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[WIP] nazi_zombie_etxermination Call of Duty: World at War : CoDWW Map + Mod Releases maps is 99% complete temporarily running der reise scripts. Looking for help on scripting and doing something unique. If anyone is interested please PM me.... [more] |
6 | 1398 | Jan 25, 2010 01:36 am by [TYA]CmE4paIn ![]() |
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[WIP] nazi_zombie_etxermination Call of Duty: World at War : CoDWW Map + Mod Releases new pics added today. Almost complete. Few scripts to figure out that are breaking my chops. http://www.tya-clan.com/forum/viewtopic.php?f=17&t=2784&p=14213%23p14213 edited on Jan. 5, 2010 06:49 pm by [TYA]CmE4paIn... [more] |
6 | 1398 | Jan 5, 2010 11:49 pm by [TYA]CmE4paIn ![]() |
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No Dogs ? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping make sure you have the weapons in your IWD and weapons folder in your mod folder. ... [more] |
7 | 1243 | Jan 4, 2010 11:34 pm by [TYA]CmE4paIn ![]() |
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[WIP] nazi_zombie_etxermination Call of Duty: World at War : CoDWW Map + Mod Releases vT-Ownage writes...Quote:Looks cool, reminds me of the railyard map back in vCoD. Keep up the good work. P.S. Thank you for protecting your counry. Thanks, Yeh reminds me of railyard also. was working off some pics from concentration camps but d... [more] |
6 | 1398 | Dec 24, 2009 02:04 am by [TYA]CmE4paIn ![]() |
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[WIP] nazi_zombie_etxermination Call of Duty: World at War : CoDWW Map + Mod Releases 75% complete another day or so of mopping up terrain and a few other issues and finish up scripts over the next week. pics located@ http://www.tya-clan.com/forum/viewtopic.php?f=17&t=2784... [more] |
6 | 1398 | Dec 23, 2009 11:05 pm by [TYA]CmE4paIn ![]() |
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tokens = strtok( flags, " " ); Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping put in the atm machine from the wiki got this error ******* Client script compile error ******* Error: unknown function: (file 'common_scripts/utility.gsc', line 736) tokens = strtok( flags, " " ); ... [more] |
1 | 1057 | Dec 20, 2009 03:37 pm by [TYA]CmE4paIn ![]() |
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1.4 missing sounds Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Got em. Thanks. Was previously extracting from the regular ff from factory. Thanks a bunch.... [more] |
3 | 2268 | Nov 18, 2009 08:03 pm by [TYA]CmE4paIn ![]() |
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Carnival Prefabs anyone? Call of Duty 2 : CoD2 MP Mapping sherlokpwnz writes...Quote:your probably going to have to do them all. best bet is to do that. IIRC There was a few in cod4 you could probably import. ... [more] |
7 | 1674 | Nov 18, 2009 03:46 am by [TYA]CmE4paIn ![]() |
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Old town blue fog ? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I had same problem. I commented out the fog and snow settings in the fx.gsc in raw/maps and make sure you put the lightgrid brushes in. That worked for me. ... [more] |
18 | 1437 | Nov 18, 2009 02:44 am by [TYA]CmE4paIn ![]() |
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1.4 missing sounds Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Did alot of searcjing for missing 1.4 sounds. Used my FF extractor on the Factory.ff and found a few there with the exception of these files. Map works great with the exception of the hell hounds and these sound files. anyone have these files. ERROR:... [more] |
3 | 2268 | Nov 18, 2009 02:30 am by [TYA]CmE4paIn ![]() |
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patch ff 1.4 Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Down to the last few errors. Anyone have these two files??? ERROR: Could not open 'clientscripts/_zombiemode_tesla.csc' failed loading 'clientscripts/_zombiemode_tesla.csc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv' delet... [more] |
4 | 1521 | Nov 14, 2009 07:08 pm by [TYA]CmE4paIn ![]() |
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patch ff 1.4 Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping where am I placing this file? edited on Nov. 13, 2009 03:19 pm by [TYA]CmE4paIn I got it. Just dealing with a few errors. cant find script animscripts_dog_init. ... [more] |
4 | 1521 | Nov 13, 2009 08:00 pm by [TYA]CmE4paIn ![]() |
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Perka Cola fx missing Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Thanks. That made my headache go away.... [more] |
3 | 2014 | Nov 13, 2009 05:10 am by [TYA]CmE4paIn ![]() |
