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Script error Call of Duty 2 : CoD2 MP Mapping What have you got in your iwd at the moment?... [more] |
9 | 2161 | May 29, 2013 08:44 pm by BlindSniper ![]() |
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Script error Call of Duty 2 : CoD2 MP Mapping Turning pure off basically means that you can run the map without packing it all into an iwd, So if your map isn't in an iwd then that isn't really an error so just test it with pure off. ... [more] |
9 | 2161 | May 29, 2013 07:29 pm by BlindSniper ![]() |
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Lift Script not working Call of Duty 4 : CoD4 MP Mapping Reathan writes...Quote:Is it possible that if I tried to script more than 1 brush_model to a single trigger that it wouldn't work? I made an elevator looking lift with multiple brushes. Do I have to only have one brush scripted to the trigger? If you h... [more] |
8 | 1447 | May 29, 2013 07:17 pm by BlindSniper ![]() |
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Lift Script not working Call of Duty 4 : CoD4 MP Mapping So in radiant your lift part has the targetname of wall1_up. The script is looking for a lift1_up, so change it to that. See if that works... [more] |
8 | 1447 | May 29, 2013 02:06 pm by BlindSniper ![]() |
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Fixing map issues Call of Duty 2 : CoD2 MP Mapping You could add a brush covering the area with the clip texture to prevent people from being able to get there. ... [more] |
8 | 3441 | May 28, 2013 09:51 pm by BlindSniper ![]() |
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Script error Call of Duty 2 : CoD2 MP Mapping Why are you using line break, < br / > in the code? I've not seen anyone use them in map scripting before. edited on May. 28, 2013 02:49 pm by BlindSniper... [more] |
9 | 2161 | May 28, 2013 09:49 pm by BlindSniper ![]() |
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Lift Script not working Call of Duty 4 : CoD4 MP Mapping Quote:******* script runtime error ******* undefined is not an entity: (file 'maps/mp/mp_Office_Building_lift1_activate.gsc', line 32) lift1_up movex (618,3,1,1); It appears to be defined in the script you've shown, so check that you have defined i... [more] |
8 | 1447 | May 28, 2013 09:47 pm by BlindSniper ![]() |
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Script errors Call of Duty 4 : CoD4 MP Mapping May just be a copying error but the code you have for the rotation is different from the tutorial. This is what it has: Code: main() { rotate_obj = getentarray("rotate","targetname"); if(isdefined(rotate_obj)) { for(i=0;i... [more] |
14 | 2077 | May 26, 2013 10:03 pm by BlindSniper ![]() |
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Script errors Call of Duty 4 : CoD4 MP Mapping Generally you need to post your scripts if you want people to help with scripting errors... [more] |
14 | 2077 | May 26, 2013 04:08 pm by BlindSniper ![]() |
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Array & Script noteworthy Call of Duty 2 : CoD2 Scripting Basically what I'm trying to do is create a bar that will spin around an origin, i've attached image of what I mean. I've achieved it with an inefficient code but I want to do it with arrays, though I don't fully understand how they work. This is what I... [more] |
1 | 1455 | May 19, 2013 02:26 pm by BlindSniper ![]() |
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texture/tools... Call of Duty 4 : CoD4 SP Mapping It's for Cod5 but they are basically the same across all of them: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Tool_Textures ... [more] |
3 | 1664 | May 14, 2013 04:22 pm by BlindSniper ![]() |
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Flak destruction Call of Duty 2 : CoD2 Scripting (For multiplayer) Basically what I'm doing is creating flak cannons that fire and create destruction on the other side of the map. At the moment I have a working script for destroying tree & ground, it is variations on the following. Code:main() { g... [more] |
1 | 1443 | Aug 2, 2011 01:01 pm by BlindSniper ![]() |
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Crouching Call of Duty 4 : CoD4 SP Mapping When it's finished Not too sure when it's gunna be depends on how many errors I get :D I'm never good at guessing how long things will take me so I can't give any figure. I aim for under a months time though. ... [more] |
