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Latest Posts by ukdjaj
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problem starting server zpam 207
Call of Duty 2 : CoD2 General
Have you cleared out your root folder and your main folder of other mods? Thanks, Ukdja... [more]
3 1885 May 17, 2016 03:31 pm
by ukdjaj
Activate trigger through script
Call of Duty 2 : CoD2 SP Mapping
You could just have a trigger hurt at the destination? Couldn't you just put nodes, but make the drones idle from some nodes (whilst the drones are on the boat) Or look for the "enablelinkto()" function and see if you could attach it to the boat? ... [more]
6 2126 May 30, 2014 07:11 am
by ukdjaj
Gun Tag's
Call of Duty 2 : CoD2 MP Mapping
From what i can remember tag_brass refers to the ejection of shells tag_flash is the muzzle flash j_bolt is the bolt of the gun j_clip is the magazine of the gun j_gun is the rest of the gun model Thanks, Ukdjaj... [more]
3 2522 May 12, 2014 06:40 am
by ukdjaj
Water waves
Call of Duty 2 : CoD2 SP Mapping
http://modsonline.com/Tutorials-read-121.html Check that tutorial to start to look at moving brushes:) Thanks, Ukdjaj... [more]
6 2184 Mar 13, 2014 10:41 am
by ukdjaj
How i can make the activator and jumper spawn
Call of Duty 4 : CoD4 MP Mapping
What do you mean activator / jumper spawn? You mean getting different teams to spawn different sides of the map? You can just download the cod2 teleport tutorial and copy the .gsc and and in if(team == "axis") in one and do allies in the other :) Than... [more]
3 1726 Feb 20, 2014 04:24 pm
by ukdjaj
Flakk88 barrel movement
Call of Duty 2 : CoD2 SP Mapping
Try his, sounds ALOT easier! :P (Didn't know there were stock functions!) Thanks, Ukdjaj... [more]
6 2428 Feb 11, 2014 04:35 pm
by ukdjaj
How to move model to origin?
Call of Duty 4 : CoD4 MP Mapping
Try a different model? Don't know what model you're using, whether it is an import or something, but it might have bones still in it, which may stop it from being moved? Thanks, Ukdjaj... [more]
11 2042 Feb 11, 2014 06:48 am
by ukdjaj
Flakk88 barrel movement
Call of Duty 2 : CoD2 SP Mapping
Check for the standard flak script, probably called _flak, and check how it allows the user to move then just restrict it based on how many units you want it to move x or y? That should work Thanks, Ukdjaj... [more]
6 2428 Feb 11, 2014 06:44 am
by ukdjaj
Why are my boats moving weird?
Call of Duty : CoDUO Mapping
If you're moving them just one way, why not try just using "movex" or movey? Are you sure you don't have any origins with the same targetname? Double / triple check as that could be your problem Thanks, Ukdjaj... [more]
3 2268 Feb 11, 2014 06:42 am
by ukdjaj
Skybox problem
Call of Duty : CoDUO Mapping
What you could do, or what i'd do is go in to your map, hide sky box textures, drag a whole brush over your WHOLE map, then right click, select - touching, then save selected as a new map, now this new map shouldn't have a sky box in, then just create you... [more]
5 2443 Feb 1, 2014 05:08 pm
by ukdjaj
COD2 Higgins assault
Call of Duty 2 : CoD2 SP Mapping
You can download Higgins boat prefabs for COD1, you should be able to import these in to COD2, then its only a matter on scripting the boat, and maybe linking the AI's to the boat, and play an idle xanim, or try and find the one that was ussed in the COD2... [more]
12 2648 Feb 1, 2014 06:36 am
by ukdjaj
Punkbuster and patches
Call of Duty: World at War : CoDWW General
http://www.punkbuster.com/ Or try and find evenbalance for cod5, that will fix your punkbuster, as for the crash, what error do you get, and where does it crash? Maybe just google what is happening? :P Thanks, Ukdjaj... [more]
4 2405 Jan 8, 2014 01:11 pm
by ukdjaj
Compile Error, and Cannot Select Brush
Call of Duty 2 : CoD2 MP Mapping
I just copied and pasted the text to a new .map file, i pressed "i" to select everything in the map, moved it about, no errors, it may just be your radiant, try re-installing your mod tools, also what is the error you're getting? Thanks, Ukdjaj... [more]
2 2251 Jan 1, 2014 09:13 am
by ukdjaj
Boost me up!