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patch ff 1.4 Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Redoing my map to run Der Riese style. All done just cant figure out what they mean when they say build patch FF. I renamed the oldtown patch to mymapname. Not sure where to go from here or how to do this in the compiler.... [more] |
4 | 1521 | Nov 13, 2009 05:10 am by [TYA]CmE4paIn ![]() |
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Perka Cola fx missing Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Map up and running butonly get arms and a pink cow bell when I use the perk machines. reinstalled mod tools and searched the forums no luck. ANy help would be appreciated.... [more] |
3 | 2014 | Nov 12, 2009 02:19 am by [TYA]CmE4paIn ![]() |
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Zombies 1.2 power Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Is anyone currently working on a tutorial for the new deriese mods? I tried to use the files for this particular map but gave up after a few days. ... [more] |
8 | 1130 | Oct 31, 2009 06:57 pm by [TYA]CmE4paIn ![]() |
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Zombies 1.2 power Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Yeh thats what I did last night and it worked. Just a few hiccups with the magic boxes missing materials at this point. Are you still working on the effects for the zappers? edited on Oct. 30, 2009 05:16 pm by [TYA]CmE4paIn... [more] |
8 | 1130 | Oct 30, 2009 09:16 pm by [TYA]CmE4paIn ![]() |
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Zombies 1.2 power Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Script works great. Only error I had was it was looking for a creatart file in the main GSC. It was not in the zone source. Couple screwy things at this point that maybe you can direct me too.. For some weird reason I am missing alot of xmodels and mat... [more] |
8 | 1130 | Oct 30, 2009 04:53 am by [TYA]CmE4paIn ![]() |
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Zombies 1.2 power Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Working on my third zombie map but have never used any of the new versions until now. I an using the verrukt files. I have the powr switch and the perk machines. I flip the switch but the perk machines dont power up . When i go to the machine is says powe... [more] |
8 | 1130 | Oct 29, 2009 05:10 am by [TYA]CmE4paIn ![]() |
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Creating a Car Call of Duty 4 : CoD4 MP Mapping did you download 1.1 patch for radient? I had same thing and once I patched I was fine.... [more] |
4 | 1252 | Mar 18, 2009 02:06 pm by [TYA]CmE4paIn ![]() |
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zombie blockers Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping -DoT-Demon writes...Quote:i dont have script_flag anywhere and all mine work fine. i thought that pressing w just added the script_linkname and linkto with a unique number? No it just adds autotarget with its own unique number. It does not link it to a... [more] |
16 | 1624 | Jan 12, 2009 06:28 pm by [TYA]CmE4paIn ![]() |
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zombie blockers Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping There is no value. Just the key. The script_flag line is in the zombie_blockers.gsc line 228 where I was drawing the error from.******* script runtime error ******* undefined is not an array index: (file 'maps/_zombiemode_blockers.gsc', line 228) if( !I... [more] |
16 | 1624 | Jan 12, 2009 03:03 pm by [TYA]CmE4paIn ![]() |
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zombie blockers Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping ALso you have to have script_flag on the trigger_use. What bothers me about this is. Everyone is copying treyarch's wiki to their websites. And we all know whats going on with that. SO this little tidbit of information needs to make it into the tutorial.... [more] |
16 | 1624 | Jan 12, 2009 01:26 am by [TYA]CmE4paIn ![]() |
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zombie blockers Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I found it. Thanks Tally. was carrying over a value somehow into the script_struct entity window. A mistake I have not made in a while.... [more] |
16 | 1624 | Jan 12, 2009 12:26 am by [TYA]CmE4paIn ![]() |
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zombie blockers Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Tally I only have the blocker and have not yet connected a zombie to it. I currently have 1000 set for zombie_cost and have checked the gsc. here is the kvps that I have script_model targetname --> oven script_linkTo --> 1 spawnflags --> 1 script... [more] |
16 | 1624 | Jan 11, 2009 09:31 pm by [TYA]CmE4paIn ![]() |
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