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choose team menu only contains 1. auto assign, 4. spectate Call of Duty 2 : CoD2 MP Mapping nope, no mods, DM starts like it should except for the choosing teams, this problem I only have with maps I made myself, already tried someone else's map and there it works just fine, just like in standard maps... [more] |
8 | 2912 | Jan 10, 2009 11:09 pm by rexdark ![]() |
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choose team menu only contains 1. auto assign, 4. spectate Call of Duty 2 : CoD2 MP Mapping I've got DM spawns and CTF spawns for both teams, I play in DM, since CTF is not available yet, because I haven't put in the flags yet... [more] |
8 | 2912 | Jan 10, 2009 10:49 am by rexdark ![]() |
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choose team menu only contains 1. auto assign, 4. spectate Call of Duty 2 : CoD2 MP Mapping No, wait, it only works when use auto assign, then spectate and then try to change team again... [more] |
8 | 2912 | Jan 9, 2009 06:25 pm by rexdark ![]() |
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choose team menu only contains 1. auto assign, 4. spectate Call of Duty 2 : CoD2 MP Mapping k, it works now, tnx... [more] |
8 | 2912 | Jan 1, 2009 09:15 pm by rexdark ![]() |
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choose team menu only contains 1. auto assign, 4. spectate Call of Duty 2 : CoD2 MP Mapping I just mad a map for cod2 it works perfectly except for one thing, when I get to the choose team menu I only see this: 1. Auto asign 4. Spectate so you cant choose a team my gsc looks like this Code:main(){ maps\mp\_load::main(); game[... [more] |
8 | 2912 | Jan 1, 2009 06:01 pm by rexdark ![]() |
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How do i make fast zombies climb Valve's Source : HL2 Mapping I've seen a tutorial on climbing zombies, but didn't try it myself (yet), since I was looking for something else, so I' m not sure if it works or not. anyway here's the link http://halfwit-2.com/?page=tutorials&id=23&PHPSESSID=d00a1b6c560a034450498b 2266... [more] |
3 | 1395 | Mar 26, 2008 02:25 pm by rexdark ![]() |
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problems with env_entity_maker and point_template Valve's Source : HL2 Mapping In some map I'm currently making, I wanted to have some supply crates spawn every 60 seconds, s I created the supply crates, gave them their content (ammo n stuff), input them in the point_template, and made an env_entity_maker which refered to the point_... [more] |
1 | 980 | Mar 26, 2008 02:03 pm by rexdark ![]() |
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