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Topic | Replies | Views | Last Post | |
COD2 Map Tools crashing Call of Duty 2 : CoD2 MP Mapping Same problem here every time i save a map it crashes..... [more] |
5 | 1472 | Apr 22, 2006 08:15 am by gmaxx |
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Help needed from tech kiddie! MODSonline : General birritan writes...Quote: My mate had the same problem but fixed it in his advanced display settings but can't remember what he did maybe a stupid question and I cant help you but doesn't your friend remember what he did? good luck anyways ... [more] |
13 | 1685 | Nov 12, 2005 05:11 pm by gmaxx |
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metal sounds Call of Duty : CoD Mapping nah.. guess not... [more] |
6 | 1233 | Nov 12, 2005 05:02 pm by gmaxx |
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metal sounds Call of Duty : CoD Mapping oke, thought maybe a little clip can take out sounds out of texture. thx for your fast reply ... [more] |
6 | 1233 | Nov 12, 2005 04:22 pm by gmaxx |
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metal sounds Call of Duty : CoD Mapping Hi everyone, got a little question. For my map I need a bleu texture, turns out that the only texture with the color i need is a metal texture. Now my question: Can I get rid of the matel sounds? ( and how) I already tried some clips nothin worked. ... [more] |
6 | 1233 | Nov 12, 2005 04:09 pm by gmaxx |
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barbwire Call of Duty : CoDUO Mapping ey there's a dawnville barbwire @ Downloads-->prefabs ... [more] |
11 | 1348 | Aug 4, 2005 10:16 am by gmaxx |
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Clip metal doesnt show up in Radiant Call of Duty : CoD Mapping thnx... it helped me 2 ;) :D ... [more] |
6 | 1631 | Aug 3, 2005 09:18 am by gmaxx |
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I can walk through entities Call of Duty : CoD Mapping Hi, I've got a problem. If a wanna put a airplane c47 (and some other entities)i n my map I can walk through it. although I changed classname value to "misc_model" But when I try to put a cow in my map it does work :S plz help me... ... [more] |
2 | 1216 | Aug 2, 2005 03:18 pm by gmaxx |
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road with sidewalk Call of Duty : CoD Mapping can someone create a "road-with-sidewalk prefab" or does anyone already know a good one? u can mail 2 gmaxxx@gmail.com thnx!... [more] |
1 | 1254 | May 9, 2005 04:02 pm by gmaxx |
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Codec Link for Wyatt's New Tutorial Call of Duty : CoD Mapping Yeah now I can finally see the sidewalk tutorial :D... [more] |
11 | 7170 | May 6, 2005 04:23 pm by gmaxx |
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entities Call of Duty : CoD Mapping lol I had the same problem, so thx caretaker ... [more] |
7 | 1884 | May 5, 2005 07:01 am by gmaxx |
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Compile problems Call of Duty : CoD Mapping hey I found the leak!! guys thnx for replying ... [more] |
11 | 1292 | May 4, 2005 02:49 pm by gmaxx |
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Compile problems Call of Duty : CoD Mapping nope doesn't work :(... [more] |
11 | 1292 | May 4, 2005 02:39 pm by gmaxx |
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Compile problems Call of Duty : CoD Mapping mmmaky I'll try... [more] |
11 | 1292 | May 4, 2005 02:29 pm by gmaxx |
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Compile problems Call of Duty : CoD Mapping this also comes with the error finding triangle windings... Degenerate triangle (ie, point or line) given to DeriveTextureVectors; ref pos = (1984 384 -34) This is sometimes caused by improper collapsing of vertices on the boundary between terrain... [more] |
11 | 1292 | May 4, 2005 02:25 pm by gmaxx |
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Compile problems Call of Duty : CoD Mapping btw thanks for replying ... [more] |
11 | 1292 | May 4, 2005 02:21 pm by gmaxx |
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Compile problems Call of Duty : CoD Mapping well it does keep the map from being playable cuz my compiler doesn't want 2 compile 2 a .bsp what about the leak how can I fix that, or could it be anything and is there no way 2 fix it?... [more] |
11 | 1292 | May 4, 2005 02:21 pm by gmaxx |
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Compile problems Call of Duty : CoD Mapping I got a problem compiling the map I use codbuilder and when I wanna compile my map it says : WARNING: entity 0 brush 23: tris with 2+ major axes; bad lighting likely WARNING: entity 0 brush 6: tris with 2+ major axes; bad lighting likely WARNING: enti... [more] |
11 | 1292 | May 4, 2005 01:38 pm by gmaxx |
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