Members Online»
0 Active | 91 Guests
Online:
|
LATEST FORUM THREADS»
by StrYdeR
Posts: 3 / 155 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 505 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2580 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3096 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 991 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
brushstrength Soldier of Fortune : SoFII Mapping Func_breakable_brush and then give it key: health and a value or func_glass with key: health and a value you want... [more] |
3 | 2524 | Jan 6, 2009 06:29 pm by nielsini |
|
Editing a gametype Soldier of Fortune : SoFII Mapping I know how to edit the elimination.gametype file (it's just notepad), but how to edit or make a .qvm file (like gt_elimination.qvm). I tried an hex editor, but it all turns out bullshit and red team eliminated, blue team eliminated and round drawn, but i'... [more] |
1 | 3956 | Dec 10, 2008 01:43 pm by nielsini |
|
Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping I might be very stupid, but i can't see the tutorial, the first post is 'cool thanks'... [more] |
38 | 4288 | Dec 10, 2008 01:26 pm by nielsini |
|
Making text come when entering a room, texture a pad Soldier of Fortune : SoFII Mapping I'll try ;) LOL, i thought sof2 was a good game to map for because they couldn't steal your maps xD Btw, do you have msn? I have the feeling you know a lot about mapping :)... [more] |
4 | 2698 | Jun 25, 2008 04:51 pm by nielsini |
|
Making text come when entering a room, texture a pad Soldier of Fortune : SoFII Mapping I was wondering how to make text come while entering a room. Like in big freaking house when you enter the basement it says "tweedle dee tweedle dum". I also wonder how to make a dirt pad like in colombia. One that makes angles etc. not goes straight.... [more] |
4 | 2698 | Jun 19, 2008 08:10 pm by nielsini |
|
lm_0000 Soldier of Fortune : SoFII Mapping ah flick, did it already and uploaded to filefront xD Whatever, now i know for next time :)... [more] |
3 | 1500 | May 19, 2008 05:38 pm by nielsini |
|
lm_0000 Soldier of Fortune : SoFII Mapping when i compile my map, it makes the files: lm_0000 lm_0001 lm_0002 lm_0003 lm_0004 lm_0005 lm_0006 where do i need to put this in my pk3 file?... [more] |
3 | 1500 | May 17, 2008 10:32 am by nielsini |
|
2 questions Soldier of Fortune : SoFII Mapping it... WORKED!!! :) thank you, thank you!... [more] |
19 | 1549 | May 10, 2008 11:25 am by nielsini |
|
The transparant part of textures are grey ingame Soldier of Fortune : SoFII Mapping it isn't any better.... [more] |
9 | 1382 | May 9, 2008 04:43 pm by nielsini |
|
2 questions Soldier of Fortune : SoFII Mapping === running BSP command === "C:/Program Files/GtkRadiant-1.4/q3map2" -v -connect 127.0.0.1:39000 -game sof2 -fs_basepath "C:/Program Files/Soldier of Fortune II - Double Helix" -meta -rename "C:/Program Files/Soldier of Fortune II - Double Helix MP TE... [more] |
19 | 1549 | May 9, 2008 02:44 pm by nielsini |
|
2 questions Soldier of Fortune : SoFII Mapping where can i find it?... [more] |
19 | 1549 | May 8, 2008 05:24 pm by nielsini |
|
The transparant part of textures are grey ingame Soldier of Fortune : SoFII Mapping omg, a miracle. When i put hash r_lightmap 1 it works! Maybe this can help someone to help me :) I want them to be transparant with default settings of course ... [more] |
9 | 1382 | May 8, 2008 05:14 pm by nielsini |
|
The transparant part of textures are grey ingame Soldier of Fortune : SoFII Mapping it was filter :)... [more] |
9 | 1382 | May 8, 2008 05:05 pm by nielsini |
|
2 questions Soldier of Fortune : SoFII Mapping it still is fullbright this just is unfair :P And my transparant textures still are gray.... [more] |
19 | 1549 | May 8, 2008 04:56 pm by nielsini |
|
2 questions Soldier of Fortune : SoFII Mapping I already have the prefabs, but thanks, i'll try without the -light :)... [more] |
19 | 1549 | May 8, 2008 04:21 pm by nielsini |
|
The transparant part of textures are grey ingame Soldier of Fortune : SoFII Mapping I use GTKRadiant 1.4 and 1.5. I started the map in gtkradiant 1.5 but the sky/tools there didn't work. To compile i use Q3Map2: (final) BSP -meta, -vis, -light -fast -gilter -super2... [more] |
9 | 1382 | May 8, 2008 04:12 pm by nielsini |
|
The transparant part of textures are grey ingame Soldier of Fortune : SoFII Mapping ... [more] |
9 | 1382 | May 7, 2008 03:43 pm by nielsini |
|
2 questions Soldier of Fortune : SoFII Mapping - What's the invisible not shootable tool? - how can you let two textures fit? like on a corner? (i saw on room 102 that you have to press control, but that doesn't work for me :() - how can i make it darker, because in whole my map it's light. and i w... [more] |
19 | 1549 | May 4, 2008 06:07 pm by nielsini |
|
2 questions Soldier of Fortune : SoFII Mapping - What's the invisible not shootable tool? - how can you let two textures fit? like on a corner? (i saw on room 102 that you have to press control, but that doesn't work for me :() - how can i make it darker, because in whole my map it's light. and i w... [more] |
19 | 1549 | May 4, 2008 06:07 pm by nielsini |
|
2 questions Soldier of Fortune : SoFII Mapping - how can you let two textures fit? like on a corner? - how can i make it darker, because in whole my map it's light. and i want it dark in some places. -How to select where blue and where red starts? rest is solved :) What's the invisible not sh... [more] |
19 | 1549 | May 4, 2008 12:18 pm by nielsini |
|
2 questions Soldier of Fortune : SoFII Mapping - how can you let two textures fit? like on a corner? - how can i make it darker, because in whole my map it's light. and i want it dark in some places. -How to select where blue and where red starts? rest is solved :) ... [more] |
19 | 1549 | May 4, 2008 12:18 pm by nielsini |
|
2 questions Soldier of Fortune : SoFII Mapping is the hurt thing, making an invisible ehh platform, click on trigger hurt, press n and key dmg value 100? 2 other questions: - how can you let two textures fit? like on a corner? And how can you move the textures without moving the object? because whe... [more] |
19 | 1549 | May 3, 2008 06:41 pm by nielsini |
|
2 questions Soldier of Fortune : SoFII Mapping how to select what sky you want to use? How to make someone die when he falls on the sky?... [more] |
19 | 1549 | May 2, 2008 06:23 pm by nielsini |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware