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Latest Posts by ryokukitsune
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Dark spots anyone.
Call of Duty 4 : CoD4 MP Mapping
next question, are the spots on individual brushes? I'm having a similar problem building a map where flush brushes are generating these wierd shadows. I know the problem is because of weird normals however editing the surface normals dosent fix it.... [more]
6 1702 Feb 28, 2008 09:38 pm
by ryokukitsune
Maya 2008 Incompatible?
Call of Duty 4 : CoD4 MP Mapping
Its true that you can only use maya 7/8 (8.5) to export but you can safely work in 2008 if you save your files correctly. If you work in 2008 just make sure that you save your files as *.MA. using the ANSII format you can easily change the file so that... [more]
4 1213 Feb 28, 2008 09:34 pm
by ryokukitsune
Z window problem..
Call of Duty 4 : CoD4 MP Mapping
oh i got that problem too, for some reason after radiant has been open for a while you cant edit the height of a brush anymore in the Z height window along the left side of the interface. when you click outside a brush in the height window it moves the br... [more]
3 1538 Feb 28, 2008 09:21 pm
by ryokukitsune
troubble with Dynamic Models
Call of Duty 4 : CoD4 MP Mapping
desperate bump if anyone knows anything about how to import a dynamic model it would help to isolate the problem... [more]
8 2147 Feb 28, 2008 06:30 pm
by ryokukitsune
Steam Mod Tools version 1.5 Singleplayer Patch Error
Call of Duty 4 : CoD4 SP Mapping
well if you're an utter newb as I am just remember that even though most of the assets are diffrent you can use the principals established in the previous versions of COD as a baseline for mapping in COD 4... [more]
6 1658 Feb 28, 2008 02:34 am
by ryokukitsune
Steam Mod Tools version 1.5 Singleplayer Patch Error
Call of Duty 4 : CoD4 SP Mapping
well you might want to try this. i saw this floating around somewhere a few days ago. it might work for this as well i dunno, Quote: if you get the "can not load default texture" error just make a copy of radiant.exe and rename it to iw3sp.exe and place... [more]
6 1658 Feb 28, 2008 12:43 am
by ryokukitsune
troubble with Dynamic Models
Call of Duty 4 : CoD4 MP Mapping
i have it installed in the default directory: c:\program files\activision\call of duty 4 - modern warfare\ i have the preferences pointed in the rite place (default but i reset it myself just in case) I have no idea why its doing it thats why i a... [more]
8 2147 Feb 27, 2008 11:00 pm
by ryokukitsune
troubble with Dynamic Models
Call of Duty 4 : CoD4 MP Mapping
pardon my typos ^^; well the preset is in the directory its just not reading it? i really dont know wtf is going on with it.... [more]
8 2147 Feb 27, 2008 10:31 pm
by ryokukitsune
troubble with Dynamic Models
Call of Duty 4 : CoD4 MP Mapping
and oh yeah, no matter what i do it won't show up unless i load the model as a static model.... [more]
8 2147 Feb 27, 2008 09:45 pm
by ryokukitsune
troubble with Dynamic Models
Call of Duty 4 : CoD4 MP Mapping
How do you make Dynamic Models? I’ve been poking around and I think I’ve almost got it however almost just doesn’t cut it. I get a model converted but when I build the fast file I get an error which reads: Code:ERROR: no physics preset specif... [more]
8 2147 Feb 27, 2008 09:43 pm
by ryokukitsune
Capturing Video help
Call of Duty : CoD Mapping
well speaking from experiance (and as the voice of the discount home studio) usualy when making a video you have an average of 3 phases in the pipeline. 1) capture: this is where you do your thing creating a scene or takes more is usualy better so ... [more]
5 1025 Feb 26, 2008 08:18 pm
by ryokukitsune
crazy idea, just want comments
Call of Duty 4 : CoD4 MP Mapping
king of the hill with a twist =D... [more]
9 1408 Feb 25, 2008 02:07 pm
by ryokukitsune
Creating Model Collision meshes
Call of Duty 4 : CoD4 MP Mapping
After I searched for the variations of my question I came to the conclusion that COD4 does not, in fact, have the ability to use or export collision meshes with models however this does not dispel the belief that one can’t use a fake col mesh. Though... [more]
3 1149 Feb 25, 2008 03:18 am
by ryokukitsune
crazy idea, just want comments
Call of Duty 4 : CoD4 MP Mapping
well for that type of game play you should use the Caulk texture to make the walls so the ground has shadows =P this way you can throw in locations where players can take pot shots at each other threw thin walls. NO HE'S ALMOST THERE MUST SHOOT TO TEH ... [more]
9 1408 Feb 25, 2008 12:17 am
by ryokukitsune
crazy idea, just want comments
Call of Duty 4 : CoD4 MP Mapping
or better yet a banana that makes a farting sound... why you ask? why not MUHUHAHAHAHAHA... [more]
9 1408 Feb 24, 2008 08:13 pm
by ryokukitsune
[VID TUT] Maya Scale Correction Rig
Call of Duty 4 : CoD4 MP Mapping
I created a video explaining how to make a simple rig to fix bad scale values for models imported into radiant.... [more]
1 833 Feb 24, 2008 08:11 pm
by ryokukitsune
Making terrain... But how large?
