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Latest Posts by TR4Q3R
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[TUTORIAL]Call of Duty 4 – Modern Warfare Maya Static/Rigid Model Export
Call of Duty 4 : CoD4 MP Mapping
TR4Q3R writes...Quote:err.. how do you set maya to a Z up? nvm. could not edit my own post. i found the answer to my own question. for the benefit of those who are also new to Maya and wondering how to do it here it is: To Switch between Y-up and Z-... [more]
30 2192 Feb 16, 2008 01:23 pm
by TR4Q3R
[TUTORIAL]Call of Duty 4 – Modern Warfare Maya Static/Rigid Model Export
Call of Duty 4 : CoD4 MP Mapping
err.. how do you set maya to a Z up?... [more]
30 2192 Feb 16, 2008 12:54 pm
by TR4Q3R
Boolean ops in COD4Radiant?
Call of Duty 4 : CoD4 MP Mapping
|TM|TexasRebel writes...Quote:Im assuming by boolean operations you do mean coding . . . aka in game scripting which is what the gsc file contains. What type of boolean operations are you wanting to do? i was talking about doing boolean operations in ... [more]
8 1581 Feb 16, 2008 08:03 am
by TR4Q3R
Boolean ops in COD4Radiant?
Call of Duty 4 : CoD4 MP Mapping
|TM|TexasRebel writes...Quote:Im assuming by boolean operations you do mean coding . . . aka in game scripting which is what the gsc file contains. What type of boolean operations are you wanting to do? i was talking about doing boolean operations in ... [more]
8 1581 Feb 16, 2008 08:03 am
by TR4Q3R
Boolean ops in COD4Radiant?
Call of Duty 4 : CoD4 MP Mapping
thanks for the replies guys. i'm gonna try that patch thing later. I've tried looking for info from cod2 mapping and couldnt find one right away. i may have to click all the links and look for the answers. however in frustration, i decided to learn Maya (... [more]
8 1581 Feb 15, 2008 10:17 pm
by TR4Q3R
Boolean ops in COD4Radiant?
Call of Duty 4 : CoD4 MP Mapping
can anyone tell me how to do boolean operations in COD4Radiant? I am a newbie at modeling and mapping.. in fact I just started reading the tutorials yesterday. I am kinda stuck at creating very basic shapes because i don't know how. is it even possible w... [more]
8 1581 Feb 15, 2008 08:51 am
by TR4Q3R
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