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Topic | Replies | Views | Last Post | |
Making multiple triggers, cause one trigger? Valve's Source : HL2 Mapping Thanks. But just one problem, doesn't that make it so I could just toggle one light off and on alot of times without having to turn the rest on?... [more] |
3 | 2328 | Feb 8, 2010 01:25 am by explorer7 |
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Making multiple triggers, cause one trigger? Valve's Source : HL2 Mapping Hey I need help. I have never been able to make multiple outputs, eventually lead into one input. For example, I want to make it so that when all of the lights in the level are on at the same time (they can be toggled off and on), it unlocks a door. How w... [more] |
3 | 2328 | Feb 7, 2010 09:10 pm by explorer7 |
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Model lights are overriding! Valve's Source : HL2 Mapping I put some light_spots into my level and I wanted to make the level look realistic so I decided to put some lamp props above the light_spots. But when I run my map the light from the model lamp overrides the light_spot so the light spot doesn't even work.... [more] |
2 | 2435 | Jul 4, 2009 09:04 pm by explorer7 |
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NPCs find you Valve's Source : HL2 Mapping How do you make zombie NPC automatically find you? I made a map where you are in the building and the zombies spawn in the back with an NPC_Maker. The npc make doesn't have an option to make the zombies plan of attack. And even though the zombies were tri... [more] |
1 | 2188 | Jun 28, 2009 10:48 pm by explorer7 |
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Box invisible from outside Valve's Source : HL2 Mapping I want to make a box out of brushes that holds a crowbar inside it. But I want to make it so the box is invisible from the outside so it looks like nothing is there. The point is for the player to have to find the box and open it up to find the crowbar. ... [more] |
4 | 2492 | Jun 25, 2009 08:15 am by explorer7 |
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Entity activated trigger Valve's Source : HL2 Mapping I wanted to make some sort of key that unlocks a door when it is brought to it. So I was thinking I could make a trigger brush near the door knob and make it so it is only activated when an entity like a prop_physics enters it. How can I do this? Thanks.... [more] |
1 | 2120 | Apr 21, 2009 09:44 pm by explorer7 |
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1 button, on and off light Valve's Source : HL2 Mapping Great it worked. Thanks!... [more] |
3 | 2479 | Apr 16, 2009 10:24 pm by explorer7 |
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1 button, on and off light Valve's Source : HL2 Mapping Hey guys. I have 1 button and one light. I want to make it so when the button is pressed the light goes on, and when the button is pressed AGAIN the light goes off. I originally made 2 outputs, 1 for ON and one for OFF, but that confuses Hammer editor and... [more] |
3 | 2479 | Apr 16, 2009 09:30 pm by explorer7 |
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3 outputs into one Valve's Source : HL2 Mapping Thanks I got it to work!... [more] |
7 | 2763 | Apr 16, 2009 09:28 pm by explorer7 |
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3 outputs into one Valve's Source : HL2 Mapping Oh ok. And what do you mean by adding a delay of 0.01 seconds to the first one?... [more] |
7 | 2763 | Apr 15, 2009 08:24 pm by explorer7 |
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3 outputs into one Valve's Source : HL2 Mapping Thanks, I sort of get what you are saying. But if you make each logic_relay trigger the next, then you will only have to press one button to trigger them all, right? Im confused.... [more] |
7 | 2763 | Apr 15, 2009 07:43 pm by explorer7 |
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3 outputs into one Valve's Source : HL2 Mapping Hey guys. I have a dilemma. There are 3 buttons, and I want to make it so that when all 3 of them are pressed, one output value is fired. Is there an entity that can put 3 values into one? Thanks.... [more] |
7 | 2763 | Apr 13, 2009 03:03 am by explorer7 |
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Light problems Valve's Source : HL2 Mapping Well I figured out what the problem was! For some reason when I put a light prop in my map, like a lamp for the light to come out of, the actual light entity doesn't work! Strange! But thanks for the answers.... [more] |
