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Playing explosion effects on demand. Call of Duty 2 : CoD2 SP Mapping Hi I found a good tutorial here if you didnt find one already http://modsonline.com/Tutorials-read-345.html Thanks, Ukdjaj ... [more] |
2 | 5378 | Nov 15, 2020 05:07 pm by ukdjaj ![]() |
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problem starting server zpam 207 Call of Duty 2 : CoD2 General Have you cleared out your root folder and your main folder of other mods? Thanks, Ukdja... [more] |
3 | 2754 | May 17, 2016 10:31 pm by ukdjaj ![]() |
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Activate trigger through script Call of Duty 2 : CoD2 SP Mapping You could just have a trigger hurt at the destination? Couldn't you just put nodes, but make the drones idle from some nodes (whilst the drones are on the boat) Or look for the "enablelinkto()" function and see if you could attach it to the boat? ... [more] |
6 | 2669 | May 30, 2014 02:11 pm by ukdjaj ![]() |
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Gun Tag's Call of Duty 2 : CoD2 MP Mapping From what i can remember tag_brass refers to the ejection of shells tag_flash is the muzzle flash j_bolt is the bolt of the gun j_clip is the magazine of the gun j_gun is the rest of the gun model Thanks, Ukdjaj... [more] |
3 | 3375 | May 12, 2014 01:40 pm by ukdjaj ![]() |
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Water waves Call of Duty 2 : CoD2 SP Mapping http://modsonline.com/Tutorials-read-121.html Check that tutorial to start to look at moving brushes:) Thanks, Ukdjaj... [more] |
6 | 2663 | Mar 13, 2014 05:41 pm by ukdjaj ![]() |
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How i can make the activator and jumper spawn Call of Duty 4 : CoD4 MP Mapping What do you mean activator / jumper spawn? You mean getting different teams to spawn different sides of the map? You can just download the cod2 teleport tutorial and copy the .gsc and and in if(team == "axis") in one and do allies in the other :) Than... [more] |
3 | 2238 | Feb 20, 2014 11:24 pm by ukdjaj ![]() |
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Flakk88 barrel movement Call of Duty 2 : CoD2 SP Mapping Try his, sounds ALOT easier! :P (Didn't know there were stock functions!) Thanks, Ukdjaj... [more] |
6 | 3183 | Feb 11, 2014 11:35 pm by ukdjaj ![]() |
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How to move model to origin? Call of Duty 4 : CoD4 MP Mapping Try a different model? Don't know what model you're using, whether it is an import or something, but it might have bones still in it, which may stop it from being moved? Thanks, Ukdjaj... [more] |
11 | 2594 | Feb 11, 2014 01:48 pm by ukdjaj ![]() |
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Flakk88 barrel movement Call of Duty 2 : CoD2 SP Mapping Check for the standard flak script, probably called _flak, and check how it allows the user to move then just restrict it based on how many units you want it to move x or y? That should work Thanks, Ukdjaj... [more] |
6 | 3183 | Feb 11, 2014 01:44 pm by ukdjaj ![]() |
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Why are my boats moving weird? Call of Duty : CoDUO Mapping If you're moving them just one way, why not try just using "movex" or movey? Are you sure you don't have any origins with the same targetname? Double / triple check as that could be your problem Thanks, Ukdjaj... [more] |
3 | 2949 | Feb 11, 2014 01:42 pm by ukdjaj ![]() |
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Skybox problem Call of Duty : CoDUO Mapping What you could do, or what i'd do is go in to your map, hide sky box textures, drag a whole brush over your WHOLE map, then right click, select - touching, then save selected as a new map, now this new map shouldn't have a sky box in, then just create you... [more] |
5 | 3247 | Feb 2, 2014 12:08 am by ukdjaj ![]() |
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COD2 Higgins assault Call of Duty 2 : CoD2 SP Mapping You can download Higgins boat prefabs for COD1, you should be able to import these in to COD2, then its only a matter on scripting the boat, and maybe linking the AI's to the boat, and play an idle xanim, or try and find the one that was ussed in the COD2... [more] |
12 | 3203 | Feb 1, 2014 01:36 pm by ukdjaj ![]() |
