Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 9 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by [TYA]CmE4paIn
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
[WIP] nazi_zombie_etxermination
Call of Duty: World at War : CoDWW Map + Mod Releases
maps is 99% complete temporarily running der reise scripts. Looking for help on scripting and doing something unique. If anyone is interested please PM me.... [more]
6 1398 Jan 25, 2010 01:36 am
by [TYA]CmE4paIn
[WIP] nazi_zombie_etxermination
Call of Duty: World at War : CoDWW Map + Mod Releases
new pics added today. Almost complete. Few scripts to figure out that are breaking my chops. http://www.tya-clan.com/forum/viewtopic.php?f=17&t=2784&p=14213%23p14213 edited on Jan. 5, 2010 06:49 pm by [TYA]CmE4paIn... [more]
6 1398 Jan 5, 2010 11:49 pm
by [TYA]CmE4paIn
No Dogs ?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
make sure you have the weapons in your IWD and weapons folder in your mod folder. ... [more]
7 1243 Jan 4, 2010 11:34 pm
by [TYA]CmE4paIn
[WIP] nazi_zombie_etxermination
Call of Duty: World at War : CoDWW Map + Mod Releases
vT-Ownage writes...Quote:Looks cool, reminds me of the railyard map back in vCoD. Keep up the good work. P.S. Thank you for protecting your counry. Thanks, Yeh reminds me of railyard also. was working off some pics from concentration camps but d... [more]
6 1398 Dec 24, 2009 02:04 am
by [TYA]CmE4paIn
[WIP] nazi_zombie_etxermination
Call of Duty: World at War : CoDWW Map + Mod Releases
75% complete another day or so of mopping up terrain and a few other issues and finish up scripts over the next week. pics located@ http://www.tya-clan.com/forum/viewtopic.php?f=17&t=2784... [more]
6 1398 Dec 23, 2009 11:05 pm
by [TYA]CmE4paIn
tokens = strtok( flags, " " );
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
put in the atm machine from the wiki got this error ******* Client script compile error ******* Error: unknown function: (file 'common_scripts/utility.gsc', line 736) tokens = strtok( flags, " " ); ... [more]
1 1057 Dec 20, 2009 03:37 pm
by [TYA]CmE4paIn
1.4 missing sounds
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Got em. Thanks. Was previously extracting from the regular ff from factory. Thanks a bunch.... [more]
3 2268 Nov 18, 2009 08:03 pm
by [TYA]CmE4paIn
Carnival Prefabs anyone?
Call of Duty 2 : CoD2 MP Mapping
sherlokpwnz writes...Quote:your probably going to have to do them all. best bet is to do that. IIRC There was a few in cod4 you could probably import. ... [more]
7 1674 Nov 18, 2009 03:46 am
by [TYA]CmE4paIn
Old town blue fog ?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I had same problem. I commented out the fog and snow settings in the fx.gsc in raw/maps and make sure you put the lightgrid brushes in. That worked for me. ... [more]
18 1437 Nov 18, 2009 02:44 am
by [TYA]CmE4paIn
1.4 missing sounds
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Did alot of searcjing for missing 1.4 sounds. Used my FF extractor on the Factory.ff and found a few there with the exception of these files. Map works great with the exception of the hell hounds and these sound files. anyone have these files. ERROR:... [more]
3 2268 Nov 18, 2009 02:30 am
by [TYA]CmE4paIn
patch ff 1.4
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Down to the last few errors. Anyone have these two files??? ERROR: Could not open 'clientscripts/_zombiemode_tesla.csc' failed loading 'clientscripts/_zombiemode_tesla.csc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv' delet... [more]
4 1521 Nov 14, 2009 07:08 pm
by [TYA]CmE4paIn
patch ff 1.4
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
where am I placing this file? edited on Nov. 13, 2009 03:19 pm by [TYA]CmE4paIn I got it. Just dealing with a few errors. cant find script animscripts_dog_init. ... [more]
4 1521 Nov 13, 2009 08:00 pm
by [TYA]CmE4paIn
Perka Cola fx missing
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Thanks. That made my headache go away.... [more]
3 2014 Nov 13, 2009 05:10 am
by [TYA]CmE4paIn
