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Latest Posts by JUke
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Help getting fire to work pleae.
Call of Duty 4 : CoD4 MP Mapping
like this fire.. just change the firebarrel to dumbster fire and make one script structure and just copy many as you like and bigger there fire will be.... [more]
20 2594 Apr 28, 2011 04:40 pm
by JUke
Help getting fire to work pleae.
Call of Duty 4 : CoD4 MP Mapping
main() { maps\mp\_load::main(); maps\mp\mp_wod1_fx::main(); maps\mp\_compass::setupMiniMap("compass_map_mp_wod1"); //setExpFog(500, 2200, 0.81, 0.75, 0.63, 0); //VisionSetNaked( "mp_wod1" ); ambientPlay("ambient_wod1_ext"); game... [more]
20 2594 Apr 28, 2011 01:29 pm
by JUke
Help getting fire to work pleae.
Call of Duty 4 : CoD4 MP Mapping
why do so hard way ?i do always like this and all fire works barrels, dumbsterfire++ more... In Radiant, open your map/prefab - Where you want the FX to appear, Right click and select Script>Struct - With the newly create script_struct hit "n" to bring... [more]
20 2594 Apr 28, 2011 01:03 am
by JUke
falling trough...
Call of Duty 2 : CoD2 MP Mapping
*UWS*ThisGuy writes...Quote:make sure the texture you used for your terrain is not a decal or a blend texture ty m8 i just solved the problem but ty...... [more]
3 2079 Mar 19, 2011 04:12 pm
by JUke
falling trough...
Call of Duty 2 : CoD2 MP Mapping
Hmm hello all i just made my first map for cod2.. all works fine but... i added spawn point in the house.. but when i gou out the house to terrain i fall trough it pls hel.. ty btw.. my x-fire is :finjuke... [more]
3 2079 Mar 19, 2011 02:44 pm
by JUke
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