Call of Duty 2 : CoD2 Scripting
Just use the exact same tutorial, but just a "trigger_use" instead of "trigger_multiple" and you can give it a "hintstring" of whatever you want, E.g "Press Use to jump high" or something. Thanks, Ukdjaj... [more]
2 1718 Dec 30, 2013 04:58 am
by ukdjaj
Maya
Call of Duty 2 : CoD2 Scripting
The only version compatible with cod2 is 6.0, as for finding a download, there may not be any as it is so old, but their may be disks with keys on Amazon / Ebay and websites like that. Thanks, Ukdjaj... [more]
2 1893 Dec 15, 2013 07:25 am
by ukdjaj
High Jump
Call of Duty 2 : CoD2 Scripting
Look here or you may be looking for the 'mantle on' or 'mantle over' texture, look at the tutorials, they should always help you :P Thanks, Ukdjaj... [more]
3 2877 Nov 10, 2013 02:31 pm
by ukdjaj
Help me
Call of Duty : CoD Mapping
http://modsonline.com/Tutorials-read-124.html Use that, and just add it above a fire / box or whatever Also, Look here http://modsonline.com/Tutorials-read-105.html Thanks, Ukdjaj... [more]
8 2277 Oct 28, 2013 01:31 am
by ukdjaj
An beginner question
Call of Duty 2 : CoD2 Scripting
You shouldn't edit the main iw_00.iwd's, you should make your own .iwd, call it a name with, something starting with z (So it loads up that .iwd last, and replaces any files that it has already loaded - this is how mods work) You may of edited the wron... [more]
5 1796 Sep 28, 2013 01:29 pm
by ukdjaj
place spawns in map no-cross
Call of Duty 2 : CoD2 MP Mapping
There should be TWO trigger multiples, both underneath the TDM spawns, one should have the targetname of "enter_axis" the other should have the targetname of "enter_allied", then the corresponding script_origins, should be place of separate sides of the m... [more]
31 2016 Sep 28, 2013 02:55 am
by ukdjaj
place spawns in map no-cross
Call of Duty 2 : CoD2 MP Mapping
Put up both of the scripts you're using Thanks, Ukdjaj... [more]
31 2016 Sep 27, 2013 10:32 am
by ukdjaj
place spawns in map no-cross
Call of Duty 2 : CoD2 MP Mapping
Have to seperate teleport scripts, one is a if allies teleport to origin 1, at one side of the map, if(team=="axis") teleport to origin 2, at the otherside of the map, i dont understand how you're not understanding :P Thanks, Ukdjaj... [more]
31 2016 Sep 25, 2013 12:22 am
by ukdjaj
place spawns in map no-cross
Call of Duty 2 : CoD2 MP Mapping
You should put the spawns in a SEPERATE part of the map! So that all the TDM spawns spawn together, ABOVE a Trigger_Multiple, which will be the trigger to the teleport script! Then the teleport script will teleport the person depending on whether th... [more]
31 2016 Sep 24, 2013 03:15 am
by ukdjaj
place spawns in map no-cross
Call of Duty 2 : CoD2 MP Mapping
You need to make sure the spawns are ABOVE the teleporter, so each time someone re spawns, they re spawn ABOVE the teleporter, so they touch the teleporter, as soon as they spawn, the teleporter then teleports them to the corresponding side of the name ... [more]
31 2016 Sep 23, 2013 02:03 am
by ukdjaj
place spawns in map no-cross
Call of Duty 2 : CoD2 MP Mapping
You will need to make a spawning room, underneath the map, and place all TDM spawns above a trigger_multiple, then you should have a teleport script (look at teleporting scripts in the tutorial section) And add in a if statement to teleport to whatever... [more]
31 2016 Sep 22, 2013 05:07 am
by ukdjaj
{HELP} Custom xmodels
Call of Duty : CoD Mapping
This is for COD4/MAYA, just have a google search for plugins for cod1, as i don't know what they use, but cod2/cod4 modelling / exporting is the same, so this should be very similar too ,i hope :) http://www.kaypoprawe.com/cod4MayaModelExportTutorial.p... [more]
5 2701 Sep 13, 2013 01:05 pm
by ukdjaj
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