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Topic | Replies | Views | Last Post | |
PORTALS ERROR Call of Duty 4 : CoD4 MP Mapping Thanks Bloodletter. Yeah I tried that but nothing shows up. It's inside a prefab of one of the houses from Blackout. Even if I enter the prefab I still can't find it. What's weird is, as I continue portaling a few more areas of the map, the error will ... [more] |
5 | 1640 | Nov 20, 2010 01:32 pm by JerryAtricks |
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PORTALS ERROR Call of Duty 4 : CoD4 MP Mapping What does this mean? WARNING: node without a volume node has 4 tiny portals That error popped up after butting up a portal cell against a house prefab. It has coordinates, but I can't find the error.... [more] |
5 | 1640 | Nov 14, 2010 03:19 pm by JerryAtricks |
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NEED PREFAB Call of Duty 4 : CoD4 MP Mapping I don't know what I did or how I did it, but I've gone and screwed up a prefab that came with COD4 and it's returning portal errors. Could someone please send me this prefab: map_source/prefabs/blackout/bldg_2_story_village_01_open.map Send to Jerry... [more] |
1 | 1447 | Nov 14, 2010 02:31 pm by JerryAtricks |
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Level Effects Call of Duty 4 : CoD4 MP Mapping Ok, just answered my own question. NO you do not need more than one entry in the maps/mp/mp_mapname_fx.gsc for each FX that is loaded. Apparently, all that file does is load that particular effect. The second fx file in the maps/createfx folder pla... [more] |
23 | 2167 | Nov 13, 2010 11:59 am by JerryAtricks |
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Level Effects Call of Duty 4 : CoD4 MP Mapping Actually, I have one more question... Is it required to have one entry for each FX in both map_fx.gsc files? In other words, for this entry in the mp_mapname_fx.gsc in maps/mp: Code:level._effect["thin_black_smoke_L"] = loadfx ("smoke/thin_black_sm... [more] |
23 | 2167 | Nov 13, 2010 11:48 am by JerryAtricks |
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Black Ops Functions Call of Duty: Black Ops : CoDBO Scripting Hmmm... Looks like the FX files are using full paths now. Should be fun having to re-learn everything for this. ... [more] |
10 | 13244 | Nov 13, 2010 11:41 am by JerryAtricks |
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Level Effects Call of Duty 4 : CoD4 MP Mapping ew... everything in the background turns white with those settings. ... [more] |
23 | 2167 | Nov 13, 2010 11:31 am by JerryAtricks |
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Level Effects Call of Duty 4 : CoD4 MP Mapping @odilasa: Actually, I figured it out on my own. It was the order of the back/forward slashes. Those damn things are so friggin' picky! I saw that you sent me your files. Thanks! Comparing yours to mine (old ones), that would have solved my issue. So t... [more] |
23 | 2167 | Nov 13, 2010 11:24 am by JerryAtricks |
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Help with portal texture Call of Duty 4 : CoD4 MP Mapping Yeah, BlackJack_Johnny, love your tutorials. You should do more. ... [more] |
6 | 2600 | Nov 11, 2010 08:55 am by JerryAtricks |
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Level Effects Call of Duty 4 : CoD4 MP Mapping Way ahead of you there, odilasa. I've already done that. Still nothing. I even used an effect I KNOW worked in my previous map but doesn't work in this one. Like I said, I took the files from a previous map that I did (mp_salaambad) where the effects w... [more] |
23 | 2167 | Nov 10, 2010 02:35 am by JerryAtricks |
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Level Effects Call of Duty 4 : CoD4 MP Mapping Yeah, I checked the names. They are correct. I must have typo'd that when I wrote it before. I made all the changes you guys suggested and still no FX. Now I don't even get the Missing FX sprites anymore. I know it has to be one small misspelling or s... [more] |
23 | 2167 | Nov 9, 2010 03:34 pm by JerryAtricks |
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Level Effects Call of Duty 4 : CoD4 MP Mapping Well, I've gone as far as I can with this. Everything says it should be working and it's not. I'm still getting the Missing FX sprites in game. Aside from a total reinstall of the Modtools, what's left? ... [more] |
23 | 2167 | Nov 7, 2010 03:06 am by JerryAtricks |
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Level Effects Call of Duty 4 : CoD4 MP Mapping There are no missing assets in the left column. The only thing that shows up there are some files from another map I was working on. ??? rawfile,maps/mp/mp_house2_2blks.gsc rawfile,vision/mp_house2_2blks.vision rawfile,maps/mp/mp_house2_2blks_fx.gsc ... [more] |
