will be relieved to hear Threewave stepped up to the plate and cranked out the ctf gametype and 4 killer maps. Nerve also added ... [more]
2 2172 Apr 5, 2005 07:52 pm
by HectorInfector
Rotating Decals...
Valve's Source : HL2 Mapping
no it's not. however you can use an info overlay instead, and it is rotatable and flippable.... [more]
2 1825 Mar 4, 2005 03:27 pm
by HectorInfector
flipping a texture around?
Valve's Source : HL2 Mapping
Shift A to open texture editing mode, select the face you want to invert or flip and place a negative symbol ( - ) in front of number in the texture scaling box.. You can either flip the texture, X or invert it, Y . Hope this helps.... [more]
4 2226 Feb 28, 2005 12:18 am
by HectorInfector
things sometimes diapear?
Valve's Source : HL2 Mapping
there's likely three reasons your models are not showing up. 1. Your using the wrong type of model, ie a prop static that should be a prop dynamic or prop physics multiplayer. 2. your models have the min/max draw/fade distances set. (this happens to m... [more]
2 1329 Feb 21, 2005 05:30 pm
by HectorInfector
Reverse compiling
Call of Duty : CoD Mapping
lol sad...... [more]
23 2044 Jan 25, 2005 01:38 am
by HectorInfector
rotate pipe
Valve's Source : HL2 Mapping
CTRL M opens the transformation tool. You can now rotate/scale any brushes on any of the three axis. ... [more]
4 1361 Jan 8, 2005 08:51 pm
by HectorInfector
curve
Valve's Source : HL2 Mapping
Generally complex geometry is converted into models. However, you can make cyliders by using the block tool (shift B) and in the objects bar, change 'block' the default, to 'cylinder'.... [more]
11 1919 Dec 30, 2004 06:38 pm
by HectorInfector
MODELS
Soldier of Fortune : SoFII Mapping
make sure your model has the correct pathname. ie. create your model, select model_static, choose the model. You then see a RBG axis where the model should be. Now press N and check the pathname of the model. It should be something like this. models... [more]
23 1285 Sep 17, 2003 10:38 pm
by HectorInfector
Missing Entities
Soldier of Fortune : SoFII Mapping
make sure your entities.def is a complete version. There should be a DL somewhere on this site.... [more]
3 1445 Sep 13, 2003 10:45 pm
by HectorInfector
re: r_showtris and r_speeds
Soldier of Fortune : SoFII Mapping
Foyleman pretty much covered it. You can try the other R speeds to see if they show you where your problem lies. r_speeds 1 thru 4 if memory serves. ... [more]
9 1084 Sep 3, 2003 02:46 am
by HectorInfector
@ Hector Infector (the MAN)
Soldier of Fortune : SoFII Mapping
i guess i'll clarify. I made mp_harbour in my spare time. I am neither Raven or Activision. I am a level designer with Threewave. I have no control over what said company's will do in the future. Community releases, like mp_harbour are nothing more than ... [more]
10 1095 Aug 13, 2003 11:11 pm
by HectorInfector
@ Hector Infector (the MAN)
Soldier of Fortune : SoFII Mapping
I'm not entirely sure what you are looking for Gynec?... [more]
10 1095 Aug 12, 2003 10:33 pm
by HectorInfector
Pimpin' my new map..
Soldier of Fortune : SoFI+II Map + Mod Releases
mp_harbour is at soffiles for DL now. This will be my third cummunity map release for sof2. Enjoy, it's worth a few games on :) Soffiles... [more]
1 1282 Aug 12, 2003 09:52 pm
by HectorInfector
How do I....
Soldier of Fortune : SoFII Mapping
yeah i'd tell ya to talk to a texture artist... ... [more]
9 1269 Aug 12, 2003 09:18 am
by HectorInfector
Detail Brushes
Soldier of Fortune : SoFII Mapping
yes it does. If your unsure, after copy/paste use CTRL+D to see...... [more]
4 964 Aug 12, 2003 05:45 am
by HectorInfector
possible to gib the player?
Soldier of Fortune : SoFII Mapping
Hey Narc, i found something interesting yesturday.. Finishing off my Harbour Assault map for sof2, (due for release today) I was playing with the trigger_hurts. I found when the trigger was set to no protection and slow and dmg 1000. It would only gib yo... [more]
10 1338 Aug 5, 2003 09:15 pm
by HectorInfector
possible to gib the player?
Soldier of Fortune : SoFII Mapping
Sorry Gynec, I can't answer any of those questions ;(... [more]
10 1338 Aug 4, 2003 06:31 pm
by HectorInfector
possible to gib the player?
Soldier of Fortune : SoFII Mapping
this is gunna sound really weak but how about two trigger_hurt's in the same space. Or three or four? lol! I'm sure you can get an instant kill with enough triggers damnit!... [more]
10 1338 Aug 4, 2003 10:50 am
by HectorInfector
possible to gib the player?
Soldier of Fortune : SoFII Mapping
Hey Narc. U used to be able to set the dmg to -1 and have a fade to death, but i usually just set slow, no protection and set dmg to 1000 it should kill the player instantly.... [more]
10 1338 Aug 4, 2003 04:28 am
by HectorInfector
vis problem???
Soldier of Fortune : SoFII Mapping
Passage memory overload bro. Try to keep passage memory down under 32 megs. To do this much more of your map needs to be detail rather than structural.... [more]
7 1362 Aug 1, 2003 12:44 am
by HectorInfector
burn SDK
Soldier of Fortune : SoFII Mapping
a good rule of thumb is not to exceed about 32 megs of passage memory. If you are, your map has too many structural brushes. ... [more]
19 1249 Jul 24, 2003 09:32 pm
by HectorInfector
unspecified error
Soldier of Fortune : SoFII Mapping
yeah 788Megs of passage memory.... lol ... [more]
4 1254 Jul 13, 2003 04:43 am
by HectorInfector
Pipes made to be climbed up are not working properly.
Soldier of Fortune : SoFII Mapping
patch meshes sometimes have strange effects on players. I would suggest clipping your pipes.... [more]
12 1078 Jul 11, 2003 07:11 pm
by HectorInfector
Nexxt Problemo... :S
Soldier of Fortune : SoFII Mapping
you can select all the clips in your map by selecting the desired texture in the texture window and and then pressing shift A this will select all brushes in your map with the selected texture.... [more]
9 1515 Jul 11, 2003 07:09 pm
by HectorInfector
Very bad problems..
Soldier of Fortune : SoFII Mapping
hmm sene, sounds like you have too many structural brushes in your map. Maps should be cooking through vis in minutes. (always)! Your tris problem would be solved best by better placement of your large structural (vis blocking) brushes. For example, lo... [more]
13 1520 Jul 10, 2003 06:05 pm
by HectorInfector
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