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Solved: Getting the Javelin to work Call of Duty 4 : CoD4 SP Mapping Code: eTrigger = getent("triggerThatSpawnsYourTank", "targetname"); eTrigger waittill( "trigger" ); //insert tank targeting code here. What this does is makes the script literally stop in that spot until you hit the trigger that spawns ... [more] |
12 | 1713 | Mar 2, 2009 03:13 am by feilong80 ![]() |
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Solved: Getting the Javelin to work Call of Duty 4 : CoD4 SP Mapping Do you directly place your tank in the world or is it spawned in with a trigger? That could make a difference if the tank hasn't been spawned yet, it wouldn't see it as a legit actor. ... [more] |
12 | 1713 | Mar 2, 2009 01:29 am by feilong80 ![]() |
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Solved: Getting the Javelin to work Call of Duty 4 : CoD4 SP Mapping Do you have this in your global scripts as well: maps\_javelin::init(); And do you have this at the very top with your #includes: #include maps\_vehicle; That's the only thing I can see that could be holding you up. After that, I'm afraid I c... [more] |
12 | 1713 | Mar 1, 2009 07:24 pm by feilong80 ![]() |
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Solved: Getting the Javelin to work Call of Duty 4 : CoD4 SP Mapping are you using a tank of some type? I am using the following entity with the following key value pairs: classname script_vehicle model vehicle_t72_tank script_team axis targetname auto64 vehicletype t72 Are you doing a precache on the vehicle... [more] |
12 | 1713 | Mar 1, 2009 07:12 pm by feilong80 ![]() |
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Error: Could not load localize Call of Duty 4 : CoD4 SP Mapping ok, color me STUPID. It took me 11 hours of "funtime" to figure this one out, but yeah, I guess you gotta append the reference name of the localized string with the name of the .str file itself. So i.e. a string called "OBJ" in a .str called "mydumband... [more] |
3 | 1003 | Mar 1, 2009 09:35 am by feilong80 ![]() |
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Error: Could not load localize Call of Duty 4 : CoD4 SP Mapping Hey all, I'm trying to get my guys to say stuff. Getting a sound in there is no big deal. But it won't put the subtitle on the screen. I get this: Could not load localize "CLEARITOUT". WARNING: Could not translate subtitle text: "CLEARITOUT" ... [more] |
3 | 1003 | Mar 1, 2009 05:37 am by feilong80 ![]() |
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Solved: Getting the Javelin to work Call of Duty 4 : CoD4 SP Mapping Ok superfriends, I have the javelin anti-tank gun working. The scripting is pretty darn simple. The real issue is the materials required for the zone file- which of course are not automatically suggested like all the other assets, so it took a bit of h... [more] |
12 | 1713 | Feb 28, 2009 11:30 pm by feilong80 ![]() |
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Tank Turrets Call of Duty 4 : CoD4 SP Mapping You'll probably post something in greater detail later, but we we talked about today, the key to this is the "useby" function. (-:... [more] |
3 | 849 | Feb 28, 2009 12:54 am by feilong80 ![]() |
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Mark19 Turret on Sea knight? Call of Duty 4 : CoD4 SP Mapping SOLVED!!! The short story of all of this is that in order to make the Mark 19 work in the Sea Knight, you must use script_structs for the pathing in Radiant instead of vehicle path nodes. The vehicle path nodes gimp the Mark 19 (force you to face the... [more] |
3 | 2793 | Feb 2, 2009 05:15 am by feilong80 ![]() |
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Mark19 Turret on Sea knight? Call of Duty 4 : CoD4 SP Mapping Hey all, Just completed getting a seaknight to spawn, move, and load in the player in the gunner's chair (the tag_player position). Now I am trying to get the Mark19 to work. I am currently working through the airlift.gsc to reverse engineer it, but... [more] |
3 | 2793 | Jan 30, 2009 06:52 pm by feilong80 ![]() |
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Sea Knight Scripting: Assert Fail Call of Duty 4 : CoD4 SP Mapping Got it working by adding the following code: Code: //helicopter script level.vehicle = getent("unit1", "targetname"); // I called my vehicle unit1, remember? Fill in the name you chose. path = getvehiclenode ("startingpath", "script_notewo... [more] |
3 | 1476 | Jan 30, 2009 06:36 pm by feilong80 ![]() |
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Sea Knight Scripting: Assert Fail Call of Duty 4 : CoD4 SP Mapping Ok, this time I promise this isn't another "ok, yeah I did something obviously dumb, never mind" posts. I'm getting this error now: assert fail:helicopter on vehicle path I have a START NODE and a few other green nodes (that are not start nodes,... [more] |
3 | 1476 | Jan 28, 2009 04:04 am by feilong80 ![]() |
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Sea Knight Scripting: Could Not Find Script Error Call of Duty 4 : CoD4 SP Mapping ah, shoot- I was stupid. I didn't have developer and developer script checked, and hence I wasn't getting what I needed from the "update zone file" option. Well, let that be a lesson for you all, lol... -Rob... [more] |
2 | 990 | Jan 28, 2009 03:43 am by feilong80 ![]() |
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Sea Knight Scripting: Could Not Find Script Error Call of Duty 4 : CoD4 SP Mapping Hello All, I am making a single player map that starts in the Sea Knight (like in the airlift mission from the campaign). I have gone through the vehicle tutorial, as well as the wiki page. The map seems to compile fine. But after a run fast file a... [more] |
2 | 990 | Jan 28, 2009 03:31 am by feilong80 ![]() |
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