23 | 2167 | Nov 6, 2010 10:59 am by JerryAtricks |
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Level Effects Call of Duty 4 : CoD4 MP Mapping Alright, finally getting down to it. Map compiles fine, map loads fine - only problem is that the effects are showing sprites that say Missing FX on them. What's that all about? ... [more] |
23 | 2167 | Nov 6, 2010 06:12 am by JerryAtricks |
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Level Effects Call of Duty 4 : CoD4 MP Mapping Here are my .gsc, and .csv files. I'm sure it's one small thing that I'm missing. These files are in raw/maps/mp mp_mapname.gsc Code:main() { maps\mp\_load::main(); maps\mp\mp_mapname_fx::main(); maps\mp\_explosive_barrels::main(); } mp_mapname_f... [more] |
23 | 2167 | Nov 5, 2010 08:54 pm by JerryAtricks |
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Level Effects Call of Duty 4 : CoD4 MP Mapping Same error, cskiller86. ... [more] |
23 | 2167 | Nov 5, 2010 08:42 pm by JerryAtricks |
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Level Effects Call of Duty 4 : CoD4 MP Mapping Thanks Xylozi, but now I'm getting this error when I run the map: Could not find script ',aps\mp\mp_mymapname_fx' maps\mp\mp_mymapname_fx::main() The mp_mapname_fx.gsc file is in there. So why doesn't it see it?... [more] |
23 | 2167 | Nov 5, 2010 08:10 am by JerryAtricks |
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Level Effects Call of Duty 4 : CoD4 MP Mapping I'm trying to get effects working in my map with no luck. I'm trying to add fog and get weather/cloud_bank to work. I tried the barrel fire tutorial without any luck as that shows you how to do localized effects and has a bunch of code that doesn't pertai... [more] |
23 | 2167 | Nov 5, 2010 12:51 am by JerryAtricks |
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Wire Issues... Call of Duty 4 : CoD4 MP Mapping Woo! It's been a while since I last posted here. Anyway, I wanted to update my previous post here about wires. An easier way I've found to create double sided wires is to simply create one wire, duplicate it by pressing the spacebar, (then realign i... [more] |
5 | 1752 | Nov 4, 2010 12:54 pm by JerryAtricks |
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Minimap Weirdness... Call of Duty 4 : CoD4 MP Mapping darkcod5 writes...Quote:stretching the image What do you mean, stretching the image? I've already resized it from 512x512 to 1024x1024 and that doesn't do anything. It still looks the same.... [more] |
4 | 1623 | Dec 4, 2008 09:16 pm by JerryAtricks |
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ERROR: CodeCallback_StartGameType[] Call of Duty 4 : CoD4 MP Mapping Yeah, they both were named the same so it wasn't that. I ended up just deleting everything but the .map file and recompiled and it works. Rasta writes...Quote:Just to confirm that you are using the same name for both your .gsc and .d3dbsp ? and the... [more] |
10 | 1602 | Dec 4, 2008 09:13 pm by JerryAtricks |
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EFFECTS ERROR Call of Duty 4 : CoD4 MP Mapping Thanks Rasta but I'm creating MP maps. How would I incorporate that script into MP or get mine to work properly? I'm a semi noob to making maps, but I'm even more noobish when it comes to scripting. If you're good at scripting, maybe you could write up a ... [more] |
5 | 4345 | Dec 4, 2008 09:11 pm by JerryAtricks |
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Minimap Weirdness... Call of Duty 4 : CoD4 MP Mapping My map is done, everything is working nicely except... The minimap is way off. I'm standing next to the tank but the minimap shows me standing on the corner to my rear. I've tried different compassmaxrange settings from 500 to 2000, I've even gone ... [more] |
4 | 1623 | Dec 3, 2008 07:37 am by JerryAtricks |
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Load screen Conveter Error Plz Help Call of Duty 4 : CoD4 MP Mapping I had the same problem but then I figured out how to read the error messages. It's really quite simple. The problem with the conversion is that the error messages usually happen immediately but the progress of the conversion makes the error text move o... [more] |
7 | 2093 | Dec 2, 2008 04:17 pm by JerryAtricks |
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EFFECTS ERROR Call of Duty 4 : CoD4 MP Mapping Another issue along the lines of using effects... I put in fx,fire/tire_fire_med using a script_struct. The fire can be seen but the soundfx that come with it aren't heard. I tried the same thing in a small test map (only a room with the FX) and it ... [more] |
5 | 4345 | Dec 1, 2008 12:01 am by JerryAtricks |
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