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Latest Posts by MastaKwaa
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Nazi Zombie video
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Also, let me know what you think as far as the DESIGN. Thanks!... [more]
2 1018 Mar 14, 2009 03:26 am
by MastaKwaa
Nazi Zombie video
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Here is the map I designed: http://www.youtube.com/watch?v=G0_-Oe6yhco If anyone wants to add some vavoom artistically, that would be cool. Also, if anyone wants the files to play, let me know. I'd dress it up and make it look better than the drab app... [more]
2 1018 Mar 14, 2009 03:25 am
by MastaKwaa
Infinite Water?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
That's much better than aspirin. Thanks Colmac! ... [more]
3 1047 Mar 8, 2009 07:11 pm
by MastaKwaa
Infinite Water?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I have a long sniper map along a river, and for some reason, the water of the river is rendering off into infinity. I do not want it to do that! The edge of my level is about 10000 units from the origin in two different directions, but the water continu... [more]
3 1047 Mar 8, 2009 05:46 pm
by MastaKwaa
Surface of water is very white...
Call of Duty: World at War : CoDWW MP Mapping
Also, if you have your water terrain collide with any other terrain patches, the other terrain below the water will become invisible and you'll be able to see the skybox below, so you make sure you match up your vertices around the edges of the water.... [more]
16 1997 Dec 3, 2008 07:13 am
by MastaKwaa
Kill the player?
Call of Duty: World at War : CoDWW MP Mapping
Stuie writes...Quote:Didn't work for me. Yeah, it didn't work for me either, initially. I tried like every variation I could, but still was living through the fall. I checked "NO_PROTECTION" and it still didn't work (although I still have it checked ... [more]
5 1880 Dec 3, 2008 07:10 am
by MastaKwaa
Surface of water is very white...
Call of Duty: World at War : CoDWW MP Mapping
I appreciate you guys posting more in depth tuts on here. I know when I started mapping 95% of all of the tutorials seemed to have tiny holes, where a little tedious detail was missing that experienced mappers would simply do out of habit, but for a new ... [more]
16 1997 Dec 3, 2008 03:29 am
by MastaKwaa
Zombie Map Issues with Launcher also.
Call of Duty: World at War : CoDWW MP Mapping
Hmm... I don't know what else could be causing that problem. Are you creating a map using launcher and then following Hercule's tut on here for zombie mode? My experience with those types of errors has been when I've mistyped an entity value. I would... [more]
31 1827 Dec 3, 2008 03:19 am
by MastaKwaa
Kill the player?
Call of Duty: World at War : CoDWW MP Mapping
I've searched around for an answer, but the answers I found don't quite work... I'm trying to kill the player if they go into a forbidden zone where they drop down a few feet but don't die. I originally tried the "kill" texture, but that didn't work. ... [more]
5 1880 Nov 30, 2008 01:00 am
by MastaKwaa
Zombie Map Issues with Launcher also.
Call of Duty: World at War : CoDWW MP Mapping
Have you looked in your [root]/maps folder to see if that file is actually in there? If it is, then one of your .gsc files has the wrong name OR one of the lines in the files referencing another file has the wrong name. I think the reason why a lot of... [more]
31 1827 Nov 30, 2008 12:26 am
by MastaKwaa
[Request] A Simple map.
Call of Duty: World at War : CoDWW MP Mapping
I don't know how to do custom textures, but the mod tools come with a simple map, barebones, I believe it is called. Also, if you simply "create a map" using the launcher, it will make a simple map for you, which I believe is the barebones map. Watching... [more]
2 1465 Nov 29, 2008 11:45 pm
by MastaKwaa
Maps that didn't make the cut/Possible future DLC
Call of Duty: World at War : CoDWW MP Mapping
Someone could easily make the mp_carrier map as a beginner project *hint hint*... [more]
10 2952 Nov 29, 2008 03:10 am
by MastaKwaa
Single Player Map Spawning me as spectator!
Call of Duty: World at War : CoDWW MP Mapping
Did you save it as a new file? If so, then that's your problem. When you save a map file in radiant as a different name, it does not make all of the .gsc and .csv files that go along... and since there is no .gsc to tell it what weapon loadout to start ... [more]
6 2159 Nov 29, 2008 03:07 am
by MastaKwaa
SKYBOX ; tut
Call of Duty: World at War : CoDWW MP Mapping
techno2sl writes...Quote:You should not need to do it twice. If you have nothing selected (by default worldspawn is selected) and you press N you can scroll down to worldspawn and select it, then enter key/value and it should work, that's how I always do ... [more]
21 1797 Nov 29, 2008 02:55 am
by MastaKwaa
Zombies Standing Still and Dying?
