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Topic | Replies | Views | Last Post | |
Material question Call of Duty: World at War : CoDWW MP Mapping I've made a cosine power map, but it looks like it's clamping on bright white. I've put a gradient from black to white on a section of the map, and it isn't working as expected. I've saved the .tga as 32bit. I've made the specular colour map blue. ... [more] |
2 | 2100 | Mar 16, 2011 08:33 pm by frankycfurter |
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Server Script Compile error Call of Duty: World at War : CoDWW MP Mapping So i ran it again and it worked :) Then i deleted the brushes that were casuing lightmaps errors, and that stoped error messages coming up when i was compiling. Then i tried to play it again, and i had a black screen again :( The only thing i can thin... [more] |
7 | 4040 | Mar 14, 2011 08:43 pm by frankycfurter |
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Server Script Compile error Call of Duty: World at War : CoDWW MP Mapping as it isn't kicking up a fuss about the castle script anymore, i think its safe to say that isn't the problem. I will try to resolve the lightmap errors first. But this is weird, it starts to load up and says setting up game, and then i get a black scr... [more] |
7 | 4040 | Mar 14, 2011 08:02 pm by frankycfurter |
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Server Script Compile error Call of Duty: World at War : CoDWW MP Mapping these are the last few lines of text in the console file: Database: Assets Sync Finished dvar set cl_paused 0 dvar set long_blocking_call 0 dvar set sv_network_warning 0 dvar set cl_network_warning 0 dvar set loc_lang... [more] |
7 | 4040 | Mar 13, 2011 11:13 am by frankycfurter |
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Server Script Compile error Call of Duty: World at War : CoDWW MP Mapping Thanks for the help. SO I rebuilt and it crashes when loading the map. In my console_mp the last line says: dvar set com_errorMessage Unhandled exception caught I get a couple of errors when i build the map. Firstly: Error: Lightmap uses ... [more] |
7 | 4040 | Mar 13, 2011 10:54 am by frankycfurter |
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Server Script Compile error Call of Duty: World at War : CoDWW MP Mapping It's been a while, but i thought i'd try to load one of my maps up last night. However, i keep getting this error message: Server Script Compile error Could not find script "maps/mp/mp_castle_amb" I don't remember having this problem last time. ... [more] |
7 | 4040 | Mar 12, 2011 10:26 pm by frankycfurter |
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texure confusion - please help me Call of Duty: World at War : CoDWW MP Mapping I re exported the mesh after i applied the white colour verts in maya and it works. I'm sure i did that step. Oh well, thanks for the help :)... [more] |
4 | 1626 | Aug 14, 2010 10:18 am by frankycfurter |
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texure confusion - please help me Call of Duty: World at War : CoDWW MP Mapping I'm wondering if someone could look at the attached image and explain to me what i'm doing wrong here. I'm trying to make a custom object using Maya. In radiant the mesh is visible with the correct texture applied, but in the Assest Viewer, the textur... [more] |
4 | 1626 | Aug 8, 2010 03:00 pm by frankycfurter |
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Temple roof Export to radiant error Call of Duty: World at War : CoDWW MP Mapping Worked a treat! Thanks loads :)... [more] |
3 | 1379 | Aug 8, 2010 12:41 pm by frankycfurter |
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Temple roof Export to radiant error Call of Duty: World at War : CoDWW MP Mapping I'm trying to make a temple roof in Radiant. I've blocked in some patches and I want to bring them into maya. I was going to model some extra geometry in maya to add details to them, like a dragon on the pointed corners etc. I export my .mel out to my ... [more] |
3 | 1379 | Jul 28, 2010 06:50 pm by frankycfurter |
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Console Command issue Call of Duty: World at War : CoDWW General Thanks loads. One last thing. When i'm on ufo mode (/ufo) i can zip around ok but can't seem to get any elevation and go higher. Do you know how to do this please? thanks... [more] |
