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| Topic | Replies | Views | Last Post | |
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Trigger mulitple not firing. Call of Duty 2 : CoD2 Scripting Fiixed, Had the trigger touching the wall.. silly me. ... [more] |
2 | 537 | Mar 11, 2010 05:57 pm by coywhite ![]() |
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Trigger mulitple not firing. Call of Duty 2 : CoD2 Scripting I have a trigger_multiple with targetname set to trig_bonus and im using the following code: DoBonus() { trig = getent("trig_bonus","targetname"); while(1) { trig waittill ("trigger",user); user iprintlnbold("trigger activated"); if(use... [more] |
2 | 537 | Mar 11, 2010 05:37 pm by coywhite ![]() |
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Adding Bombsites To Custom gametype Call of Duty 4 : CoD4 Scripting LOL snypir1.. thats y i made this thread... ???? duh,, i need the code to setup the sd bombs.. . not ur concern why i need them, i jus do.. like i said b4 they dont have to work or be active.. thanks for the non helpful reply.. ;\... [more] |
4 | 889 | Mar 1, 2009 06:13 am by coywhite ![]() |
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Adding Bombsites To Custom gametype Call of Duty 4 : CoD4 Scripting anyone? ::Bump::... [more] |
4 | 889 | Mar 1, 2009 02:42 am by coywhite ![]() |
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Adding Bombsites To Custom gametype Call of Duty 4 : CoD4 Scripting Hello, I need to add the S&D bombsites for all stock maps, but i need them to load under the DM gametype. They dont have too be working, just there.. any help is appreciated. thanks... [more] |
4 | 889 | Feb 22, 2009 04:48 pm by coywhite ![]() |
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coded keypad door Call of Duty 2 : CoD2 Scripting cool edited on Jan. 11, 2009 06:28 pm by coywhite... [more] |
47 | 1432 | Jan 11, 2009 11:24 pm by coywhite ![]() |
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coded keypad door Call of Duty 2 : CoD2 Scripting hi, use this code.. i had it in a old map i made yrs ago.. =D Code:key1() { object_1 = getent("1","targetname"); something = 0; while (something ... [more] |
47 | 1432 | Jan 11, 2009 05:00 am by coywhite ![]() |
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Maps pirated... again Call of Duty 4 : CoD4 General Looks to be that there just changing textures in the iwd. There is no way to prevent this. ... [more] |
38 | 1880 | Sep 18, 2008 01:03 am by coywhite ![]() |
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elevator 3 floors cod2 error Call of Duty 2 : CoD2 Scripting I can help you but i need to know if you want the ele to be triggered or not. If you just want it to continuously run floor to floor or do you need it to stop at each floor and wait to be triggered.... [more] |
16 | 711 | Sep 18, 2008 12:54 am by coywhite ![]() |
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mod problem Call of Duty 4 : CoD4 Scripting make sure you set the fs_game folder to what ever the folders name that the mod is in. example: If you have your mod in cod4/mods/modtesting then make sure your using this command in your command line. +fs_game mods/modtesting If your running a h... [more] |
3 | 857 | Sep 16, 2008 11:19 pm by coywhite ![]() |
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How to call custom gsc for mod. Call of Duty 4 : CoD4 Scripting thanks tally ... [more] |
3 | 727 | Sep 16, 2008 03:05 am by coywhite ![]() |
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Random artillery impacts for mp Call of Duty 4 : CoD4 Scripting the script should work, but you will need to change the fx that the script calls on. level._effect["mortar_explosion"][0] = loadfx ("fx/impacts/newimps/dirthit_mortar2day.efx"); level._effect["mortar_explosion"][1] = loadfx ("fx/impacts/newimps/mine... [more] |
9 | 1060 | Sep 15, 2008 06:31 pm by coywhite ![]() |
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How to call custom gsc for mod. Call of Duty 4 : CoD4 Scripting Its me again.. I once again need the help of you fine gentlemen here at modsonline.com (kill3r, caretaker, rasta ) I built a mod and i need to know how to implement the mod. Where do i write the call function at? Right now im using a modifi... [more] |
