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is anyone else having Surface inspector issues? Call of Duty 4 : CoD4 MP Mapping cool glad you sorted. i thought it was something simple like that. at least it's sorted now. If you have anymore problems feel free to get in touch dude and i'll try my best to help... Slim... [more] |
8 | 934 | Nov 29, 2008 12:12 pm by spillage ![]() |
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is anyone else having Surface inspector issues? Call of Duty 4 : CoD4 MP Mapping To be honest cache this thread was a while ago but as far as i can remember i set the preferences to have the editor in seperate windows then just went through all the windows, not sure but i think that was it. Don't suppose your running an extended deskt... [more] |
8 | 934 | Nov 26, 2008 09:37 pm by spillage ![]() |
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Damage Call of Duty 4 : CoD4 MP Mapping Yeah. i can see the decals (and turned decals on and off with the console) I am using custom decals, am i setting them up wrong in ass man? Spillage_idiot ... [more] |
8 | 1333 | Apr 24, 2008 09:33 pm by spillage ![]() |
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Die! script Call of Duty 4 : CoD4 MP Mapping ok so how would i go about doing any of that? I've only just mastered custom textures and only really got the basics of scripting so i'm kinda rubbish at this kinda stuff and need someone to hold my hand, so to speak. I don't even know what a drone is... [more] |
3 | 949 | Apr 24, 2008 08:55 pm by spillage ![]() |
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Die! script Call of Duty 4 : CoD4 MP Mapping would there be a way to put a character into a map, who does nothing but die? This is kinda hard to explain but i'll try. I want to put a character into a map who simply lurks around corners to scare you. When you get close enough to actually catch ... [more] |
3 | 949 | Apr 24, 2008 08:48 pm by spillage ![]() |
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Damage Call of Duty 4 : CoD4 MP Mapping It's ok it all worked except one thing but that was like a few brushes welded togethher as a prefab. It even worked on custom textures, i'm guessing as long as you have them set up the game will use generic fx on any custom textures, it doesn't seem to... [more] |
8 | 1333 | Apr 24, 2008 08:37 pm by spillage ![]() |
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Damage Call of Duty 4 : CoD4 MP Mapping So what's the exact process of doing all that, cos i've used reflection probes before and i always do everystep when recompiling a map to test. Would this work on custom texture too BTW?... [more] |
8 | 1333 | Apr 23, 2008 08:57 pm by spillage ![]() |
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Damage Call of Duty 4 : CoD4 MP Mapping Can anyone tell me why none of my brushes seem to take damage when i test my map? Do you have to create dameage brushes for every brush in the map or should the textures take care of that on standard textures? ... [more] |
8 | 1333 | Apr 23, 2008 08:35 pm by spillage ![]() |
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Advice for a noob Call of Duty 4 : CoD4 MP Mapping as far as i'm aware you can put any kind of lines into your .gsc including new script lins as long as at the end of each part you have";" (without quotes), the semi colon finishes the line. what scripts are you running? i have problems with some fx ... [more] |
65 | 1308 | Apr 11, 2008 12:35 am by spillage ![]() |
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Advice for a noob Call of Duty 4 : CoD4 MP Mapping Now as you know i'm not a genius, i just know what i know, but we're gonna need to see the errors to help with that one dude. have you packed your map or is it still in testing? Spillage ... [more] |
65 | 1308 | Apr 11, 2008 12:23 am by spillage ![]() |
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Script Problems Call of Duty 4 : CoD4 MP Mapping Ok sorted, i didn't have shadows enabled. didn't know you could even do that ... [more] |
20 | 797 | Apr 10, 2008 01:17 pm by spillage ![]() |
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Script Problems Call of Duty 4 : CoD4 MP Mapping doeas it matter that i've used a model as opposed to a prefab? ... [more] |
20 | 797 | Apr 10, 2008 01:09 pm by spillage ![]() |
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Script Problems Call of Duty 4 : CoD4 MP Mapping er how do i enable proper shadows? ... [more] |
20 | 797 | Apr 10, 2008 12:44 pm by spillage ![]() |
