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Lost map on final save! Need help! Call of Duty 4 : CoD4 MP Mapping Phew! I recovered my map with all brushes, models, ect! If anyone else is getting the worldspawn error, it seems to be a simple matter of replacing whatever is in your map (in the text editor) named entity_0 with a worldspawn. The easiest way to do this s... [more] |
10 | 2055 | Mar 30, 2008 06:12 pm by shookone ![]() |
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Lost map on final save! Need help! Call of Duty 4 : CoD4 MP Mapping Yes, ive opened it in notepad. Its just im not sure I understand the formatting for everything, like whether the // or {} or () begin and start sequences, and whether the coordinants for objects are before or after themselves. Either way, here is what rad... [more] |
10 | 2055 | Mar 30, 2008 05:41 pm by shookone ![]() |
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Lost map on final save! Need help! Call of Duty 4 : CoD4 MP Mapping Im having the problem that some other people were having, where the map can not be opened in the editor or compiled. When i attempt to compile it gives me an "assertion failure" that reads "num_entities !=1". When I try to open it in radiant it simply sa... [more] |
10 | 2055 | Mar 30, 2008 08:43 am by shookone ![]() |
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Can one entity have multiple clipping brushes? Call of Duty 4 : CoD4 MP Mapping Can i put multiple clipping brushes overlapping? For example I have a static mesh of a chair, and want clip_player and clip_missle. Would two identical brushes over the chair textured with each one of these be the most efficient way to accomplish this?... [more] |
2 | 688 | Mar 29, 2008 06:23 pm by shookone ![]() |
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Static meshes: Texturing problems Call of Duty 4 : CoD4 MP Mapping Ok great, that answers the second question. Anyone know why the meshes are missing thier textures?... [more] |
3 | 792 | Mar 29, 2008 04:13 am by shookone ![]() |
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Static meshes: Texturing problems Call of Duty 4 : CoD4 MP Mapping Two questions: 1) When I test run my map the static meshes are all untextured. Do thier textures need to be included in an .iwd or something? It seems that the models themselves are integrated into the fastfile, so why not the textures? 2)All the mo... [more] |
3 | 792 | Mar 29, 2008 02:01 am by shookone ![]() |
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Where does the compiler put the .ff files? Call of Duty 4 : CoD4 MP Mapping yea one, something about missing code_post_gfx or something similar. Map still runs, so the FF has to be somewhere. Search turned up nothing.... [more] |
5 | 1471 | Mar 25, 2008 02:10 am by shookone ![]() |
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Where does the compiler put the .ff files? Call of Duty 4 : CoD4 MP Mapping Thats what I thought, but it is not putting it there. Would it put them anywhere else, or is it simply just not making the .ff in this case?... [more] |
5 | 1471 | Mar 24, 2008 10:18 pm by shookone ![]() |
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How to make static meshes stop players? Call of Duty 4 : CoD4 MP Mapping My problem really had nothing to do with terrain, its that my static meshes within the map do not stop players, you can simply walk through them and shoot through them.... [more] |
5 | 693 | Mar 24, 2008 10:17 pm by shookone ![]() |
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How to make static meshes stop players? Call of Duty 4 : CoD4 MP Mapping How do I make the static meshes in my map stop players and bullets? As they are now players can simply walk, crouch, and stand in the middle of the meshes. ... [more] |
5 | 693 | Mar 24, 2008 08:16 pm by shookone ![]() |
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Where does the compiler put the .ff files? Call of Duty 4 : CoD4 MP Mapping I have a lot of custom textures which dont show up when I test the map through the compiler. I need to locate the .ff files for my map so that I can put them in the custom maps folder and run them on modwarfare. Where are they located?... [more] |
5 | 1471 | Mar 24, 2008 08:14 pm by shookone ![]() |
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Asset Manager Not Converting xModels Call of Duty 4 : CoD4 MP Mapping Anybody?... [more] |
4 | 526 | Mar 17, 2008 03:36 pm by shookone ![]() |
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IR lasers on weapons Call of Duty 4 : CoD4 MP Mapping It would only be played on LAN tho. Still undoable?... [more] |
21 | 890 | Mar 16, 2008 10:16 pm by shookone ![]() |
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IR lasers on weapons Call of Duty 4 : CoD4 MP Mapping During the single player campaign I recall a mission where if you switched on your nightvision there was a IR laser that you could use with your weapon. I think it was towards the start of the campaign when you have to rescue that guy out of the house hes... [more] |
21 | 890 | Mar 16, 2008 09:58 pm by shookone ![]() |
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Asset Manager Not Converting xModels Call of Duty 4 : CoD4 MP Mapping Ive been following mds tut on getting custom models in the game. Ive followed it to the best of my abilities, but can not get it to work. When I do the conversions of the material and when i do the conversion of the model itself, i only get the successful... [more] |
4 | 526 | Mar 16, 2008 09:29 pm by shookone ![]() |
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Maya 2008 Incompatible? Call of Duty 4 : CoD4 MP Mapping Alright guys thanks so much for all the great info... [more] |
4 | 1213 | Feb 28, 2008 10:18 pm by shookone ![]() |
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Maya 2008 Incompatible? Call of Duty 4 : CoD4 MP Mapping Is Maya 2008 incompatible with the cod4 plugins?... [more] |
4 | 1213 | Feb 28, 2008 08:34 pm by shookone ![]() |
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Lighting Issues - Level Completely Dark Call of Duty 4 : CoD4 MP Mapping It seemed to be happening because I had a leak in my geometry. Its all good now, thanks for your help!... [more] |
7 | 1092 | Feb 28, 2008 03:55 am by shookone ![]() |
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Where are the Fast Files at? Call of Duty 4 : CoD4 MP Mapping I cant find my fast file. My map compiled correctly, plays, ect. and is ready to test for lan but i cant distribute it because i cant find the two fast files. I thought they were supposed to be in COD$/zone/english, but my maps .ff isnt there or anywhere ... [more] |
2 | 563 | Feb 28, 2008 03:54 am by shookone ![]() |
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Lighting Issues - Level Completely Dark Call of Duty 4 : CoD4 MP Mapping Yes I have done that. The zone file is missing a few effects things, but this wouldnt cause a basic lighting problem would it?... [more] |
7 | 1092 | Feb 27, 2008 04:58 am by shookone ![]() |
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Lighting Issues - Level Completely Dark Call of Duty 4 : CoD4 MP Mapping I did all that, and tried the ambient light thing. The light is within the structure. Everything is still dark, except for some random walls which appear to have some sort of redish light source leaking from thier corners. No idea what that is. I also no... [more] |
7 | 1092 | Feb 27, 2008 04:46 am by shookone ![]() |
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Lighting Issues - Level Completely Dark Call of Duty 4 : CoD4 MP Mapping Im creating a level and have added a light following the steps of the tutorial. Everything compiles and runs without a hitch, but the light just does not show up in game. In the editor it displays when it is selected only. Is it possle I have a leak of so... [more] |
7 | 1092 | Feb 27, 2008 01:44 am by shookone ![]() |
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