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Latest Posts by BlindSniper
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Script error
Call of Duty 2 : CoD2 MP Mapping
What have you got in your iwd at the moment?... [more]
9 2161 May 29, 2013 08:44 pm
by BlindSniper
Script error
Call of Duty 2 : CoD2 MP Mapping
Turning pure off basically means that you can run the map without packing it all into an iwd, So if your map isn't in an iwd then that isn't really an error so just test it with pure off. ... [more]
9 2161 May 29, 2013 07:29 pm
by BlindSniper
Lift Script not working
Call of Duty 4 : CoD4 MP Mapping
Reathan writes...Quote:Is it possible that if I tried to script more than 1 brush_model to a single trigger that it wouldn't work? I made an elevator looking lift with multiple brushes. Do I have to only have one brush scripted to the trigger? If you h... [more]
8 1447 May 29, 2013 07:17 pm
by BlindSniper
Lift Script not working
Call of Duty 4 : CoD4 MP Mapping
So in radiant your lift part has the targetname of wall1_up. The script is looking for a lift1_up, so change it to that. See if that works... [more]
8 1447 May 29, 2013 02:06 pm
by BlindSniper
Fixing map issues
Call of Duty 2 : CoD2 MP Mapping
You could add a brush covering the area with the clip texture to prevent people from being able to get there. ... [more]
8 3441 May 28, 2013 09:51 pm
by BlindSniper
Script error
Call of Duty 2 : CoD2 MP Mapping
Why are you using line break, < br / > in the code? I've not seen anyone use them in map scripting before. edited on May. 28, 2013 02:49 pm by BlindSniper... [more]
9 2161 May 28, 2013 09:49 pm
by BlindSniper
Lift Script not working
Call of Duty 4 : CoD4 MP Mapping
Quote:******* script runtime error ******* undefined is not an entity: (file 'maps/mp/mp_Office_Building_lift1_activate.gsc', line 32) lift1_up movex (618,3,1,1); It appears to be defined in the script you've shown, so check that you have defined i... [more]
8 1447 May 28, 2013 09:47 pm
by BlindSniper
Script errors
Call of Duty 4 : CoD4 MP Mapping
May just be a copying error but the code you have for the rotation is different from the tutorial. This is what it has: Code: main() { rotate_obj = getentarray("rotate","targetname"); if(isdefined(rotate_obj)) { for(i=0;i... [more]
14 2077 May 26, 2013 10:03 pm
by BlindSniper
Script errors
Call of Duty 4 : CoD4 MP Mapping
Generally you need to post your scripts if you want people to help with scripting errors... [more]
14 2077 May 26, 2013 04:08 pm
by BlindSniper
Array & Script noteworthy
Call of Duty 2 : CoD2 Scripting
Basically what I'm trying to do is create a bar that will spin around an origin, i've attached image of what I mean. I've achieved it with an inefficient code but I want to do it with arrays, though I don't fully understand how they work. This is what I... [more]
1 1455 May 19, 2013 02:26 pm
by BlindSniper
texture/tools...
Call of Duty 4 : CoD4 SP Mapping
It's for Cod5 but they are basically the same across all of them: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Tool_Textures ... [more]
3 1664 May 14, 2013 04:22 pm
by BlindSniper
Flak destruction
Call of Duty 2 : CoD2 Scripting
(For multiplayer) Basically what I'm doing is creating flak cannons that fire and create destruction on the other side of the map. At the moment I have a working script for destroying tree & ground, it is variations on the following. Code:main() { g... [more]
1 1443 Aug 2, 2011 01:01 pm
by BlindSniper
Crouching
Call of Duty 4 : CoD4 SP Mapping
When it's finished Not too sure when it's gunna be depends on how many errors I get :D I'm never good at guessing how long things will take me so I can't give any figure. I aim for under a months time though. ... [more]
25 1148 Apr 17, 2010 04:31 pm
by BlindSniper
Crouching
Call of Duty 4 : CoD4 SP Mapping
Yeah I have a multi player and single player version those screenshots are fairly old but all I've added recently is like nodes. The mp version is gunna be for the BTD Zombie Mod so you have to defend the castle from invading zombies... [more]
25 1148 Apr 17, 2010 04:08 pm
by BlindSniper
Crouching
Call of Duty 4 : CoD4 SP Mapping
little sp map which is gunna be like a castle which you have to invade, then later defend. Trying to keep it quite simple for my first map so I've pretty much finished the first half. Just need to add some sounds, vehicles and maybe some more animations... [more]
25 1148 Apr 17, 2010 12:15 pm
by BlindSniper
Crouching
Call of Duty 4 : CoD4 SP Mapping
Thanks for all the help voidsource ... [more]
25 1148 Apr 16, 2010 07:17 pm
by BlindSniper
Crouching
Call of Duty 4 : CoD4 SP Mapping
Ok thats sorted another question had arisen. For the objectives thing I've got one of the objectives to kill one enemy. How could I make it so that I had to kill like four enemies? ATM I have: Code: obj2() { trigger_one = getent("trig2", "targe... [more]
25 1148 Apr 11, 2010 07:24 pm
by BlindSniper
Crouching
Call of Duty 4 : CoD4 SP Mapping
yeah I did say that before but edited it because I realised what I did wrong. I got another problem with triggers this time. Code:#include common_scripts\utility; #include maps\_utility; #include maps\_anim; #using_animtree( "generic_human" ); ... [more]
25 1148 Apr 10, 2010 09:29 pm
by BlindSniper
Crouching
Call of Duty 4 : CoD4 SP Mapping
Another question. How do I script it so my teammate dies at when he reaches a node?... [more]
25 1148 Apr 10, 2010 07:33 pm
by BlindSniper
Crouching
Call of Duty 4 : CoD4 SP Mapping
oh right, Thanks for the help ... [more]
25 1148 Apr 10, 2010 07:02 pm
by BlindSniper
Crouching
Call of Duty 4 : CoD4 SP Mapping
But if I need the two peoples targetnames to be different how would I put them both in? edited on Apr. 10, 2010 02:56 pm by BlindSniper I still get bad syntax error when I have it as one person. Code: thread ally_nodamage(); } ally_nodamage(... [more]
25 1148 Apr 10, 2010 06:55 pm
by BlindSniper
Crouching
Call of Duty 4 : CoD4 SP Mapping
Ok thanks voidsource I got another simple problem :D I'm trying the thing where your teamates don't die. But I don't know the right way to list an array is it: allyteam =getentarray ("hero,hero1","targetname"); allyteam =getentarray ("hero,"targetna... [more]
25 1148 Apr 10, 2010 05:07 pm
by BlindSniper
Crouching
Call of Duty 4 : CoD4 SP Mapping
Oh right I didn't realise that. Also when the actors are in crouch postition can they still play animations?... [more]
25 1148 Apr 8, 2010 10:50 pm
by BlindSniper
Crouching
Call of Duty 4 : CoD4 SP Mapping
I've got an animation semi-working where the guy goes to the corner then crouches. However he doesn't stay in the crouch position. How can I get him to maintain the crouch? Would it need to be looped if so how do I do that? Code: #include common_sc... [more]
25 1148 Apr 8, 2010 08:35 pm
by BlindSniper
prefab stairs
Call of Duty 4 : CoD4 MP Mapping
Just make your own using 'Gameplay Standards' and it should be fine: Interior = 8 high / 10 deep 64 unit min. width Also look here: http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Gameplay_standards I find them really useful. ... [more]
2 1104 Apr 7, 2010 03:44 pm
by BlindSniper
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