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Latest Posts by JD_2020
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ModernRcon v0.2 Released!
Call of Duty 4 : CoD4 Offsite Links
I'm glad to announce the release of ModernRcon v0.2 just one week after the premier of the tool. ModernRcon is a CoD4 Rcon utility allowing server admins to monitor and adminster their game servers with ease. Through powerful GUI tools, it brings the some... [more]
1 3263 Nov 19, 2007 08:45 am
by JD_2020
Seeking Animator
Call of Duty 2 : CoD2 General
Hi All -- Unbound Forces (www.unboundforces.com) is approaching release. We just need a few of our weapons animated, and we're set to go. Unfortunately, our current animator is a bit incapacitated at the moment, and is unable to perform at the pace ... [more]
1 1886 Sep 27, 2007 03:30 am
by JD_2020
Unbound Forces needs Skinner + Animator
Call of Duty 2 : CoD2 General
Hi everyone! We at Unbound Forces are so close to launch, it's not even funny. We're looking for talented Skinners and Animators to help us through our final stretch to release. We got lots of models and assets needing skins, and if you're a skinner, y... [more]
3 2099 Jul 9, 2007 09:53 pm
by JD_2020
Unbound Forces - February Update - 12 Screenshots!
Call of Duty 2 : CoD2 General
Just in! Check out the article below for the latest update for Unbound Forces; a mod that might just be the last remaining TOTAL CONVERSION for Call of Duty 2! http://www.codhq.com/modules.php?name=News&file=article&sid=137 Regards, -JD... [more]
3 2114 Feb 14, 2007 11:11 pm
by JD_2020
Perfect in-game weapon export by Unbound Forces!
Call of Duty 2 : CoD2 General
Hi all -- I posted a while back showing off our half-finished export of a weapon. The model was there, all in-game, looking nice. The one problem was it was on its side. The tags were really messed up. Well we've finally done it. A PERFECT weapon ex... [more]
8 2683 Oct 3, 2006 06:20 pm
by JD_2020
Unbound Forces - first complete weapon export!
Call of Duty 2 : CoD2 General
Drapan writes...Quote:Looks great, altough one thing. "...proper scale..." are you sure? Seems to be a bit big It's just too close to the player's face and is too high up from the player's hand.... [more]
5 2221 Sep 7, 2006 05:17 am
by JD_2020
Unbound Forces - first complete weapon export!
Call of Duty 2 : CoD2 General
Hey MODSonline! I posted here a while back with regards to UF's first weapon export. It was a terribly large-scale export of an upside-down knife. It was a milstone no doubt, but wasn't exactly reassuring that any true progress was being made. Well ... [more]
5 2221 Sep 6, 2006 12:45 am
by JD_2020
Unbound Forces lands first CoD2 weapon export!
Call of Duty 2 : CoD2 General
Hi everyone! I am happy to report to you that we have successfully exported our first model to CoD2, and it was surprisingly enough a success. http://www.unboundforces.com/Forums/viewtopic.php?p=1485%231485 Read that thread for more details and f... [more]
2 1977 Aug 14, 2006 01:04 am
by JD_2020
What is "Gamestate"?
Call of Duty 2 : CoD2 General
"Gamestate" is like RAM, but RAM the game uses. Particularly with multiplayer, the size of gamestate determines what kind of weapons, skins, HUD elements, and any other sort of customizations a modder might want to add. Call of Duty 2's stock multiplay... [more]
3 2538 Jul 3, 2006 10:14 pm
by JD_2020
Unbound Forces - a CoD2 Total Conversion
Call of Duty 2 : CoD2 General
Hey all - Just wanted to show off some work from Vertigo Studios. Unbound Forces is a near-future tactical combat total conversion for Call of Duty 2. I cann it tactical combat because the Tactical Response Unit (TRU) are a group of highly-trained, ... [more]
3 2334 Jun 15, 2006 05:11 pm
by JD_2020
Black players
Call of Duty 2 : CoD2 MP Mapping
Haha, oh boy please read the topic back to yourself before posting :P - I was definitely thinking what the other two were thinking hehe...... [more]
5 7326 Jun 14, 2006 04:54 am
by JD_2020
Talented Skinners be aware!
Call of Duty 2 : CoD2 General
Unbound Forces has been expanding its team like crazy, and accomplishing amazing feats from a design prospective. Things are finally falling into place and real progress is showing through raw assets. We are, however, lacking in one very important depa... [more]
1 1674 Jun 3, 2006 05:41 pm
by JD_2020
HELP!!! im a noob!!!!!please help me!!!!!