5 | 3455 | Jul 17, 2010 03:37 pm by frankycfurter |
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Console Command issue Call of Duty: World at War : CoDWW General I'm trying to show frames per second using the console command, but when i type them in it does nothing. After you type in the command, how do you finish up? do you just press enter to put in the command? thanks... [more] |
5 | 3455 | Jul 17, 2010 03:02 pm by frankycfurter |
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Maya 8.5 static mesh exports too small Call of Duty: World at War : CoDWW MP Mapping Thanks for that. I looked up the settings thing in Maya and changed it to inches, now it matches up to Radient measurements My only problem now is getting 3d Studio max measurements/grid to meet up with Maya's. When i import the cube that is the corre... [more] |
3 | 1569 | Feb 22, 2010 09:48 pm by frankycfurter |
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Maya 8.5 static mesh exports too small Call of Duty: World at War : CoDWW MP Mapping I'm having some scale issues exporting static mesh objects from Maya 8.5 into Radient. A player model is 72 units high. In Maya, i make a cube 72 units high. My grid lines are every 16 units, and my subdivisions are set to 4. However, when i import th... [more] |
3 | 1569 | Feb 22, 2010 08:08 pm by frankycfurter |
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How to select individual faces of Terrain Patch? Call of Duty: World at War : CoDWW SP Mapping no. Instead of having a huge 1024x512 texture of an entire rug, i've split it up into quarters to save memory. so my rug texture is only one corner of the rug, but it can mirror seamlessly in x and y. I need to select each quarter of the patch to tell it... [more] |
4 | 1459 | Sep 24, 2009 11:17 am by frankycfurter |
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How to select individual faces of Terrain Patch? Call of Duty: World at War : CoDWW SP Mapping I want to make a rug. I've made a brush, turned it into a simple terrain patch and split it into 4 quarters. How do i select each individual quarter? I have one texture, 256x512 which is a seamless quarter of a rug image. However, i can't align my ... [more] |
4 | 1459 | Sep 24, 2009 07:48 am by frankycfurter |
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FX not displaying. Call of Duty: World at War : CoDWW SP Mapping I managed to get it working. FYI that tutorial is incorrect in the client scripts mapname_fx file it should be: #include clientscripts\_utility; main() { clientscripts\createfx\room_fx::main(); clientscripts\_fx::reportNumEffects(); precac... [more] |
5 | 1505 | Sep 23, 2009 04:31 pm by frankycfurter |
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FX not displaying. Call of Duty: World at War : CoDWW SP Mapping looking at the console log it says : ******* Client script compile error ******* Error: bad syntax: (file 'clientscripts/room_fx.csc', line 12) } * I can't see the problem with closing off the main() with a } and then starting the precache_create... [more] |
5 | 1505 | Sep 23, 2009 12:17 pm by frankycfurter |
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FX not displaying. Call of Duty: World at War : CoDWW SP Mapping Thank you so much for the help techno2sl however, that tutorial doesn't work. Ive copied and pasted everything in the right files but i keep getting the error: client script compile error bad syntax } I'm guessing its a problem with the files in... [more] |
5 | 1505 | Sep 23, 2009 11:53 am by frankycfurter |
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FX not displaying. Call of Duty: World at War : CoDWW SP Mapping Could anyone please tell me why my fx isn't visible ingame? I just want to put a simple campfire smoulder effect in a room for testing. In my room.csv file i have this: ignore,code_post_gfx ignore,common col_map_sp,maps/room.d3dbsp gfx_map,maps/ro... [more] |
5 | 1505 | Sep 22, 2009 12:13 pm by frankycfurter |
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COD4 Radiant Error: FATAL ERROR:Cant find shader_bin/ps_3_0_50a409ee Call of Duty 4 : CoD4 General Well it doesn't solve it for me. I've updated Mod tools, but it still comes up with the same error. ... [more] |
6 | 4724 | Aug 7, 2008 09:33 pm by frankycfurter |
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