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Latest Posts by auz
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Testing first map
Call of Duty 4 : CoD4 MP Mapping
make sure your spawn points aren't sticking through the floor. they need to be even with the floor. edited on Apr. 2, 2008 01:09 pm by auz... [more]
7 1859 Apr 2, 2008 05:08 pm
by auz
slight reddish tint?
Call of Duty 4 : CoD4 MP Mapping
woot! i fixed it. somehow the _color setting in my worldspawn settings got changed.... [more]
2 887 Apr 1, 2008 10:06 pm
by auz
slight reddish tint?
Call of Duty 4 : CoD4 MP Mapping
i'm getting a slightly reddish tint in darker areas of my map. it seems that anywhere like is hitting looks fine but the darker areas are slightly red. i've added more reflection probes, made a new light grid, replaces all lights and complied reflectio... [more]
2 887 Apr 1, 2008 09:03 pm
by auz
Fire fx problem
Call of Duty 4 : CoD4 MP Mapping
i didn't notice until now but you have two game type sections. i don't think you should have two.... [more]
5 1171 Mar 31, 2008 04:10 pm
by auz
Fire fx problem
Call of Duty 4 : CoD4 MP Mapping
i'm not sure if i'm doing this the right way but this works for me. maybe you can try it. my .gsc would look like this. Code:main() { level._effect["fire"] = loadfx ("fire/tinybon"); level._effect["smoke"] = loadfx ("smoke/ash_smoke"); maps\mp... [more]
5 1171 Mar 31, 2008 04:08 pm
by auz
two types of fire?
Call of Duty 4 : CoD4 MP Mapping
thanks NovemberDobby. that works perfectly.... [more]
10 793 Mar 30, 2008 11:54 pm
by auz
two types of fire?
Call of Duty 4 : CoD4 MP Mapping
Sevenz writes...Quote:why are you loading the same effect again and again? And of course the same fire appears everywhere, you overwrite the _effect[] array value. Anyway, it is not the correct way of doing it. Follow this tutorial instead: FX Tut... [more]
10 793 Mar 30, 2008 11:07 pm
by auz
two types of fire?
Call of Duty 4 : CoD4 MP Mapping
awesome. thank you. i'm going to try it now.... [more]
10 793 Mar 30, 2008 11:04 pm
by auz
two types of fire?
Call of Duty 4 : CoD4 MP Mapping
this is how i added it in the .gsc Code:main() { level._effect["fire"] = loadfx ("fire/firelp_barrel_pm"); maps\mp\_fx::loopfx("fire", (-304, 616, 16), 3); level._effect["fire"] = loadfx ("fire/firelp_barrel_pm"); ma... [more]
10 793 Mar 30, 2008 10:52 pm
by auz
two types of fire?
Call of Duty 4 : CoD4 MP Mapping
am i allowed to have two different types of fire in different places? i have 4 barrels in one room with a barrel fire and i have a pit in another room with a bigger fire. the fire for the pit doesn't show up at all. instead, it put the big fire on the ... [more]
10 793 Mar 30, 2008 10:17 pm
by auz
compile bsp error
Call of Duty 4 : CoD4 MP Mapping
ok so i'm getting some compile bsp errors and i know what's causing it but i have a question. i have a terrain patch as the ground and it's completely flat. on top of that i have another smaller terrain patch that i've raised in places to give it small... [more]
1 649 Mar 29, 2008 07:43 pm
by auz
flashlight mod
Call of Duty 4 : CoD4 MP Mapping
i'd like to have a flashlight mod or something similar to go with the map i'm working on. i came across this short video and this is exactly what i'm looking for or something very close. headlamp mod video does anyone know if this mod exists? or how... [more]
4 2291 Mar 25, 2008 12:31 am
by auz
model light cache alloc failed?
Call of Duty 4 : CoD4 MP Mapping
ok so im making a map of a grocery store and it's going great. everything seems to work like i want it to for the time being. the problem is i'm trying to add some prefabs as items on the shelves. cans, bottles, bags, etc. i've got about half an isle d... [more]
1 665 Mar 18, 2008 09:55 pm
by auz
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