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| Topic | Replies | Views | Last Post | |
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what is that car?? Call of Duty 2 : CoD2 MP Mapping i placed here vehicle jeep, and when i compile it and run the map, there was that: whats that and why is that here please?? ... [more] |
4 | 1247 | Jul 1, 2008 01:07 pm by Kiwi ![]() |
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Hole in terrain Call of Duty 2 : CoD2 MP Mapping one more question: i turned off (dunno how) the white lines on borders of selected objects, i see it only red and no borders. how i turn it on please? ... [more] |
4 | 583 | Jun 30, 2008 09:43 pm by Kiwi ![]() |
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Hole in terrain Call of Duty 2 : CoD2 MP Mapping too late ... [more] |
4 | 583 | Jun 30, 2008 09:35 pm by Kiwi ![]() |
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Hole in terrain Call of Duty 2 : CoD2 MP Mapping can i do a hole in patched terrain? if i can, how please? thx... [more] |
4 | 583 | Jun 30, 2008 08:47 pm by Kiwi ![]() |
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2 Door rotate Call of Duty 2 : CoD2 MP Mapping aaaw im stupit i forgot i copied that door...from now im extremely careful.. thanks anyways ... [more] |
14 | 674 | Jun 30, 2008 06:04 pm by Kiwi ![]() |
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2 Door rotate Call of Duty 2 : CoD2 MP Mapping no, i checked it now, one door is door1 and second is door2... [more] |
14 | 674 | Jun 30, 2008 05:51 pm by Kiwi ![]() |
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2 Door rotate Call of Duty 2 : CoD2 MP Mapping then what i have to do?? i have only one entity door_trigger2...... [more] |
14 | 674 | Jun 30, 2008 05:35 pm by Kiwi ![]() |
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2 Door rotate Call of Duty 2 : CoD2 MP Mapping door - script_brushmodel, targetname - door1 trigger - trigger_use_touch, targetname - door_trigger1 door - script_brushmodel, targetname - door2 trigger - trigger_use_touch, targetname - door_trigger2 i dont see here any problem...and as i wr... [more] |
14 | 674 | Jun 30, 2008 05:20 pm by Kiwi ![]() |
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2 Door rotate Call of Duty 2 : CoD2 MP Mapping i tried call them trig1 and trig2, but error again... [more] |
14 | 674 | Jun 30, 2008 05:16 pm by Kiwi ![]() |
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2 Door rotate Call of Duty 2 : CoD2 MP Mapping this is in console: Quote:******* script runtime error ******* getent used with more than one entity: (file 'maps/mp/mp_tafroux.gsc', line 14) door2 = getent("door2", "targetname"); * called from: (file 'maps/mp/mp_tafroux.gsc', line 5) ... [more] |
14 | 674 | Jun 30, 2008 05:13 pm by Kiwi ![]() |
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2 Door rotate Call of Duty 2 : CoD2 MP Mapping not working - give me error message names of the triggers are door_trigger1 and door_trigger2. im not too good in scripting yet...... [more] |
14 | 674 | Jun 30, 2008 05:09 pm by Kiwi ![]() |
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2 Door rotate Call of Duty 2 : CoD2 MP Mapping please help me, i really need it ... [more] |
14 | 674 | Jun 30, 2008 04:57 pm by Kiwi ![]() |
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2 Door rotate Call of Duty 2 : CoD2 MP Mapping i want to rotate more doors in one map, one door is okay, its working, but i dont know script for 2 doors. Heres what i tried, but not working: Code:main() { maps\mp\_load::main(); thread door2_rotate(); thread door1_rotate(); } door2_ro... [more] |
14 | 674 | Jun 30, 2008 12:05 pm by Kiwi ![]() |
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2 questions Call of Duty 2 : CoD2 MP Mapping kay, i will try. thx... [more] |
5 | 591 | Jun 29, 2008 05:45 pm by Kiwi ![]() |
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2 questions Call of Duty 2 : CoD2 MP Mapping thank you, but i really need to know how to do transparent things ... [more] |
5 | 591 | Jun 29, 2008 03:53 pm by Kiwi ![]() |
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2 questions Call of Duty 2 : CoD2 MP Mapping 1. how can i make that baground textures will not be visible behind other objects? screen: 2. how can i do texture transparent or little transparent? thx... [more] |
5 | 591 | Jun 29, 2008 03:23 pm by Kiwi ![]() |
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Fire Call of Duty 2 : CoD2 MP Mapping thank you:) another question : i dont know how, but when i unselect some textures like player clip or water clip, it dissapear. In game is it, but i editor, when unselected, i cant see it...how i can make it visible when uselected? thx... [more] |
8 | 581 | Jun 29, 2008 02:10 pm by Kiwi ![]() |
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Fire Call of Duty 2 : CoD2 MP Mapping okay thanks :) and i dont want to do another topic, then i ask here: How can i do a switchable light using trigger? thanks... [more] |
8 | 581 | Jun 29, 2008 01:13 pm by Kiwi ![]() |
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Fire Call of Duty 2 : CoD2 MP Mapping but where can i find that building_fire_med or something??... [more] |
8 | 581 | Jun 29, 2008 01:01 pm by Kiwi ![]() |
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Fire Call of Duty 2 : CoD2 MP Mapping how can i make a fire please?... [more] |
8 | 581 | Jun 29, 2008 10:29 am by Kiwi ![]() |
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See through terrain Call of Duty 2 : CoD2 MP Mapping thank you very much! edited on Jun. 28, 2008 05:40 pm by Kiwi... [more] |
7 | 715 | Jun 28, 2008 09:40 pm by Kiwi ![]() |
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See through terrain Call of Duty 2 : CoD2 MP Mapping thanks and how can i make wall with texture (f.e. wood), through what i cant walk but i can shoot? and where can i find glass texture what has a glass behaviour? thanks... [more] |
7 | 715 | Jun 28, 2008 08:15 pm by Kiwi ![]() |
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See through terrain Call of Duty 2 : CoD2 MP Mapping ah...ok, thanks, but theres no grass without "blend"... and i have another question: how can i make INVISIBLE wall, through which i CANT WALK, but i CAN SHOOT through it? thanks... [more] |
7 | 715 | Jun 28, 2008 07:57 pm by Kiwi ![]() |
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See through terrain Call of Duty 2 : CoD2 MP Mapping why when i do simple terrain patch, some pieces of terrain are visible through other pieces? and how can i solve this problem? screen: thanks ... [more] |
7 | 715 | Jun 28, 2008 07:13 pm by Kiwi ![]() |
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Problem again, couldnt load d3dbsp Call of Duty 2 : CoD2 MP Mapping i dont know why, but now its working allright. anyways thanks for help :)... [more] |
10 | 770 | Jun 28, 2008 06:33 pm by Kiwi ![]() |
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