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Script Problems Call of Duty 4 : CoD4 MP Mapping Ok so i have another question, i got the fan working fine, and set up aprimary spot as in the lighting 101 tut, but the shadows are barely visible no matter what i do, and when i do get shadows they don't move with the fan. Any one got any idea's??? ... [more] |
20 | 797 | Apr 10, 2008 01:13 am by spillage ![]() |
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Script Problems Call of Duty 4 : CoD4 MP Mapping It's nice to have someone be concerned for once, I've posted a few times and dobby's been the only one to reply...until today. Your All legends in your own right! I thank you. my map seems to work so far, but i'm sure more questions will come! S... [more] |
20 | 797 | Apr 8, 2008 11:22 pm by spillage ![]() |
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Script Problems Call of Duty 4 : CoD4 MP Mapping I set it to look in the maps folder, since as yet my map is only SP but if you read the previous post Code:No no... He means like this... Code: main() { thread scripted_door(); maps\mp\rotatestuff::main(); } thats just solved my problem. Chee... [more] |
20 | 797 | Apr 8, 2008 11:05 pm by spillage ![]() |
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Script Problems Call of Duty 4 : CoD4 MP Mapping ok i've tried both ways shown and niether work can ask what you mean by 'in main()' dobby Code:Include the second script in the fastfile, and call it something like rotatestuff.gsc, then in the first script, in main() after thread scripted_door();, wr... [more] |
20 | 797 | Apr 8, 2008 10:07 pm by spillage ![]() |
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Script Problems Call of Duty 4 : CoD4 MP Mapping So let me get this straight dobby, save the rotate script as a seperate .gsc file as 'rotatestuff.gsc' for example and then just add the scripted link to that? one note at the minute my map is SP so can i save the .gsc in maps instead of mp/maps?? c... [more] |
20 | 797 | Apr 8, 2008 08:50 pm by spillage ![]() |
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Script Problems Call of Duty 4 : CoD4 MP Mapping Ok so i'm wondering if there's something really silly i'm doing (or)not doing here. Im trying to make a map that has opening doors and roating objects, now i have a script that i've changed for the doors which works fine, I also have a script that works ... [more] |
20 | 797 | Apr 8, 2008 07:42 pm by spillage ![]() |
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Creating custom decals Call of Duty 4 : CoD4 MP Mapping Whilstall that does worf for solid decals, how do you make an entire decal slightly transparent, such as the burnt_wall decals? I've tried to do this and it usually winds up looking like a texture rather than a decal.?? any idea's? ... [more] |
28 | 2794 | Apr 7, 2008 12:45 pm by spillage ![]() |
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Advice for a noob Call of Duty 4 : CoD4 MP Mapping did you check the tut on page 4? You on msn or anything cos i figure we could probably help each other out quite a bit, i'm starting to learn the scripting, so if i can find an 'exploding car script i can probably knock something up. What kinda map yo... [more] |
65 | 1308 | Apr 2, 2008 11:28 pm by spillage ![]() |
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Normal maps Call of Duty 4 : CoD4 MP Mapping Can i just check to make sure i'm getting this right, i do a normal map the way dilbert said, and the darker parts are depth/low and the lighter parts are high?? is that right??? Spillage... [more] |
14 | 1612 | Apr 2, 2008 11:12 pm by spillage ![]() |
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Normal maps Call of Duty 4 : CoD4 MP Mapping Dobby, Dilbert. You 2 are legends i started using the normal map plugin only to find my textures came out looking like a master systems graphics now i use it and make a small adjustment to the blue layer and hey presto, perfect texture maps, thank you. ... [more] |
14 | 1612 | Apr 2, 2008 10:25 pm by spillage ![]() |
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Advice for a noob Call of Duty 4 : CoD4 MP Mapping sorry dude, i meant like getting custom maps on 360???... [more] |
65 | 1308 | Apr 2, 2008 10:03 pm by spillage ![]() |
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Normal maps Call of Duty 4 : CoD4 MP Mapping ok this is gonna be really dumb i know, but i downloaded the iwitodds and when i open it it just flashes up and dissapears am i doing something wrong???... [more] |
14 | 1612 | Apr 2, 2008 12:16 pm by spillage ![]() |
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