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Doom3 XP DOOM III : DOOM III General That's right kids Doom3 expansion pack is finally out. For those of you that felt ripped off from the lack of ctf from Doom3 will be relieved to hear Threewave stepped up to the plate and cranked out the ctf gametype and 4 killer maps. Nerve also added ... [more] |
2 | 2172 | Apr 5, 2005 07:52 pm by HectorInfector ![]() |
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Rotating Decals... Valve's Source : HL2 Mapping no it's not. however you can use an info overlay instead, and it is rotatable and flippable.... [more] |
2 | 1825 | Mar 4, 2005 03:27 pm by HectorInfector ![]() |
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flipping a texture around? Valve's Source : HL2 Mapping Shift A to open texture editing mode, select the face you want to invert or flip and place a negative symbol ( - ) in front of number in the texture scaling box.. You can either flip the texture, X or invert it, Y . Hope this helps.... [more] |
4 | 2226 | Feb 28, 2005 12:18 am by HectorInfector ![]() |
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things sometimes diapear? Valve's Source : HL2 Mapping there's likely three reasons your models are not showing up. 1. Your using the wrong type of model, ie a prop static that should be a prop dynamic or prop physics multiplayer. 2. your models have the min/max draw/fade distances set. (this happens to m... [more] |
2 | 1329 | Feb 21, 2005 05:30 pm by HectorInfector ![]() |
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Reverse compiling Call of Duty : CoD Mapping lol sad...... [more] |
23 | 2044 | Jan 25, 2005 01:38 am by HectorInfector ![]() |
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rotate pipe Valve's Source : HL2 Mapping CTRL M opens the transformation tool. You can now rotate/scale any brushes on any of the three axis. ... [more] |
4 | 1361 | Jan 8, 2005 08:51 pm by HectorInfector ![]() |
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curve Valve's Source : HL2 Mapping Generally complex geometry is converted into models. However, you can make cyliders by using the block tool (shift B) and in the objects bar, change 'block' the default, to 'cylinder'.... [more] |
11 | 1919 | Dec 30, 2004 06:38 pm by HectorInfector ![]() |
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MODELS Soldier of Fortune : SoFII Mapping make sure your model has the correct pathname. ie. create your model, select model_static, choose the model. You then see a RBG axis where the model should be. Now press N and check the pathname of the model. It should be something like this. models... [more] |
23 | 1285 | Sep 17, 2003 10:38 pm by HectorInfector ![]() |
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Missing Entities Soldier of Fortune : SoFII Mapping make sure your entities.def is a complete version. There should be a DL somewhere on this site.... [more] |
3 | 1445 | Sep 13, 2003 10:45 pm by HectorInfector ![]() |
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re: r_showtris and r_speeds Soldier of Fortune : SoFII Mapping Foyleman pretty much covered it. You can try the other R speeds to see if they show you where your problem lies. r_speeds 1 thru 4 if memory serves. ... [more] |
9 | 1084 | Sep 3, 2003 02:46 am by HectorInfector ![]() |
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@ Hector Infector (the MAN) Soldier of Fortune : SoFII Mapping i guess i'll clarify. I made mp_harbour in my spare time. I am neither Raven or Activision. I am a level designer with Threewave. I have no control over what said company's will do in the future. Community releases, like mp_harbour are nothing more than ... [more] |
10 | 1095 | Aug 13, 2003 11:11 pm by HectorInfector ![]() |
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@ Hector Infector (the MAN) Soldier of Fortune : SoFII Mapping I'm not entirely sure what you are looking for Gynec?... [more] |
10 | 1095 | Aug 12, 2003 10:33 pm by HectorInfector ![]() |
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Pimpin' my new map.. Soldier of Fortune : SoFI+II Map + Mod Releases mp_harbour is at soffiles for DL now. This will be my third cummunity map release for sof2. Enjoy, it's worth a few games on :) Soffiles... [more] |
1 | 1282 | Aug 12, 2003 09:52 pm by HectorInfector ![]() |
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How do I.... Soldier of Fortune : SoFII Mapping yeah i'd tell ya to talk to a texture artist... ... [more] |
9 | 1269 | Aug 12, 2003 09:18 am by HectorInfector ![]() |
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Detail Brushes Soldier of Fortune : SoFII Mapping yes it does. If your unsure, after copy/paste use CTRL+D to see...... [more] |
4 | 964 | Aug 12, 2003 05:45 am by HectorInfector ![]() |
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possible to gib the player? Soldier of Fortune : SoFII Mapping Hey Narc, i found something interesting yesturday.. Finishing off my Harbour Assault map for sof2, (due for release today) I was playing with the trigger_hurts. I found when the trigger was set to no protection and slow and dmg 1000. It would only gib yo... [more] |
10 | 1338 | Aug 5, 2003 09:15 pm by HectorInfector ![]() |
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possible to gib the player? Soldier of Fortune : SoFII Mapping Sorry Gynec, I can't answer any of those questions ;(... [more] |
10 | 1338 | Aug 4, 2003 06:31 pm by HectorInfector ![]() |
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possible to gib the player? Soldier of Fortune : SoFII Mapping this is gunna sound really weak but how about two trigger_hurt's in the same space. Or three or four? lol! I'm sure you can get an instant kill with enough triggers damnit!... [more] |
10 | 1338 | Aug 4, 2003 10:50 am by HectorInfector ![]() |
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possible to gib the player? Soldier of Fortune : SoFII Mapping Hey Narc. U used to be able to set the dmg to -1 and have a fade to death, but i usually just set slow, no protection and set dmg to 1000 it should kill the player instantly.... [more] |
10 | 1338 | Aug 4, 2003 04:28 am by HectorInfector ![]() |
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vis problem??? Soldier of Fortune : SoFII Mapping Passage memory overload bro. Try to keep passage memory down under 32 megs. To do this much more of your map needs to be detail rather than structural.... [more] |
7 | 1362 | Aug 1, 2003 12:44 am by HectorInfector ![]() |
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burn SDK Soldier of Fortune : SoFII Mapping a good rule of thumb is not to exceed about 32 megs of passage memory. If you are, your map has too many structural brushes. ... [more] |
19 | 1249 | Jul 24, 2003 09:32 pm by HectorInfector ![]() |
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unspecified error Soldier of Fortune : SoFII Mapping yeah 788Megs of passage memory.... lol ... [more] |
4 | 1254 | Jul 13, 2003 04:43 am by HectorInfector ![]() |
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Pipes made to be climbed up are not working properly. Soldier of Fortune : SoFII Mapping patch meshes sometimes have strange effects on players. I would suggest clipping your pipes.... [more] |
12 | 1078 | Jul 11, 2003 07:11 pm by HectorInfector ![]() |
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Nexxt Problemo... :S Soldier of Fortune : SoFII Mapping you can select all the clips in your map by selecting the desired texture in the texture window and and then pressing shift A this will select all brushes in your map with the selected texture.... [more] |
9 | 1515 | Jul 11, 2003 07:09 pm by HectorInfector ![]() |
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Very bad problems.. Soldier of Fortune : SoFII Mapping hmm sene, sounds like you have too many structural brushes in your map. Maps should be cooking through vis in minutes. (always)! Your tris problem would be solved best by better placement of your large structural (vis blocking) brushes. For example, lo... [more] |
13 | 1520 | Jul 10, 2003 06:05 pm by HectorInfector ![]() |
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