3 | 727 | Sep 15, 2008 06:12 pm by coywhite ![]() |
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Custom Sound Alias Call of Duty 4 : CoD4 Scripting Quote:1) command in your sound alias? A sound alias file is just a file linking a name to a file to be played... so that when that alias is used in your script, the game knows which file to play. Im aware of what a sound alias is and what it does. W... [more] |
4 | 1331 | Sep 13, 2008 06:53 pm by coywhite ![]() |
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Custom Sound Alias Call of Duty 4 : CoD4 Scripting Hey guys, I was wondering how you would implement a custom sound alias for a custom mp map. 1) What command would you use to call the alias in the csv. 2) Must the sound alias be named the same as the map, mp_example.csv? 3)Does the .ff contai... [more] |
4 | 1331 | Sep 13, 2008 05:59 am by coywhite ![]() |
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How to disconnect player from server Call of Duty 4 : CoD4 Scripting Short answer, no.... [more] |
7 | 1111 | Sep 13, 2008 05:52 am by coywhite ![]() |
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How to call to player Call of Duty 4 : CoD4 Scripting Could you post a sample. ... [more] |
7 | 673 | Sep 10, 2008 09:16 pm by coywhite ![]() |
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How to call to player Call of Duty 4 : CoD4 Scripting I understand most script functions are the same, but player is not one of them. How do i link player to a ent? edited on Sep. 10, 2008 04:13 pm by coywhite... [more] |
7 | 673 | Sep 10, 2008 08:11 pm by coywhite ![]() |
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How to call to player Call of Duty 4 : CoD4 Scripting I want to link a ent to a player. In cod2 the command for player was player or user. example: dummy enable linkto(); player linkto(dummy) but i was browsing through the wiki script commands but i couldnt find anything like player or user. So h... [more] |
7 | 673 | Sep 10, 2008 06:57 pm by coywhite ![]() |
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Sound of planes cant be hear Call of Duty 4 : CoD4 Scripting First of all that tut you followed is for CoD, Not CoD4. Yes you might have gotten some of it to work but cod4 has changed a few things. Here's what you need to do to fix this. 1) Add this to your map zone source file. sound,elm_jet_flyover_med... [more] |
2 | 780 | Sep 10, 2008 06:53 pm by coywhite ![]() |
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Call of duty cdkey stealer Call of Duty 4 : CoD4 MP Mapping I found this on youtube and word is it works.. ??? wtf. now are keys arent safe... and hes selling it for $15. Anybody can afford that. edit: removed the link. We do NOT support this kind of thing. edited on Aug. 2, 2008 06:35 am by The_Careta... [more] |
5 | 853 | Aug 2, 2008 09:46 am by coywhite ![]() |
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script stop working Call of Duty 2 : CoD2 Scripting Here buddy. Use this. ________________________________________________ main() { maps\_load::main(); thread ele_1(); level.player takeallweapons(); level.player giveWeapon("mosin_nagant_sniper"); level.player giveWeapon("tt30"); level.player s... [more] |
11 | 941 | Jul 31, 2008 09:21 pm by coywhite ![]() |
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Your own riding Car Call of Duty 4 : CoD4 MP Mapping This is what you do. If you want to continune to use the cart you made using textures, do this. Open your .map file. Select the whole cart, Its important every brush is selected. Now open a new map with the kart still selected, Save changes "Yes"... [more] |
4 | 1169 | Jul 31, 2008 09:08 pm by coywhite ![]() |
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Xmodel Problems...probbaly easy fix?? Call of Duty 4 : CoD4 MP Mapping You may want to try just adding the xmodels through the Misc>xmodels menu when you right click on the grid. The tut says it will crash your radient but mine works perfectly. Im running Vista, and have Radiant set to XP cap mode. Hope this saves someone... [more] |
5 | 919 | Jul 31, 2008 08:57 pm by coywhite ![]() |
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