
Members Online»
0 Active | 10 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 264 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1777 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1099 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 899 Voting menu on maps
CoD+UO General by
Posts: 0 / 792 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Compiling errors Call of Duty 4 : CoD4 MP Mapping nvm im too lazy for my own best ;S edited on Apr. 16, 2009 01:11 pm by JNuS... [more] |
2 | 722 | Apr 16, 2009 05:11 pm by JNuS ![]() |
![]() |
Compiling errors Call of Duty 4 : CoD4 MP Mapping first, when i compile reflections i get a script runtime error which i fix with this tutorial then when its time to build my fast file i get not a error but a warning: could not find 'maps/mp_mymap.csv' not sure if this is something serious but i want ... [more] |
2 | 722 | Apr 16, 2009 01:43 pm by JNuS ![]() |
![]() |
Skip round start time Call of Duty 4 : CoD4 MP Mapping JerryAtricks writes...Quote:Put this in the Use Custom Command Line Options: +set scr_game_playerwaittime 0 thx this worked :D Drapan writes...Quote:If you're testing the map on your own computer with cheats enabled you might want to try "timescale... [more] |
5 | 1895 | Nov 7, 2008 07:44 am by JNuS ![]() |
![]() |
Skip round start time Call of Duty 4 : CoD4 MP Mapping im sure this is a real noob question but i need answers :P its really ennoying to have to wait for 20 secs or so when i have loaded my map an d THEN it has to wait for enemies and start map for even more time... i think ive seen the answer somewhere befo... [more] |
5 | 1895 | Nov 6, 2008 06:47 pm by JNuS ![]() |
![]() |
COD4 Map Survey Call of Duty 4 : CoD4 MP Mapping please guys answer to this it only takes a minute and its really important to this project im doing :)... [more] |
10 | 1713 | Nov 3, 2008 11:19 pm by JNuS ![]() |
![]() |
COD4 Map Survey Call of Duty 4 : CoD4 MP Mapping Hi everybody! I'm shortening down the text from my former survey so it will be easier to read and take less time to answer, just put and x in the box in front of the answer that is most right for you (it is ok to put x in more than one box): *What kin... [more] |
10 | 1713 | Oct 30, 2008 05:44 pm by JNuS ![]() |
![]() |
School project - building a map in COD4 Call of Duty 4 : CoD4 MP Mapping tourist.Tam writes...Quote:*What kind of maps do you like? 1. Maps that have a very good gameflow (ie where you can't be stuck in a corner), that give the player a chance to flank and hide for a while, but make camping spots obvious; 2. Maps that do... [more] |
12 | 2387 | Oct 19, 2008 01:20 pm by JNuS ![]() |
![]() |
School project - building a map in COD4 Call of Duty 4 : CoD4 MP Mapping Sevenz writes...Quote:i think these could be interesting for you: http://www.modsonline.com/Downloads-full-3768.html http://www.modsonline.com/Downloads-full-3318.html http://www.modsonline.com/Downloads-full-3259.html http://www.modsonline.com/Downlo... [more] |
12 | 2387 | Oct 17, 2008 02:37 pm by JNuS ![]() |
![]() |
School project - building a map in COD4 Call of Duty 4 : CoD4 MP Mapping KilLjoY writes...Quote:well i'm not a CoD 4 player or mapper, but for previous titles in the serie i've always liked the medium to large sized maps... the more players in the more fun for gametypes, i prefer the ones with some nice teamplay SD, CTF HQ, .... [more] |
12 | 2387 | Oct 16, 2008 09:38 pm by JNuS ![]() |
![]() |
School project - building a map in COD4 Call of Duty 4 : CoD4 MP Mapping playername writes...Quote:*What kind of maps do you like? - Large maps, small maps, fast paced maps etc. It would be good if you gave some examples amongst the stock-maps and which one/ones are your favorite/favorites. I like bigger maps, but I am more... [more] |
12 | 2387 | Oct 16, 2008 05:31 pm by JNuS ![]() |
![]() |
School project - building a map in COD4 Call of Duty 4 : CoD4 MP Mapping techno2sl writes...Quote:It's all about playing the game... getting a feel for how it works and looking at how the game play is affected by map size, map layout and even the weapons available. I always prefer large maps that are detailed compared to sm... [more] |
12 | 2387 | Oct 16, 2008 05:19 pm by JNuS ![]() |
![]() |
School project - building a map in COD4 Call of Duty 4 : CoD4 MP Mapping Please help me with this, its a part om my project to collocate answers so a good thing would be if I get more of them :P Greetings, Johannes PS. This is not the only forum im posting this in so there is no need to give me the advice of turning som... [more] |
12 | 2387 | Oct 16, 2008 04:36 pm by JNuS ![]() |
![]() |
School project - building a map in COD4 Call of Duty 4 : CoD4 MP Mapping Hi everybody! I'm at my last year in school and in Sweden we have a thing called "Projektarbete" (project work). I decided to try to construct a Call of Duty 4 map and learn how the tools work and so on. In this project work I also have a part with resea... [more] |
12 | 2387 | Oct 14, 2008 08:51 am by JNuS ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware