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Topic | Replies | Views | Last Post | |
Nazi Zombie video Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Also, let me know what you think as far as the DESIGN. Thanks!... [more] |
2 | 1018 | Mar 14, 2009 03:26 am by MastaKwaa |
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Nazi Zombie video Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Here is the map I designed: http://www.youtube.com/watch?v=G0_-Oe6yhco If anyone wants to add some vavoom artistically, that would be cool. Also, if anyone wants the files to play, let me know. I'd dress it up and make it look better than the drab app... [more] |
2 | 1018 | Mar 14, 2009 03:25 am by MastaKwaa |
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Infinite Water? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping That's much better than aspirin. Thanks Colmac! ... [more] |
3 | 1047 | Mar 8, 2009 07:11 pm by MastaKwaa |
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Infinite Water? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I have a long sniper map along a river, and for some reason, the water of the river is rendering off into infinity. I do not want it to do that! The edge of my level is about 10000 units from the origin in two different directions, but the water continu... [more] |
3 | 1047 | Mar 8, 2009 05:46 pm by MastaKwaa |
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Surface of water is very white... Call of Duty: World at War : CoDWW MP Mapping Also, if you have your water terrain collide with any other terrain patches, the other terrain below the water will become invisible and you'll be able to see the skybox below, so you make sure you match up your vertices around the edges of the water.... [more] |
16 | 1997 | Dec 3, 2008 07:13 am by MastaKwaa |
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Kill the player? Call of Duty: World at War : CoDWW MP Mapping Stuie writes...Quote:Didn't work for me. Yeah, it didn't work for me either, initially. I tried like every variation I could, but still was living through the fall. I checked "NO_PROTECTION" and it still didn't work (although I still have it checked ... [more] |
5 | 1880 | Dec 3, 2008 07:10 am by MastaKwaa |
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Surface of water is very white... Call of Duty: World at War : CoDWW MP Mapping I appreciate you guys posting more in depth tuts on here. I know when I started mapping 95% of all of the tutorials seemed to have tiny holes, where a little tedious detail was missing that experienced mappers would simply do out of habit, but for a new ... [more] |
16 | 1997 | Dec 3, 2008 03:29 am by MastaKwaa |
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Zombie Map Issues with Launcher also. Call of Duty: World at War : CoDWW MP Mapping Hmm... I don't know what else could be causing that problem. Are you creating a map using launcher and then following Hercule's tut on here for zombie mode? My experience with those types of errors has been when I've mistyped an entity value. I would... [more] |
31 | 1827 | Dec 3, 2008 03:19 am by MastaKwaa |
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Kill the player? Call of Duty: World at War : CoDWW MP Mapping I've searched around for an answer, but the answers I found don't quite work... I'm trying to kill the player if they go into a forbidden zone where they drop down a few feet but don't die. I originally tried the "kill" texture, but that didn't work. ... [more] |
5 | 1880 | Nov 30, 2008 01:00 am by MastaKwaa |
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Zombie Map Issues with Launcher also. Call of Duty: World at War : CoDWW MP Mapping Have you looked in your [root]/maps folder to see if that file is actually in there? If it is, then one of your .gsc files has the wrong name OR one of the lines in the files referencing another file has the wrong name. I think the reason why a lot of... [more] |
31 | 1827 | Nov 30, 2008 12:26 am by MastaKwaa |
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[Request] A Simple map. Call of Duty: World at War : CoDWW MP Mapping I don't know how to do custom textures, but the mod tools come with a simple map, barebones, I believe it is called. Also, if you simply "create a map" using the launcher, it will make a simple map for you, which I believe is the barebones map. Watching... [more] |
2 | 1465 | Nov 29, 2008 11:45 pm by MastaKwaa |
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Maps that didn't make the cut/Possible future DLC Call of Duty: World at War : CoDWW MP Mapping Someone could easily make the mp_carrier map as a beginner project *hint hint*... [more] |
10 | 2952 | Nov 29, 2008 03:10 am by MastaKwaa |
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Single Player Map Spawning me as spectator! Call of Duty: World at War : CoDWW MP Mapping Did you save it as a new file? If so, then that's your problem. When you save a map file in radiant as a different name, it does not make all of the .gsc and .csv files that go along... and since there is no .gsc to tell it what weapon loadout to start ... [more] |
6 | 2159 | Nov 29, 2008 03:07 am by MastaKwaa |
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SKYBOX ; tut Call of Duty: World at War : CoDWW MP Mapping techno2sl writes...Quote:You should not need to do it twice. If you have nothing selected (by default worldspawn is selected) and you press N you can scroll down to worldspawn and select it, then enter key/value and it should work, that's how I always do ... [more] |
21 | 1797 | Nov 29, 2008 02:55 am by MastaKwaa |
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Zombies Standing Still and Dying? Call of Duty: World at War : CoDWW MP Mapping Okay, got them to chase me finally. I must be doing something wrong with the placement of the traverse prefabs... I'm placing them over an unusual object. And the reason why zombies would stop sometimes was dependent on whether I went behind a tiny brus... [more] |
5 | 1065 | Nov 28, 2008 05:37 am by MastaKwaa |
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SKYBOX ; tut Call of Duty: World at War : CoDWW MP Mapping {UST}Hogan writes...Quote:there is no skytexture for xmodel skybox_zombie Hogan, the first post I made in this thread explains how to get passed that. Basically, with nothing selected hit "N" and type in the key/value, key: skyboxmodel value: skybox_... [more] |
21 | 1797 | Nov 28, 2008 04:43 am by MastaKwaa |
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Zombies Standing Still and Dying? Call of Duty: World at War : CoDWW MP Mapping I had the prefabs facing the right way, but I decided to delete them and try it, which only partially works. If I run up to a certain radius of the zombie, they'll become hot on my trail, but if I stay further away from them, they stop and start shaking ... [more] |
5 | 1065 | Nov 28, 2008 04:31 am by MastaKwaa |
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Zombies Standing Still and Dying? Call of Duty: World at War : CoDWW MP Mapping I followed both the Treyarch wiki and Hercules tuts and got my zombie map working, sort of... the problem is that the zombies just spawn and then fall over dead after like 2 seconds. I can kill them and get points, but they do not move, or attack me when... [more] |
5 | 1065 | Nov 28, 2008 02:02 am by MastaKwaa |
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[Tutorial] Zombies Game Mode - EASY - Call of Duty: World at War : CoDWW MP Mapping Playable area... how exactely do you do that. Do you simply put a trigger>>multiple on your map inside the area (no resizing) and the engine just knows where the player can reach from there? And how do you only have ONE and split it up???... [more] |
104 | 3950 | Nov 27, 2008 06:23 am by MastaKwaa |
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Spawn = screwed up Call of Duty: World at War : CoDWW MP Mapping ThisGuy writes...Quote:Starkk, can you post what you did so others can learn. Might help some headaches along the way. If you make a copy of your map as I did... created a nazi_zombie_map in launcher and then from Radiant made a copy of the map with a... [more] |
11 | 1753 | Nov 27, 2008 03:11 am by MastaKwaa |
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SKYBOX ; tut Call of Duty: World at War : CoDWW MP Mapping Yeah, it appears that way from the tuts. The diff between COD4 and COD:WW is that the maps seem to come with a default sky model in the background that you can edit in the N-entity window... you can run a test map with this alone, you don't even need a s... [more] |
21 | 1797 | Nov 27, 2008 01:24 am by MastaKwaa |
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Assertion Failure......How could i run my radiant again Call of Duty: World at War : CoDWW MP Mapping I don't know about the error you're getting, but you might have something unchecked in the F filter box and Radiant is hiding it. How often do you get the error?... [more] |
10 | 2123 | Nov 27, 2008 12:55 am by MastaKwaa |
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SKYBOX ; tut Call of Duty: World at War : CoDWW MP Mapping Also, for the zombie skybox: Radiant doesn't show me the skybox_zombie texture when I select Textures>>Usage>>Sky nor can I find it through "all", but it IS in the xmodel folder, so simply follow this tutorial, but once you apply a sky texture (use "sk... [more] |
21 | 1797 | Nov 27, 2008 12:51 am by MastaKwaa |
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No Sound? Call of Duty: World at War : CoDWW MP Mapping I created and ran a test map just the way the game makes it... 1234 squares and pink cubes all over... and when I compile and ran it, there was no sound! Guns are silent, movements silent, etc. The only noise I could make is the fading "feedback" sound ... [more] |
2 | 1615 | Nov 23, 2008 04:40 am by MastaKwaa |
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Zombie Map - Help please Call of Duty: World at War : CoDWW MP Mapping I don't know if this will help or not, simply because I might be wrong, but it could be that you have too many "initial_spawn_points" script_structs... the wiki says to put in 4 for 4-player co-op. BUT there is also an "info_player_start", which might ma... [more] |
59 | 4285 | Nov 23, 2008 03:50 am by MastaKwaa |
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