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Latest Posts by nielsini
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brushstrength
Soldier of Fortune : SoFII Mapping
Func_breakable_brush and then give it key: health and a value or func_glass with key: health and a value you want... [more]
3 2524 Jan 6, 2009 06:29 pm
by nielsini
Editing a gametype
Soldier of Fortune : SoFII Mapping
I know how to edit the elimination.gametype file (it's just notepad), but how to edit or make a .qvm file (like gt_elimination.qvm). I tried an hex editor, but it all turns out bullshit and red team eliminated, blue team eliminated and round drawn, but i'... [more]
1 3956 Dec 10, 2008 01:43 pm
by nielsini
Code Tutorial - How to create a gametype
Soldier of Fortune : SoFII Mapping
I might be very stupid, but i can't see the tutorial, the first post is 'cool thanks'... [more]
38 4288 Dec 10, 2008 01:26 pm
by nielsini
Making text come when entering a room, texture a pad
Soldier of Fortune : SoFII Mapping
I'll try ;) LOL, i thought sof2 was a good game to map for because they couldn't steal your maps xD Btw, do you have msn? I have the feeling you know a lot about mapping :)... [more]
4 2698 Jun 25, 2008 04:51 pm
by nielsini
Making text come when entering a room, texture a pad
Soldier of Fortune : SoFII Mapping
I was wondering how to make text come while entering a room. Like in big freaking house when you enter the basement it says "tweedle dee tweedle dum". I also wonder how to make a dirt pad like in colombia. One that makes angles etc. not goes straight.... [more]
4 2698 Jun 19, 2008 08:10 pm
by nielsini
lm_0000
Soldier of Fortune : SoFII Mapping
ah flick, did it already and uploaded to filefront xD Whatever, now i know for next time :)... [more]
3 1500 May 19, 2008 05:38 pm
by nielsini
lm_0000
Soldier of Fortune : SoFII Mapping
when i compile my map, it makes the files: lm_0000 lm_0001 lm_0002 lm_0003 lm_0004 lm_0005 lm_0006 where do i need to put this in my pk3 file?... [more]
3 1500 May 17, 2008 10:32 am
by nielsini
2 questions
Soldier of Fortune : SoFII Mapping
it... WORKED!!! :) thank you, thank you!... [more]
19 1549 May 10, 2008 11:25 am
by nielsini
The transparant part of textures are grey ingame
Soldier of Fortune : SoFII Mapping
it isn't any better.... [more]
9 1382 May 9, 2008 04:43 pm
by nielsini
2 questions
Soldier of Fortune : SoFII Mapping
=== running BSP command === "C:/Program Files/GtkRadiant-1.4/q3map2" -v -connect 127.0.0.1:39000 -game sof2 -fs_basepath "C:/Program Files/Soldier of Fortune II - Double Helix" -meta -rename "C:/Program Files/Soldier of Fortune II - Double Helix MP TE... [more]
19 1549 May 9, 2008 02:44 pm
by nielsini
2 questions
Soldier of Fortune : SoFII Mapping
where can i find it?... [more]
19 1549 May 8, 2008 05:24 pm
by nielsini
The transparant part of textures are grey ingame
Soldier of Fortune : SoFII Mapping
omg, a miracle. When i put hash r_lightmap 1 it works! Maybe this can help someone to help me :) I want them to be transparant with default settings of course ... [more]
9 1382 May 8, 2008 05:14 pm
by nielsini
The transparant part of textures are grey ingame
Soldier of Fortune : SoFII Mapping
it was filter :)... [more]
9 1382 May 8, 2008 05:05 pm
by nielsini
2 questions
Soldier of Fortune : SoFII Mapping
it still is fullbright this just is unfair :P And my transparant textures still are gray.... [more]
19 1549 May 8, 2008 04:56 pm
by nielsini
2 questions
Soldier of Fortune : SoFII Mapping
I already have the prefabs, but thanks, i'll try without the -light :)... [more]
19 1549 May 8, 2008 04:21 pm
by nielsini
The transparant part of textures are grey ingame
Soldier of Fortune : SoFII Mapping
I use GTKRadiant 1.4 and 1.5. I started the map in gtkradiant 1.5 but the sky/tools there didn't work. To compile i use Q3Map2: (final) BSP -meta, -vis, -light -fast -gilter -super2... [more]
9 1382 May 8, 2008 04:12 pm
by nielsini
The transparant part of textures are grey ingame
Soldier of Fortune : SoFII Mapping
... [more]
9 1382 May 7, 2008 03:43 pm
by nielsini
2 questions
Soldier of Fortune : SoFII Mapping
- What's the invisible not shootable tool? - how can you let two textures fit? like on a corner? (i saw on room 102 that you have to press control, but that doesn't work for me :() - how can i make it darker, because in whole my map it's light. and i w... [more]
19 1549 May 4, 2008 06:07 pm
by nielsini
2 questions
Soldier of Fortune : SoFII Mapping
- What's the invisible not shootable tool? - how can you let two textures fit? like on a corner? (i saw on room 102 that you have to press control, but that doesn't work for me :() - how can i make it darker, because in whole my map it's light. and i w... [more]
19 1549 May 4, 2008 06:07 pm
by nielsini
2 questions
Soldier of Fortune : SoFII Mapping
- how can you let two textures fit? like on a corner? - how can i make it darker, because in whole my map it's light. and i want it dark in some places. -How to select where blue and where red starts? rest is solved :) What's the invisible not sh... [more]
19 1549 May 4, 2008 12:18 pm
by nielsini
2 questions
Soldier of Fortune : SoFII Mapping
- how can you let two textures fit? like on a corner? - how can i make it darker, because in whole my map it's light. and i want it dark in some places. -How to select where blue and where red starts? rest is solved :) ... [more]
19 1549 May 4, 2008 12:18 pm
by nielsini
2 questions
Soldier of Fortune : SoFII Mapping
is the hurt thing, making an invisible ehh platform, click on trigger hurt, press n and key dmg value 100? 2 other questions: - how can you let two textures fit? like on a corner? And how can you move the textures without moving the object? because whe... [more]
19 1549 May 3, 2008 06:41 pm
by nielsini
2 questions
Soldier of Fortune : SoFII Mapping
how to select what sky you want to use? How to make someone die when he falls on the sky?... [more]
19 1549 May 2, 2008 06:23 pm
by nielsini
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