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Punkbuster and patches Call of Duty: World at War : CoDWW General http://www.punkbuster.com/ Or try and find evenbalance for cod5, that will fix your punkbuster, as for the crash, what error do you get, and where does it crash? Maybe just google what is happening? :P Thanks, Ukdjaj... [more] |
4 | 3154 | Jan 8, 2014 08:11 pm by ukdjaj ![]() |
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Compile Error, and Cannot Select Brush Call of Duty 2 : CoD2 MP Mapping I just copied and pasted the text to a new .map file, i pressed "i" to select everything in the map, moved it about, no errors, it may just be your radiant, try re-installing your mod tools, also what is the error you're getting? Thanks, Ukdjaj... [more] |
2 | 2872 | Jan 1, 2014 04:13 pm by ukdjaj ![]() |
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Boost me up! Call of Duty 2 : CoD2 Scripting Just use the exact same tutorial, but just a "trigger_use" instead of "trigger_multiple" and you can give it a "hintstring" of whatever you want, E.g "Press Use to jump high" or something. Thanks, Ukdjaj... [more] |
2 | 2293 | Dec 30, 2013 11:58 am by ukdjaj ![]() |
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Maya Call of Duty 2 : CoD2 Scripting The only version compatible with cod2 is 6.0, as for finding a download, there may not be any as it is so old, but their may be disks with keys on Amazon / Ebay and websites like that. Thanks, Ukdjaj... [more] |
2 | 2497 | Dec 15, 2013 02:25 pm by ukdjaj ![]() |
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High Jump Call of Duty 2 : CoD2 Scripting Look here or you may be looking for the 'mantle on' or 'mantle over' texture, look at the tutorials, they should always help you :P Thanks, Ukdjaj... [more] |
3 | 3550 | Nov 10, 2013 09:31 pm by ukdjaj ![]() |
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Help me Call of Duty : CoD Mapping http://modsonline.com/Tutorials-read-124.html Use that, and just add it above a fire / box or whatever Also, Look here http://modsonline.com/Tutorials-read-105.html Thanks, Ukdjaj... [more] |
8 | 2823 | Oct 28, 2013 08:31 am by ukdjaj ![]() |
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An beginner question Call of Duty 2 : CoD2 Scripting You shouldn't edit the main iw_00.iwd's, you should make your own .iwd, call it a name with, something starting with z (So it loads up that .iwd last, and replaces any files that it has already loaded - this is how mods work) You may of edited the wron... [more] |
5 | 2287 | Sep 28, 2013 08:29 pm by ukdjaj ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping There should be TWO trigger multiples, both underneath the TDM spawns, one should have the targetname of "enter_axis" the other should have the targetname of "enter_allied", then the corresponding script_origins, should be place of separate sides of the m... [more] |
31 | 2407 | Sep 28, 2013 09:55 am by ukdjaj ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping Put up both of the scripts you're using Thanks, Ukdjaj... [more] |
31 | 2407 | Sep 27, 2013 05:32 pm by ukdjaj ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping Have to seperate teleport scripts, one is a if allies teleport to origin 1, at one side of the map, if(team=="axis") teleport to origin 2, at the otherside of the map, i dont understand how you're not understanding :P Thanks, Ukdjaj... [more] |
31 | 2407 | Sep 25, 2013 07:22 am by ukdjaj ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping You should put the spawns in a SEPERATE part of the map! So that all the TDM spawns spawn together, ABOVE a Trigger_Multiple, which will be the trigger to the teleport script! Then the teleport script will teleport the person depending on whether th... [more] |
31 | 2407 | Sep 24, 2013 10:15 am by ukdjaj ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping You need to make sure the spawns are ABOVE the teleporter, so each time someone re spawns, they re spawn ABOVE the teleporter, so they touch the teleporter, as soon as they spawn, the teleporter then teleports them to the corresponding side of the name ... [more] |
31 | 2407 | Sep 23, 2013 09:03 am by ukdjaj ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping You will need to make a spawning room, underneath the map, and place all TDM spawns above a trigger_multiple, then you should have a teleport script (look at teleporting scripts in the tutorial section) And add in a if statement to teleport to whatever... [more] |
31 | 2407 | Sep 22, 2013 12:07 pm by ukdjaj ![]() |
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