Call of Duty 2 : CoD2 MP Mapping
I don't know... This is just something that grinds my gears personally, when people title a forum thread "HELP!!! im a noob!!!!!please help me!!!!!" There are just common sonsicle guidelines to titling a thread, and that is not one of them... I think p... [more]
7 2513 May 9, 2006 07:57 pm
by JD_2020
Unbound Forces looking for coders...
Call of Duty 2 : CoD2 Scripting
Hi everyone, Unbound Forces needs coders. Actually, we can use mappers and modelers as well, but our current map is pretty much done and looking sweet, UF_Monorail. You can see screenshots at the link below: http://www.cod2hq.com/modules.php?name=Ne... [more]
1 1596 May 8, 2006 05:33 am
by JD_2020
Jdawgg's CoD2 Video Tutorials...
Call of Duty 2 : CoD2 MP Mapping
Hey everyone! I have gotten countless e-mails from people asking me when I will be releasing my CoD2 video tutorials... To be honest, I wasn't aiming at making many. Most of the basics are identicle to CoD and UO... BUT - since so many are asking, I... [more]
1 1640 May 2, 2006 05:27 am
by JD_2020
Unbound Forces CoD2 Map
Call of Duty 2 : CoD2 MP Mapping
Below is a link to an image from our first CoD2 map - mp_monorail. It is for the modification "2049: Unbound Forces". http://www.unboundforces.com Screenshot: http://img287.imageshack.us/img287/3971/shot00006xt.jpg Be sure to check out our site ... [more]
1 1694 Apr 25, 2006 04:26 am
by JD_2020
CoD2 Patch for Xbox 360 RELEASED!
Call of Duty 2 : CoD2 General
If you haven't already, read the press release below: http://www.cod2hq.com/modules.php?name=News&file=article&sid=81 This could mean very good things for the CoD2 PC sector... Because with our patch we'll get PunkBuster, new maps, and possible an S... [more]
8 3003 Mar 22, 2006 01:11 am
by JD_2020
Registering a CoD2 server as a Service?
Call of Duty 2 : CoD2 General
Hey thanks Tally, I'll check that out when I get home. My other concern is how to restore the console. When the service starts automatically, I'm assuming the console window will no longer appear (much like with the task I have scheduled) - is there an... [more]
4 2237 Jan 30, 2006 06:07 pm
by JD_2020
Registering a CoD2 server as a Service?
Call of Duty 2 : CoD2 General
Hey everyone! I'm looking at better ways to configure my server computer, and have decided that rather than startup tasks I may be better off registering all of my applications to boot as a service via the registry. I am totally unaware as to how to do... [more]
4 2237 Jan 30, 2006 05:56 am
by JD_2020
2049: Unbound Forces looking for Programmers!
Call of Duty 2 : CoD2 Scripting
Hello everybody! I just wanted to give you all a heads up that Unbound Forces is looking for talented programmer(s) to join our team! Currently we have a roster of 7 developers, and have prioritized the need for a coder. The responsiblities will be ... [more]
1 1656 Dec 13, 2005 07:26 pm
by JD_2020
2049: Unbound Forces looking for MAPPERS!
Call of Duty 2 : CoD2 MP Mapping
Hey everyone! 2049: Unbound Forces is a Total Conversion for Call of Duty 2. As the SDK is planned to release in December, we would like to announce we are looking for FOUR (4) mappers to join our team to work on this very prospective modification. ... [more]
4 2121 Dec 1, 2005 04:24 am
by JD_2020
2049: Unbound Forces Press Release!
Call of Duty 2 : CoD2 General
Just because you can't see it doesn't mean it isn't there. This is perhaps the only rule that governs TRU. The Tactical Response Unit is a special force comprised of highly-trained and lethally equipped special-tactics operatives working for an unofficial... [more]
2 2758 Oct 30, 2005 04:41 pm
by JD_2020
CoD2 Mapping Tutorials - you bet
Call of Duty 2 : CoD2 MP Mapping
CoD and UO had meshes - no reason why CoD2 wouldn't :). But the cold truth is, we just don't know yet ... [more]
41 3260 Jul 20, 2005 02:57 pm
by JD_2020
Remote RCON - How does it work?
Call of Duty : CoD+UO General
I have Rcon4CoD, but you didn't answer my question. I am not interested in using a program, I am interested in writing my own. Each program has its own little flaws and/or quirks that I don't like. I intend to write my own to use myself, and possibly rele... [more]
3 2239 Jul 19, 2005 09:53 pm
by JD_2020
Remote RCON - How does it work?
Call of Duty : CoD+UO General
You know how there are countless remote control programs (like Rcon4CoD, Tatakai Serverscan, etc) that allow you to remotely control your Call of Duty / UO servers via Rcon? Well quite simply - how is that connection established? I tried to telnet to m... [more]
3 2239 Jul 19, 2005 04:43 pm
by JD_2020
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