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Latest Posts by gmaxx
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COD2 Map Tools crashing
Call of Duty 2 : CoD2 MP Mapping
Same problem here every time i save a map it crashes..... [more]
5 1472 Apr 22, 2006 08:15 am
by gmaxx
Help needed from tech kiddie!
MODSonline : General
birritan writes...Quote: My mate had the same problem but fixed it in his advanced display settings but can't remember what he did maybe a stupid question and I cant help you but doesn't your friend remember what he did? good luck anyways ... [more]
13 1685 Nov 12, 2005 05:11 pm
by gmaxx
metal sounds
Call of Duty : CoD Mapping
nah.. guess not... [more]
6 1233 Nov 12, 2005 05:02 pm
by gmaxx
metal sounds
Call of Duty : CoD Mapping
oke, thought maybe a little clip can take out sounds out of texture. thx for your fast reply ... [more]
6 1233 Nov 12, 2005 04:22 pm
by gmaxx
metal sounds
Call of Duty : CoD Mapping
Hi everyone, got a little question. For my map I need a bleu texture, turns out that the only texture with the color i need is a metal texture. Now my question: Can I get rid of the matel sounds? ( and how) I already tried some clips nothin worked. ... [more]
6 1233 Nov 12, 2005 04:09 pm
by gmaxx
barbwire
Call of Duty : CoDUO Mapping
ey there's a dawnville barbwire @ Downloads-->prefabs ... [more]
11 1348 Aug 4, 2005 10:16 am
by gmaxx
Clip metal doesnt show up in Radiant
Call of Duty : CoD Mapping
thnx... it helped me 2 ;) :D ... [more]
6 1631 Aug 3, 2005 09:18 am
by gmaxx
I can walk through entities
Call of Duty : CoD Mapping
Hi, I've got a problem. If a wanna put a airplane c47 (and some other entities)i n my map I can walk through it. although I changed classname value to "misc_model" But when I try to put a cow in my map it does work :S plz help me... ... [more]
2 1216 Aug 2, 2005 03:18 pm
by gmaxx
road with sidewalk
Call of Duty : CoD Mapping
can someone create a "road-with-sidewalk prefab" or does anyone already know a good one? u can mail 2 gmaxxx@gmail.com thnx!... [more]
1 1254 May 9, 2005 04:02 pm
by gmaxx
Codec Link for Wyatt's New Tutorial
Call of Duty : CoD Mapping
Yeah now I can finally see the sidewalk tutorial :D... [more]
11 7170 May 6, 2005 04:23 pm
by gmaxx
entities
Call of Duty : CoD Mapping
lol I had the same problem, so thx caretaker ... [more]
7 1884 May 5, 2005 07:01 am
by gmaxx
Compile problems
Call of Duty : CoD Mapping
hey I found the leak!! guys thnx for replying ... [more]
11 1292 May 4, 2005 02:49 pm
by gmaxx
Compile problems
Call of Duty : CoD Mapping
nope doesn't work :(... [more]
11 1292 May 4, 2005 02:39 pm
by gmaxx
Compile problems
Call of Duty : CoD Mapping
mmmaky I'll try... [more]
11 1292 May 4, 2005 02:29 pm
by gmaxx
Compile problems
Call of Duty : CoD Mapping
this also comes with the error finding triangle windings... Degenerate triangle (ie, point or line) given to DeriveTextureVectors; ref pos = (1984 384 -34) This is sometimes caused by improper collapsing of vertices on the boundary between terrain... [more]
11 1292 May 4, 2005 02:25 pm
by gmaxx
Compile problems
Call of Duty : CoD Mapping
btw thanks for replying ... [more]
11 1292 May 4, 2005 02:21 pm
by gmaxx
Compile problems
Call of Duty : CoD Mapping
well it does keep the map from being playable cuz my compiler doesn't want 2 compile 2 a .bsp what about the leak how can I fix that, or could it be anything and is there no way 2 fix it?... [more]
11 1292 May 4, 2005 02:21 pm
by gmaxx
Compile problems
Call of Duty : CoD Mapping
I got a problem compiling the map I use codbuilder and when I wanna compile my map it says : WARNING: entity 0 brush 23: tris with 2+ major axes; bad lighting likely WARNING: entity 0 brush 6: tris with 2+ major axes; bad lighting likely WARNING: enti... [more]
11 1292 May 4, 2005 01:38 pm
by gmaxx
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