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Latest Posts by coywhite
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Trigger mulitple not firing.
Call of Duty 2 : CoD2 Scripting
Fiixed, Had the trigger touching the wall.. silly me. ... [more]
2 537 Mar 11, 2010 05:57 pm
by coywhite
Trigger mulitple not firing.
Call of Duty 2 : CoD2 Scripting
I have a trigger_multiple with targetname set to trig_bonus and im using the following code: DoBonus() { trig = getent("trig_bonus","targetname"); while(1) { trig waittill ("trigger",user); user iprintlnbold("trigger activated"); if(use... [more]
2 537 Mar 11, 2010 05:37 pm
by coywhite
Adding Bombsites To Custom gametype
Call of Duty 4 : CoD4 Scripting
LOL snypir1.. thats y i made this thread... ???? duh,, i need the code to setup the sd bombs.. . not ur concern why i need them, i jus do.. like i said b4 they dont have to work or be active.. thanks for the non helpful reply.. ;\... [more]
4 889 Mar 1, 2009 06:13 am
by coywhite
Adding Bombsites To Custom gametype
Call of Duty 4 : CoD4 Scripting
anyone? ::Bump::... [more]
4 889 Mar 1, 2009 02:42 am
by coywhite
Adding Bombsites To Custom gametype
Call of Duty 4 : CoD4 Scripting
Hello, I need to add the S&D bombsites for all stock maps, but i need them to load under the DM gametype. They dont have too be working, just there.. any help is appreciated. thanks... [more]
4 889 Feb 22, 2009 04:48 pm
by coywhite
coded keypad door
Call of Duty 2 : CoD2 Scripting
cool edited on Jan. 11, 2009 06:28 pm by coywhite... [more]
47 1432 Jan 11, 2009 11:24 pm
by coywhite
coded keypad door
Call of Duty 2 : CoD2 Scripting
hi, use this code.. i had it in a old map i made yrs ago.. =D Code:key1() { object_1 = getent("1","targetname"); something = 0; while (something ... [more]
47 1432 Jan 11, 2009 05:00 am
by coywhite
Maps pirated... again
Call of Duty 4 : CoD4 General
Looks to be that there just changing textures in the iwd. There is no way to prevent this. ... [more]
38 1880 Sep 18, 2008 01:03 am
by coywhite
elevator 3 floors cod2 error
Call of Duty 2 : CoD2 Scripting
I can help you but i need to know if you want the ele to be triggered or not. If you just want it to continuously run floor to floor or do you need it to stop at each floor and wait to be triggered.... [more]
16 711 Sep 18, 2008 12:54 am
by coywhite
mod problem
Call of Duty 4 : CoD4 Scripting
make sure you set the fs_game folder to what ever the folders name that the mod is in. example: If you have your mod in cod4/mods/modtesting then make sure your using this command in your command line. +fs_game mods/modtesting If your running a h... [more]
3 857 Sep 16, 2008 11:19 pm
by coywhite
How to call custom gsc for mod.
Call of Duty 4 : CoD4 Scripting
thanks tally ... [more]
3 727 Sep 16, 2008 03:05 am
by coywhite
Random artillery impacts for mp
Call of Duty 4 : CoD4 Scripting
the script should work, but you will need to change the fx that the script calls on. level._effect["mortar_explosion"][0] = loadfx ("fx/impacts/newimps/dirthit_mortar2day.efx"); level._effect["mortar_explosion"][1] = loadfx ("fx/impacts/newimps/mine... [more]
9 1060 Sep 15, 2008 06:31 pm
by coywhite
How to call custom gsc for mod.
Call of Duty 4 : CoD4 Scripting
Its me again.. I once again need the help of you fine gentlemen here at modsonline.com (kill3r, caretaker, rasta ) I built a mod and i need to know how to implement the mod. Where do i write the call function at? Right now im using a modifi... [more]
3 727 Sep 15, 2008 06:12 pm
by coywhite
Custom Sound Alias
Call of Duty 4 : CoD4 Scripting
Quote:1) command in your sound alias? A sound alias file is just a file linking a name to a file to be played... so that when that alias is used in your script, the game knows which file to play. Im aware of what a sound alias is and what it does. W... [more]
4 1331 Sep 13, 2008 06:53 pm
by coywhite
Custom Sound Alias
Call of Duty 4 : CoD4 Scripting
Hey guys, I was wondering how you would implement a custom sound alias for a custom mp map. 1) What command would you use to call the alias in the csv. 2) Must the sound alias be named the same as the map, mp_example.csv? 3)Does the .ff contai... [more]
4 1331 Sep 13, 2008 05:59 am
by coywhite
How to disconnect player from server
Call of Duty 4 : CoD4 Scripting
Short answer, no.... [more]
7 1111 Sep 13, 2008 05:52 am
by coywhite
How to call to player
Call of Duty 4 : CoD4 Scripting
Could you post a sample. ... [more]
7 673 Sep 10, 2008 09:16 pm
by coywhite
How to call to player
Call of Duty 4 : CoD4 Scripting
I understand most script functions are the same, but player is not one of them. How do i link player to a ent? edited on Sep. 10, 2008 04:13 pm by coywhite... [more]
7 673 Sep 10, 2008 08:11 pm
by coywhite
How to call to player
Call of Duty 4 : CoD4 Scripting
I want to link a ent to a player. In cod2 the command for player was player or user. example: dummy enable linkto(); player linkto(dummy) but i was browsing through the wiki script commands but i couldnt find anything like player or user. So h... [more]
7 673 Sep 10, 2008 06:57 pm
by coywhite
Sound of planes cant be hear
Call of Duty 4 : CoD4 Scripting
First of all that tut you followed is for CoD, Not CoD4. Yes you might have gotten some of it to work but cod4 has changed a few things. Here's what you need to do to fix this. 1) Add this to your map zone source file. sound,elm_jet_flyover_med... [more]
2 780 Sep 10, 2008 06:53 pm
by coywhite
Call of duty cdkey stealer
Call of Duty 4 : CoD4 MP Mapping
I found this on youtube and word is it works.. ??? wtf. now are keys arent safe... and hes selling it for $15. Anybody can afford that. edit: removed the link. We do NOT support this kind of thing. edited on Aug. 2, 2008 06:35 am by The_Careta... [more]
5 853 Aug 2, 2008 09:46 am
by coywhite
script stop working
Call of Duty 2 : CoD2 Scripting
Here buddy. Use this. ________________________________________________ main() { maps\_load::main(); thread ele_1(); level.player takeallweapons(); level.player giveWeapon("mosin_nagant_sniper"); level.player giveWeapon("tt30"); level.player s... [more]
11 941 Jul 31, 2008 09:21 pm
by coywhite
Your own riding Car
Call of Duty 4 : CoD4 MP Mapping
This is what you do. If you want to continune to use the cart you made using textures, do this. Open your .map file. Select the whole cart, Its important every brush is selected. Now open a new map with the kart still selected, Save changes "Yes"... [more]
4 1169 Jul 31, 2008 09:08 pm
by coywhite
Xmodel Problems...probbaly easy fix??
Call of Duty 4 : CoD4 MP Mapping
You may want to try just adding the xmodels through the Misc>xmodels menu when you right click on the grid. The tut says it will crash your radient but mine works perfectly. Im running Vista, and have Radiant set to XP cap mode. Hope this saves someone... [more]
5 919 Jul 31, 2008 08:57 pm
by coywhite
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