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Latest Posts by MarekFr
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How to unload blackhawk
Call of Duty 4 : CoD4 Scripting
Hi. I'm creating SP mission on Backlot map. I have there a blackhawk helicopter and i want to unload them like in SP Backlot. I look to script of this map but I'm don't find this script. Sorry for my bad english edited on May. 11, 2009 01:16 pm by Ma... [more]
1 657 May 11, 2009 05:08 pm
by MarekFr
Unload SeaKnight(ch46e)
Call of Duty 4 : CoD4 Scripting
No ideas? Please help.... [more]
2 737 Mar 9, 2009 06:55 pm
by MarekFr
Unload SeaKnight(ch46e)
Call of Duty 4 : CoD4 Scripting
Hi. I have SP map with SeaKnight(ch46e) chopper wit 6 enemy AI and I want to unload this chopper. I need to open back doors and enemy AI jump from there down. edited on Mar. 7, 2009 03:38 am by MarekFr... [more]
2 737 Mar 7, 2009 08:36 am
by MarekFr
Error with blackhawk
Call of Duty 4 : CoD4 Scripting
Thanks, it works good, but when i shoot to helicopter, it blow-up but helicopter rotate on the air instead of falling to ground adn game show this error: Console(only errors): Code: ******* script runtime error ******* undefined is not a field objec... [more]
7 1862 Mar 5, 2009 01:36 pm
by MarekFr
Error with blackhawk
Call of Duty 4 : CoD4 Scripting
There is a screenshot: ... [more]
7 1862 Mar 5, 2009 12:47 pm
by MarekFr
Error with blackhawk
Call of Duty 4 : CoD4 Scripting
Thanks, techno2sl, but now I don´t see my M4A1 Sopmod. I see only Red dot sight, grenade in M203 and lasersight but don't a M4A1 and M203 model. When i building the fast file, I have a error "Couldn't find material ´mtl_weapon_m4_m16´. ... [more]
7 1862 Mar 5, 2009 11:00 am
by MarekFr
Error with blackhawk
Call of Duty 4 : CoD4 Scripting
Hi. I creating small SP map and i have a error when game connecting paths. There is my *.gsc : Code:#include maps\_utility; #include common_scripts\utility; #include maps\_anim; main() { maps\_blackhawk::main( "vehicle_blackhawk" ); maps\_l... [more]
7 1862 Mar 4, 2009 08:14 am
by MarekFr
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