25 | 1148 | Apr 17, 2010 04:31 pm by BlindSniper ![]() |
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Crouching Call of Duty 4 : CoD4 SP Mapping Yeah I have a multi player and single player version those screenshots are fairly old but all I've added recently is like nodes. The mp version is gunna be for the BTD Zombie Mod so you have to defend the castle from invading zombies... [more] |
25 | 1148 | Apr 17, 2010 04:08 pm by BlindSniper ![]() |
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Crouching Call of Duty 4 : CoD4 SP Mapping little sp map which is gunna be like a castle which you have to invade, then later defend. Trying to keep it quite simple for my first map so I've pretty much finished the first half. Just need to add some sounds, vehicles and maybe some more animations... [more] |
25 | 1148 | Apr 17, 2010 12:15 pm by BlindSniper ![]() |
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Crouching Call of Duty 4 : CoD4 SP Mapping Thanks for all the help voidsource ... [more] |
25 | 1148 | Apr 16, 2010 07:17 pm by BlindSniper ![]() |
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Crouching Call of Duty 4 : CoD4 SP Mapping Ok thats sorted another question had arisen. For the objectives thing I've got one of the objectives to kill one enemy. How could I make it so that I had to kill like four enemies? ATM I have: Code: obj2() { trigger_one = getent("trig2", "targe... [more] |
25 | 1148 | Apr 11, 2010 07:24 pm by BlindSniper ![]() |
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Crouching Call of Duty 4 : CoD4 SP Mapping yeah I did say that before but edited it because I realised what I did wrong. I got another problem with triggers this time. Code:#include common_scripts\utility; #include maps\_utility; #include maps\_anim; #using_animtree( "generic_human" ); ... [more] |
25 | 1148 | Apr 10, 2010 09:29 pm by BlindSniper ![]() |
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Crouching Call of Duty 4 : CoD4 SP Mapping Another question. How do I script it so my teammate dies at when he reaches a node?... [more] |
25 | 1148 | Apr 10, 2010 07:33 pm by BlindSniper ![]() |
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Crouching Call of Duty 4 : CoD4 SP Mapping oh right, Thanks for the help ... [more] |
25 | 1148 | Apr 10, 2010 07:02 pm by BlindSniper ![]() |
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Crouching Call of Duty 4 : CoD4 SP Mapping But if I need the two peoples targetnames to be different how would I put them both in? edited on Apr. 10, 2010 02:56 pm by BlindSniper I still get bad syntax error when I have it as one person. Code: thread ally_nodamage(); } ally_nodamage(... [more] |
25 | 1148 | Apr 10, 2010 06:55 pm by BlindSniper ![]() |
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Crouching Call of Duty 4 : CoD4 SP Mapping Ok thanks voidsource I got another simple problem :D I'm trying the thing where your teamates don't die. But I don't know the right way to list an array is it: allyteam =getentarray ("hero,hero1","targetname"); allyteam =getentarray ("hero,"targetna... [more] |
25 | 1148 | Apr 10, 2010 05:07 pm by BlindSniper ![]() |
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Crouching Call of Duty 4 : CoD4 SP Mapping Oh right I didn't realise that. Also when the actors are in crouch postition can they still play animations?... [more] |
25 | 1148 | Apr 8, 2010 10:50 pm by BlindSniper ![]() |
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Crouching Call of Duty 4 : CoD4 SP Mapping I've got an animation semi-working where the guy goes to the corner then crouches. However he doesn't stay in the crouch position. How can I get him to maintain the crouch? Would it need to be looped if so how do I do that? Code: #include common_sc... [more] |
25 | 1148 | Apr 8, 2010 08:35 pm by BlindSniper ![]() |
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prefab stairs Call of Duty 4 : CoD4 MP Mapping Just make your own using 'Gameplay Standards' and it should be fine: Interior = 8 high / 10 deep 64 unit min. width Also look here: http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Gameplay_standards I find them really useful. ... [more] |
2 | 1104 | Apr 7, 2010 03:44 pm by BlindSniper ![]() |
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