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Happy Birthday Mystic MODSonline : General Just wanted to say happy birthday and thanks for the help you have given me over the years. Have a good day, don't over do it ... [more] |
10 | 3679 | Jun 7, 2011 08:32 am by LynxVice ![]() |
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mp_ssc_city Call of Duty 4 : CoD4 Map + Mod Releases Looks nice, not sure i like the glowing buildings though, looks like the tower from half life.... [more] |
9 | 2281 | Jun 7, 2011 08:22 am by LynxVice ![]() |
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Sound effects wont play. Call of Duty: World at War : CoDWW SP Mapping Forgot to add that i also included all scripts in my zonefiles.... [more] |
3 | 1845 | Nov 12, 2010 08:46 pm by LynxVice ![]() |
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Sound effects wont play. Call of Duty: World at War : CoDWW SP Mapping Hi guys. I have tried every way i could find to add sounds to my map. I'm try to add a fire sound to start but it just wont work for me. My sound allias has Code:fire,,SFX\Destruction\fires\small\small_02.wav,!wii,0.3,0.4,,,10,250,4 00,,,,,ambience,9... [more] |
3 | 1845 | Nov 12, 2010 08:44 pm by LynxVice ![]() |
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WAW SP problems Call of Duty: World at War : CoDWW SP Mapping Thank for the reply starkk. I followed your instruction, extracted a few of the single player fastfiles and placed the 'sounds' folder in the call of duty\raw directory. Compiled and tested and everything is still silent, i hear a few things such as... [more] |
7 | 3679 | Oct 20, 2010 01:18 pm by LynxVice ![]() |
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WAW SP problems Call of Duty: World at War : CoDWW SP Mapping Would really appreciate some help on these if possible. Thanks... [more] |
7 | 3679 | Oct 15, 2010 07:52 pm by LynxVice ![]() |
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WAW SP problems Call of Duty: World at War : CoDWW SP Mapping Also, not such an error but still a problem, i have textured my skybox, problem is i can't see or select it! I have been searching for an option to show it but all to no avail.... [more] |
7 | 3679 | Oct 14, 2010 09:19 pm by LynxVice ![]() |
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WAW SP problems Call of Duty: World at War : CoDWW SP Mapping Hi, im making an SP map but have a few problems, first one i want to fix is there is no sound at all when i enter the map. I have added; Code:sound,common,test,all_sp sound,generic,test,all_sp sound,voiceovers,test,all_sp sound,requests,test,all_sp ... [more] |
7 | 3679 | Oct 14, 2010 08:21 pm by LynxVice ![]() |
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Map border - fog/mist Valve's Source : L4D2 Mapping Is it normal for the compile time to greatly increase when you input a value for farZ because at the moment its still compiling the visual part and has been running for near an hour, normally the whole compile completes in around 10-15 mins... [more] |
7 | 2751 | Apr 27, 2010 09:59 pm by LynxVice ![]() |
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Map border - fog/mist Valve's Source : L4D2 Mapping Thank you for the advise, im trying what you said and have read over that link you posted. I have been searching and searching and a lot of the map 'outline' problem (or so i have read) is due to the fact that the fog does not effect the skybox, so if ... [more] |
7 | 2751 | Apr 27, 2010 09:31 pm by LynxVice ![]() |
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Map border - fog/mist Valve's Source : L4D2 Mapping Hello. Im trying to figure out a way to border my map with fog, to try and explain what i mean i will explain the situation. I have one area looking out across the water but you can see the edges of the water brush so it appears very odd. I need to... [more] |
7 | 2751 | Apr 27, 2010 07:03 pm by LynxVice ![]() |
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Upgrade time. MODSonline : Hardware Help I'm sorry for posting in the wrong forum section. I have; Corsair 4096 MBytes DDR2 RAM (think it 2 sticks at 2gb but not 100% sure) Radeon HD 4870 1024 MBytes I also have a Corsair 520W PSU and 5TB worth of HDD not that it will be of much use to y... [more] |
4 | 2535 | Feb 18, 2010 01:35 pm by LynxVice ![]() |
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Upgrade time. MODSonline : Hardware Help Hi. I need to upgrade my PC to help run the latest releases smoother, i was thinking the most outdated and important components would be the 4+ year old motherboard and processor, I'm currently running AMD Athlon 64 x2 Duel Core Processor 6000+ 3.... [more] |
4 | 2535 | Feb 18, 2010 12:36 pm by LynxVice ![]() |