4 | 2174 | Jan 27, 2009 08:18 pm by explorer7 |
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Light problems Valve's Source : HL2 Mapping Whats up guys. I have a problem. I made a room and put some crates in it, then put one light on the ceiling to illuminate the whole room. But when I run the game, the only thing that is illuminated are the crates and everything else (the walls, floor and ... [more] |
4 | 2174 | Jan 22, 2009 01:44 am by explorer7 |
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NPC spawn problems Valve's Source : HL2 Mapping Cool thanks. Oh yeah, say I want the player to not get attacked by those certain combine, which spawn right in the place where a player walk later on; it will look stupid if the player walks past some frozen combine. Is there any way to change this?... [more] |
6 | 2944 | Jan 13, 2009 10:21 pm by explorer7 |
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NPC spawn problems Valve's Source : HL2 Mapping Oh I did chose the simplest combine possible, he is still invisible. So those info nodes sort of guide the combine towards you?... [more] |
6 | 2944 | Jan 13, 2009 09:29 pm by explorer7 |
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NPC spawn problems Valve's Source : HL2 Mapping I placed an NPC combine soldier to spawn asleep in my map. When I walk over a tripwire I set him to wake up and attack the player. I have 2 problems: 1. The NPC is invisible and you can only see his gun (he also doesn't move, even after he is supposed ... [more] |
6 | 2944 | Jan 13, 2009 09:19 pm by explorer7 |
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Making an entity that does nothing Valve's Source : HL2 Mapping Thanks man!... [more] |
3 | 2018 | Jan 11, 2009 10:13 pm by explorer7 |
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Making an entity that does nothing Valve's Source : HL2 Mapping Hey guys. Im trying to make a laser that shines from one side of the wall to the other but to make the laser you must have a starting entity and an ending entity with a name. The walls aren't entities, so is there a way I can make them an entity that does... [more] |
3 | 2018 | Jan 11, 2009 09:40 pm by explorer7 |
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Imporint CSS textures into Half Life SDK Valve's Source : HL2 Mapping So if Im correct, can you go to options in Hammer, and click on build programs, then click on Add WAD?... [more] |
4 | 1436 | Nov 15, 2008 07:52 pm by explorer7 |
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Imporint CSS textures into Half Life SDK Valve's Source : HL2 Mapping Yo, Im making a map on Hammer using Half Life 2 as the game, but I want some stuff some CSS. Is it possible to import CSS, or any Source game props or textures into another game's Hammer? Thanks!... [more] |
4 | 1436 | Nov 15, 2008 08:39 am by explorer7 |
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Making an unlockable door Valve's Source : HL2 Mapping Well what about that part in HL2 EP1 when you have to get out of the parking garage and the gate is missing the handle to open it so you have to find it and bring it to the gate and then it opens? Are the half life games made on hammer? Is L4D made on ... [more] |
4 | 2475 | Nov 13, 2008 10:35 pm by explorer7 |
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Making an unlockable door Valve's Source : HL2 Mapping I have yet another question! I want to make a door that is locked when the level first starts, then you have to find a key (for instance), and bring it to the door to unlock it. Is this possible in Hammer without any use of programming skills?... [more] |
4 | 2475 | Nov 12, 2008 10:39 pm by explorer7 |
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How to make completely white rooms? Valve's Source : HL2 Mapping Does anybody know how to make a completely white room uneffected by light, and you can't see the corners or edges? I saw one on Gmod and was inspired to do the same. Also, can I make a pitch black room unnefected by light? Thanks.... [more] |
2 | 1471 | Nov 12, 2008 07:39 pm by explorer7 |
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In game dialogue/ words on screen Valve's Source : HL2 Mapping Flip, I don't know anything about programming! I will have to find a programmer to help me on my new mod.... [more] |
4 | 1362 | Nov 12, 2008 07:37 pm by explorer7 |
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