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Latest Posts by dauthiatull
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can someone show me the way to move a light
Call of Duty 4 : CoD4 Scripting
Im trying to get a light to move with a moving brushmodel no mater what I do the light source stays put even though the brushmodel still seems to be lit but you can see by the light on your wepon you have left the lighted area can someone show me th p... [more]
1 739 Apr 20, 2008 02:24 am
by dauthiatull
how to move platform with ai's atached
Call of Duty 4 : CoD4 Scripting
forget it I figured it out... [more]
5 728 Apr 18, 2008 04:50 am
by dauthiatull
how to move platform with ai's atached
Call of Duty 4 : CoD4 Scripting
k no luck figuring this out could I get some help here... [more]
5 728 Apr 18, 2008 04:04 am
by dauthiatull
how to move platform with ai's atached
Call of Duty 4 : CoD4 Scripting
cool now I just have fo figure out how to do that LOL ... [more]
5 728 Apr 18, 2008 03:16 am
by dauthiatull
how to move platform with ai's atached
Call of Duty 4 : CoD4 Scripting
I have a platform that moves left to right that carrys the player ok but the ai's standing on it stay still and dont move with it how do I do this can I turn the platform into a vehicle and script it that way? ... [more]
5 728 Apr 18, 2008 03:10 am
by dauthiatull
help with stairs
Call of Duty 4 : CoD4 MP Mapping
nevermind I found the problem the stairs_up script was removed just use pathnodes ... [more]
2 748 Apr 15, 2008 04:32 pm
by dauthiatull
help with stairs
Call of Duty 4 : CoD4 MP Mapping
I made some stairs and added a negotion_begin at the bottom with KV of "animscript" "stairs_up" at the bottom and a negotion_end at the top then linked them it compiles ok but when I run the map it stopd loading with the error Error: bad syntax: (f... [more]
2 748 Apr 14, 2008 05:30 pm
by dauthiatull
help with stairs
Quake 4 : Q4 Mapping
I made some stairs and added a negotion_begin at the bottom with KV of "animscript" "stairs_up" at the bottom and a negotion_end at the top then linked them it compiles ok but when I run the map it stopd loading with the error Error: bad syntax: (f... [more]
1 2308 Apr 14, 2008 05:28 pm
by dauthiatull
missingasset.csv
Call of Duty 4 : CoD4 MP Mapping
solved had to update the game to 1.4 ... [more]
4 950 Apr 13, 2008 09:50 pm
by dauthiatull
missingasset.csv
Call of Duty 4 : CoD4 MP Mapping
it doesnt create a missingasset.csv file anywhere it does however create 3csv files with the name of the map when I make the fast file one in zone_source one in zone_source\english\assetlist one in zone_source\english\assetinfo... [more]
4 950 Apr 13, 2008 06:46 pm
by dauthiatull
infinity ward forums offline
Call of Duty 4 : CoD4 MP Mapping
ya the guy doing the upgrade quit thats a problem ... [more]
11 1109 Apr 13, 2008 05:37 pm
by dauthiatull
infinity ward forums offline
Call of Duty 4 : CoD4 MP Mapping
rofl... [more]
11 1109 Apr 13, 2008 05:29 pm
by dauthiatull
infinity ward forums offline
Call of Duty 4 : CoD4 MP Mapping
tried to find a contact but there is no link on the main page seems the only way to contact them is through the forum and since thats offline... [more]
11 1109 Apr 13, 2008 05:15 pm
by dauthiatull
missingasset.csv
Call of Duty 4 : CoD4 MP Mapping
ok I have tried every sugestion I have found to fix the problem on a fresh install (including a fresh install of xp) It still wont make the missingasset file I says it cant find it then some error about RICHTEXTBOX which I have found out seems to be ... [more]
4 950 Apr 13, 2008 05:12 pm
by dauthiatull
infinity ward forums offline
Call of Duty 4 : CoD4 MP Mapping
havent been able to get in for nearly 5 days says something about the server being busy... [more]
11 1109 Apr 13, 2008 05:06 pm
by dauthiatull
infinity ward forums offline
Call of Duty 4 : CoD4 MP Mapping
the forums linked on the wiki page have been offline for almost a week anyone know whats happining or if there is a mirror ... [more]
11 1109 Apr 13, 2008 04:52 pm
by dauthiatull
compile ends before doing paths
Call of Duty 4 : CoD4 MP Mapping
installed xp 32 works now although the tool still fails to create missingasset.csv still have to manually create it and it always remains empty oh well at least paths are working ... [more]
8 910 Apr 13, 2008 02:04 am
by dauthiatull
compile ends before doing paths
Call of Duty 4 : CoD4 MP Mapping
nope doesnt work tried with origional bat file putting pause just before it connects paths it always ends with Calculating ground lighting for static models... Finished in 0 seconds. Using 611 grid points from grid logfile 'C:\Program Files (x8... [more]
8 910 Apr 12, 2008 06:34 pm
by dauthiatull
compile ends before doing paths
Call of Duty 4 : CoD4 MP Mapping
ok something is wrong I copyed what you posted in a new bat cod opens then closes after a few moments then the dos window closes doesnt even do light I renamed island to killzone the name of my map and the test log is empty damn Im starting to t... [more]
8 910 Apr 12, 2008 08:34 am
by dauthiatull
compile ends before doing paths
Call of Duty 4 : CoD4 MP Mapping
sp map yes xp pro 64 bit and its been a while since I made bat files what did you have in mind ... [more]
8 910 Apr 12, 2008 07:38 am
by dauthiatull
compile ends before doing paths
Call of Duty 4 : CoD4 MP Mapping
when I compile it ends without doing the paths cant figure out what the errors are some help please here is what I getCode:A subdirectory or file C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\raw\maps\ already exists. . . #####... [more]
8 910 Apr 12, 2008 07:31 am
by dauthiatull
no bullet damage
Call of Duty 4 : CoD4 MP Mapping
my wall will not show bullet holes the prefab table I added will just not the walls whats wrong fyi I get no errors compiling... [more]
2 785 Apr 11, 2008 01:51 am
by dauthiatull
objective wont update
Call of Duty 4 : CoD4 Scripting
already fixed that same problem ... [more]
3 749 Apr 9, 2008 02:23 am
by dauthiatull
objective wont update
Call of Duty 4 : CoD4 Scripting
first objective updates fine and compass points to next but when I kill the enemy it won update the next objective I get no errors here is my file whats wrong Code:main() { maps\_load::main(); obj1(); } obj1() { wait(4); iprintl... [more]
3 749 Apr 9, 2008 01:44 am
by dauthiatull
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