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Team trigger Valve's Source : L4D2 Mapping Hi. I would really appreciate any help with this. What I'm trying to do is in an area of my map i want it so when all the team enter a trigger it sets of a panic event which lasts x amount of time. Most of the basic things i know, but i only want th... [more] |
2 | 1279 | Feb 11, 2010 01:52 pm by LynxVice ![]() |
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Map quits on load Valve's Source : L4D2 Mapping Rasta helped fix this last night, thanks and thanks foyleman, only thing is i can't seem to find them, i checked, well atleast tried to check every displacement but didn't see any texture with nodraw, only thing is a few nodraw brushes pass through displa... [more] |
5 | 1683 | Feb 11, 2010 01:46 pm by LynxVice ![]() |
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Map quits on load Valve's Source : L4D2 Mapping Hi. I'm making a l4d2 map, everything was fine but now when the game launches it appears to load and after approx 10 second it will just quit to desktop, no errors, nothing!. The compile log show no errors, when i check the map for error using the h... [more] |
5 | 1683 | Feb 10, 2010 12:01 am by LynxVice ![]() |
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Fastfile Call of Duty: World at War : CoDWW MP Mapping Thank you for the quick reply. Yes i checked, its calling the bsp and gsc, i even added few random .gsc files just to make sure it was working and this confirmed it was. I also added a few thing to the actual map such as increasing the lightgrid siz... [more] |
6 | 1071 | Oct 15, 2009 04:43 pm by LynxVice ![]() |
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Fastfile Call of Duty: World at War : CoDWW MP Mapping Hi, I'm having a problem with my fastfile, i have the map compiled, nothing wrong with the compile log and the bsp is around 24mb. When i build the fastfile it's over in aprox. 3 seconds and the map fastile is 5kb, the localized fastfile is 1kb. no ... [more] |
6 | 1071 | Oct 15, 2009 04:27 pm by LynxVice ![]() |
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VirtualAlloc returned NULL Call of Duty: World at War : CoDWW MP Mapping Sorry for the quick post but though i would just let you know a few things i have tried. Reinstalling the tools 'Run as admin' Checked my ram, page and swap files, they all appear ok Delete registry for both radiant and treyarch Incase your wonde... [more] |
3 | 2427 | Jan 25, 2009 05:26 pm by LynxVice ![]() |
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VirtualAlloc returned NULL Call of Duty: World at War : CoDWW MP Mapping Hi, when trying to build my fastfile imnow getting, Code:Expression: (g_streamOutMemory) ("VirtualAlloc returned NULL; may be out of memory") = VirtualAlloc returned NULL; may be out of memory Module: C:\Program Files (x86)\Activision\Call o... [more] |
3 | 2427 | Jan 25, 2009 04:12 pm by LynxVice ![]() |
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Patch disappears when copying. Call of Duty: World at War : CoDWW MP Mapping Sorry to waste you time, i talked to rasta and he helped me sort it, turns out i needed to delete the registry values for codwaw. That seems to have fixed it for now.... [more] |
2 | 836 | Jan 9, 2009 01:00 pm by LynxVice ![]() |
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Patch disappears when copying. Call of Duty: World at War : CoDWW MP Mapping Hi. When i try to copy a patch mesh it seems to disappear, i hit space, very briefly see it copy then it shoots away and dissapears. Any help is much appreciated. Thank you.... [more] |
2 | 836 | Jan 9, 2009 12:51 pm by LynxVice ![]() |
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Moving boat Call of Duty 2 : CoD2 Scripting Forgot you can also use movetoif you want to specify an exact location rather than x amount of units. moveto (< vector >, < time >, < accel >, < decel >) Code:boat moveto (( X, Y, Z ), ); All you need to do is specify the coordinates and the tim... [more] |
6 | 2670 | Dec 30, 2008 11:29 am by LynxVice ![]() |
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Moving boat Call of Duty 2 : CoD2 Scripting Your script_brushmodel and origin brush needs the same targetname. Then you need to get your entity so you can use it in the script with: Code:invasion = getentarray ( "boat ", "targetnameā); You also need to get your trigger: Code:trig = getent ("... [more] |
6 | 2670 | Dec 30, 2008 11:21 am by LynxVice ![]() |
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CD Key's General Gaming Topics : General Gaming Hi, im trying to find a good website that sells game cd keys. I have the software, basically i borrowed a game from a friend, liked it, now we want to play online but instead of buying the software again (its already installed) all i need is the cd key. ... [more] |
4 | 1191 | Dec 29, 2008 09:21 pm by LynxVice ![]() |
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