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ps3 back up help!!!!General Gaming Topics : General Gamingbeen looking i can only find 1s with "flash drives" are they just USB's?
some1 tell me what they are lol and sum1 help me pls =(... [ more] |
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Feb 18, 2010 11:29 am by ukdjaj |
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ps3 back up help!!!!General Gaming Topics : General Gamingright i have a ps3 and want to reformat it. the problem is how do i save my
data? because i have a external hard drive i out that in it and it does
nothing. the light on the hard drive lights up so its connected but when i
go to the save data bit i press ... [ more] |
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Feb 18, 2010 11:23 am by ukdjaj |
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Need help with Zombie mapCall of Duty 2 : CoD2 Scriptingactually it was called mp_truck_moving try looking for it... [ more] |
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Dec 13, 2009 03:13 pm by ukdjaj |
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Need help with Zombie mapCall of Duty 2 : CoD2 ScriptingThere was a tutorial or download with a truck going around buildings, if u
just place the script origins around your map and like the first ones
together then it should loop it or just chagne the "wait" time in the
script.
I will try to find the url ... [ more] |
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Dec 13, 2009 02:46 pm by ukdjaj |
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Exporting Maps to MayaCall of Duty 4 : CoD4 MP MappingIf Your trying to get cod4 maps that are in the radient "to" maya then it
will not work i dont think there is a way.
But If u made a map in maya then u need to look at viewsleeves tutorial
which shows you how to export things in maya... [ more] |
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Dec 13, 2009 02:41 pm by ukdjaj |
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trigger dont workCall of Duty 2 : CoD2 ScriptingI Have my a map and in the floor there is a botton which u press it raise
up 2 little squares then goes across, it does that fine but it is not
letting the trigger open it. so when i start the map it already doing that
like it isn't listen to the trigger
... [ more] |
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Dec 13, 2009 02:38 pm by ukdjaj |
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no xmodel!!Call of Duty 2 : CoD2 Scriptingso.. your saying that its only offensive to him if he actually finds its
offence. Because rules say you may not put down, talk badly or flame to
other people - if he dont find offensive then...
... [ more] |
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Jun 23, 2009 02:06 pm by ukdjaj |
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no xmodel!!Call of Duty 2 : CoD2 Scripting-- DELETED POST PER FORUM RULES --... [ more] |
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Jun 23, 2009 12:10 pm by ukdjaj |
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CodExporter error.Call of Duty 2 : CoD2 ScriptingNo, the error is simple, just go in maya window -> setting/preferences -?
plugin manager and make sure that the top 3 are selected.
Thanks, Ukdjaj... [ more] |
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Jun 23, 2009 12:06 pm by ukdjaj |
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no xmodel!!Call of Duty 2 : CoD2 Scriptingwow, thank you very much =D
why can't u all be helpful like estonian =D
Thanks again, Ukdjaj... [ more] |
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Jun 22, 2009 12:05 pm by ukdjaj |
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Stig?MODSonline : News Around the Webyeh i rember american stig... lol fat truck driver XD
I think there is only one stig. he must be REALLY good so obv. a ex
drivers, i mean he beat jenson button! but mind you he could do the track
with his eyes closed he has been round it so many times.... [ more] |
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Jun 22, 2009 12:04 pm by ukdjaj |
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multiple doorsCall of Duty 2 : CoD2 ScriptingWell, for you first problem you can actually have the .gsc in your
mp_mapname .gsc, just under maps/mp/_load(); or w/e it is but the title of
your thread then just call it up.
has for your script. if you want doors opening like the ones at the super
ma... [ more] |
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Jun 22, 2009 12:01 pm by ukdjaj |
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Stig?MODSonline : News Around the Webi was looking on the internet and i found out that it was just a publisity
stunt to get the 13 series of top gear running. the bbc said " we will not
reveil who or what the stig is" sources are from gurdianmedia.com quoted of
BBC news =D
Thanks, Ukdj... [ more] |
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Jun 22, 2009 11:45 am by ukdjaj |
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no xmodel!!Call of Duty 2 : CoD2 Scriptingyep sevenz, i looked it up it says it a common extention for modeling
programmes/ its only in surfs/parts alias has .gsc and xmodel has nothing,
anyway i got it working now its because i didn't do the xmodelalias
properly. if you WERE learning and now you... [ more] |
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Jun 21, 2009 04:50 pm by ukdjaj |
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no xmodel!!Call of Duty 2 : CoD2 Scripting-- DELETED POST PER FORUM RULES --... [ more] |
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Jun 21, 2009 11:57 am by ukdjaj |
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NewModern Weapons ModCall of Duty : CoD+UO Generalhmmm if i rember correctly
J_bolt = the cocking handle
tag_brass were the shell is ejected
tag_flash the fx of the fireing at end of barrel
J_clip the magazine
and J_gun the whole gun.
Thanks, Ukdjaj
... [ more] |
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Jun 21, 2009 10:35 am by ukdjaj |
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CODEXPERTCOMMONCall of Duty 2 : CoD2 Scriptingfixed =D
im just 2 good...
Thanks, Ukdjaj... [ more] |
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Jun 21, 2009 07:06 am by ukdjaj |
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no xmodel!!Call of Duty 2 : CoD2 Scriptingfixed =D
Thanks, Ukdjaj... [ more] |
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Jun 21, 2009 07:05 am by ukdjaj |
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BricksCall of Duty: World at War : CoDWW MP Mappingif the download is for cod5 and u want it on cod4 u need to extract
everything yourselft but it in its own images / materials folder. Edit the
.map with notepad to get the brushes to work on cod4... it would be easier
to copy the ones he made manually.
... [ more] |
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Jun 20, 2009 10:36 pm by ukdjaj |
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Huge Air Battle.General Gaming Topics : General Gaminglol cool =D... [ more] |
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Jun 20, 2009 07:50 pm by ukdjaj |
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Scripting-CoD2Call of Duty 2 : CoD2 Scriptingwhat error do you get?
Thanks, Ukdjaj... [ more] |
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Jun 20, 2009 07:48 pm by ukdjaj |
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no xmodel!!Call of Duty 2 : CoD2 Scriptingi did a xmodelalias file too...
that did not do anything sitll comes up as car?
when i emptied the xmodel folder and renamed it weapon_mg42 it actually
came up as mg42... and i did it as mg43 red box.
so... what should i do?
Thanks, Ukdjaj... [ more] |
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Jun 20, 2009 07:00 pm by ukdjaj |
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no xmodel!!Call of Duty 2 : CoD2 ScriptingHi, i finally got my maya exporting working i exported it converted it
i called the .gdt "mg42" and the actual mode mg42 it has xmodel called
"mg42" xmodelsurfs and part called "mg42.mb4" (without quotes)
and when i bit in to mp map or sp map it comes... [ more] |
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Jun 20, 2009 06:07 pm by ukdjaj |
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CODEXPERTCOMMONCall of Duty 2 : CoD2 ScriptingAnybody? i looked at thread on iwnation still no help.. =(
Thanks, Ukdjaj... [ more] |
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Jun 20, 2009 09:43 am by ukdjaj |
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CODEXPERTCOMMONCall of Duty 2 : CoD2 Scriptingyeah i tried that my CODExportAnimationWindow.mel at the begining is..
Code:// Anim exporter
// Notes:
//
// We need a window that can export animations
//source PerforceMaya; ... [ more] |
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Jun 19, 2009 01:53 pm by ukdjaj |