Call of Duty: World at War : CoDWW MP Mapping
Okay, got them to chase me finally. I must be doing something wrong with the placement of the traverse prefabs... I'm placing them over an unusual object. And the reason why zombies would stop sometimes was dependent on whether I went behind a tiny brus... [more]
5 1065 Nov 28, 2008 05:37 am
by MastaKwaa
SKYBOX ; tut
Call of Duty: World at War : CoDWW MP Mapping
{UST}Hogan writes...Quote:there is no skytexture for xmodel skybox_zombie Hogan, the first post I made in this thread explains how to get passed that. Basically, with nothing selected hit "N" and type in the key/value, key: skyboxmodel value: skybox_... [more]
21 1797 Nov 28, 2008 04:43 am
by MastaKwaa
Zombies Standing Still and Dying?
Call of Duty: World at War : CoDWW MP Mapping
I had the prefabs facing the right way, but I decided to delete them and try it, which only partially works. If I run up to a certain radius of the zombie, they'll become hot on my trail, but if I stay further away from them, they stop and start shaking ... [more]
5 1065 Nov 28, 2008 04:31 am
by MastaKwaa
Zombies Standing Still and Dying?
Call of Duty: World at War : CoDWW MP Mapping
I followed both the Treyarch wiki and Hercules tuts and got my zombie map working, sort of... the problem is that the zombies just spawn and then fall over dead after like 2 seconds. I can kill them and get points, but they do not move, or attack me when... [more]
5 1065 Nov 28, 2008 02:02 am
by MastaKwaa
[Tutorial] Zombies Game Mode - EASY -
Call of Duty: World at War : CoDWW MP Mapping
Playable area... how exactely do you do that. Do you simply put a trigger>>multiple on your map inside the area (no resizing) and the engine just knows where the player can reach from there? And how do you only have ONE and split it up???... [more]
104 3950 Nov 27, 2008 06:23 am
by MastaKwaa
Spawn = screwed up
Call of Duty: World at War : CoDWW MP Mapping
ThisGuy writes...Quote:Starkk, can you post what you did so others can learn. Might help some headaches along the way. If you make a copy of your map as I did... created a nazi_zombie_map in launcher and then from Radiant made a copy of the map with a... [more]
11 1753 Nov 27, 2008 03:11 am
by MastaKwaa
SKYBOX ; tut
Call of Duty: World at War : CoDWW MP Mapping
Yeah, it appears that way from the tuts. The diff between COD4 and COD:WW is that the maps seem to come with a default sky model in the background that you can edit in the N-entity window... you can run a test map with this alone, you don't even need a s... [more]
21 1797 Nov 27, 2008 01:24 am
by MastaKwaa
Assertion Failure......How could i run my radiant again
Call of Duty: World at War : CoDWW MP Mapping
I don't know about the error you're getting, but you might have something unchecked in the F filter box and Radiant is hiding it. How often do you get the error?... [more]
10 2123 Nov 27, 2008 12:55 am
by MastaKwaa
SKYBOX ; tut
Call of Duty: World at War : CoDWW MP Mapping
Also, for the zombie skybox: Radiant doesn't show me the skybox_zombie texture when I select Textures>>Usage>>Sky nor can I find it through "all", but it IS in the xmodel folder, so simply follow this tutorial, but once you apply a sky texture (use "sk... [more]
21 1797 Nov 27, 2008 12:51 am
by MastaKwaa
No Sound?
Call of Duty: World at War : CoDWW MP Mapping
I created and ran a test map just the way the game makes it... 1234 squares and pink cubes all over... and when I compile and ran it, there was no sound! Guns are silent, movements silent, etc. The only noise I could make is the fading "feedback" sound ... [more]
2 1615 Nov 23, 2008 04:40 am
by MastaKwaa
Zombie Map - Help please
Call of Duty: World at War : CoDWW MP Mapping
I don't know if this will help or not, simply because I might be wrong, but it could be that you have too many "initial_spawn_points" script_structs... the wiki says to put in 4 for 4-player co-op. BUT there is also an "info_player_start", which might ma... [more]
59 4285 Nov 23, 2008 03:50 am
by MastaKwaa
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