patch ff 1.4
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Redoing my map to run Der Riese style. All done just cant figure out what they mean when they say build patch FF. I renamed the oldtown patch to mymapname. Not sure where to go from here or how to do this in the compiler.... [more]
4 1521 Nov 13, 2009 05:10 am
by [TYA]CmE4paIn
Perka Cola fx missing
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Map up and running butonly get arms and a pink cow bell when I use the perk machines. reinstalled mod tools and searched the forums no luck. ANy help would be appreciated.... [more]
3 2014 Nov 12, 2009 02:19 am
by [TYA]CmE4paIn
Zombies 1.2 power
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Is anyone currently working on a tutorial for the new deriese mods? I tried to use the files for this particular map but gave up after a few days. ... [more]
8 1130 Oct 31, 2009 06:57 pm
by [TYA]CmE4paIn
Zombies 1.2 power
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Yeh thats what I did last night and it worked. Just a few hiccups with the magic boxes missing materials at this point. Are you still working on the effects for the zappers? edited on Oct. 30, 2009 05:16 pm by [TYA]CmE4paIn... [more]
8 1130 Oct 30, 2009 09:16 pm
by [TYA]CmE4paIn
Zombies 1.2 power
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Script works great. Only error I had was it was looking for a creatart file in the main GSC. It was not in the zone source. Couple screwy things at this point that maybe you can direct me too.. For some weird reason I am missing alot of xmodels and mat... [more]
8 1130 Oct 30, 2009 04:53 am
by [TYA]CmE4paIn
Zombies 1.2 power
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Working on my third zombie map but have never used any of the new versions until now. I an using the verrukt files. I have the powr switch and the perk machines. I flip the switch but the perk machines dont power up . When i go to the machine is says powe... [more]
8 1130 Oct 29, 2009 05:10 am
by [TYA]CmE4paIn
Creating a Car
Call of Duty 4 : CoD4 MP Mapping
did you download 1.1 patch for radient? I had same thing and once I patched I was fine.... [more]
4 1252 Mar 18, 2009 02:06 pm
by [TYA]CmE4paIn
zombie blockers
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
-DoT-Demon writes...Quote:i dont have script_flag anywhere and all mine work fine. i thought that pressing w just added the script_linkname and linkto with a unique number? No it just adds autotarget with its own unique number. It does not link it to a... [more]
16 1624 Jan 12, 2009 06:28 pm
by [TYA]CmE4paIn
zombie blockers
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
There is no value. Just the key. The script_flag line is in the zombie_blockers.gsc line 228 where I was drawing the error from.******* script runtime error ******* undefined is not an array index: (file 'maps/_zombiemode_blockers.gsc', line 228) if( !I... [more]
16 1624 Jan 12, 2009 03:03 pm
by [TYA]CmE4paIn
zombie blockers
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
ALso you have to have script_flag on the trigger_use. What bothers me about this is. Everyone is copying treyarch's wiki to their websites. And we all know whats going on with that. SO this little tidbit of information needs to make it into the tutorial.... [more]
16 1624 Jan 12, 2009 01:26 am
by [TYA]CmE4paIn
zombie blockers
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I found it. Thanks Tally. was carrying over a value somehow into the script_struct entity window. A mistake I have not made in a while.... [more]
16 1624 Jan 12, 2009 12:26 am
by [TYA]CmE4paIn
zombie blockers
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Tally I only have the blocker and have not yet connected a zombie to it. I currently have 1000 set for zombie_cost and have checked the gsc. here is the kvps that I have script_model targetname --> oven script_linkTo --> 1 spawnflags --> 1 script... [more]
16 1624 Jan 11, 2009 09:31 pm
by [TYA]CmE4paIn
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»