Call of Duty 4 : CoD4 MP Mapping
well any level design is a balancing act between detail and resolution. if you have to much resolution it kills your performance but if you have to little detail it kills the ascetics of the map. as far as terrain is concerned, you probably should star... [more]
5 1155 Feb 24, 2008 07:39 pm
by ryokukitsune
Creating Model Collision meshes
Call of Duty 4 : CoD4 MP Mapping
I know how to use maya however everygame I’ve ever worked on has its own subtle nuances which complicate exporting of models. I understand how to export static, ridged models however I can’t seem to figure out how to export collision meshes for my mod... [more]
3 1149 Feb 24, 2008 05:33 pm
by ryokukitsune
angled brushes
Call of Duty 4 : CoD4 MP Mapping
well if you give your cabels a pivot point by grouping them to another object (say an origin) you could rotate the origin (which is placed at one end of the cable) and match up your positioning. its not going to be exact unless you can find the correct an... [more]
12 1280 Feb 24, 2008 03:04 pm
by ryokukitsune
SP robot
Call of Duty 4 : CoD4 SP Mapping
I'm trying to simulate that the player IS a robot (or at least controlling one at a safe distance) to do that I need to adjust the camera to a better height and change the optics and restrict the motion of the player to forward and reverse. in theor... [more]
5 1425 Feb 24, 2008 05:49 am
by ryokukitsune
Muliple materials on a custom model
Call of Duty 4 : CoD4 MP Mapping
maybe, I'll think about it. model import/export is something that does need to be covered however I currently haven't had any need to look into it however I will probably grace over it at some point if not in the very near future. I'm not an expert in ... [more]
6 987 Feb 24, 2008 05:15 am
by ryokukitsune
SP robot
Call of Duty 4 : CoD4 SP Mapping
well my idea, very rough at this point, is to have an experimental deployment of armed remote robots clear out a series of buildings connected by ground level vent shafts in prep for the player to hold the facility during the next map. if possible I'd ... [more]
5 1425 Feb 24, 2008 02:43 am
by ryokukitsune
Maya units setup
Call of Duty 4 : CoD4 MP Mapping
Well he does bring up a good point, unless you are working on a background prop there really isn’t a reason to make a FULL building in maya. Maya should be used for detail work such as creating blown out walls awnings and other details you just can’t ... [more]
5 1820 Feb 23, 2008 06:13 am
by ryokukitsune
SP robot
Call of Duty 4 : CoD4 SP Mapping
After watching some videos on YouTube about raidio controlled ground vehicles I would like to add something like that into a map. I was wondering if it where possible to force a player to move like a vehicle and if I could lower the camera to the ground. ... [more]
5 1425 Feb 23, 2008 05:37 am
by ryokukitsune
Muliple materials on a custom model
Call of Duty 4 : CoD4 MP Mapping
I’m not sure if your replying on behalf of the other user or perhaps we where typing our replies at the same time and I was a few minuets faster ^^; You can break up a model into different surface types, in fact in regards to COD4 it would be the cor... [more]
6 987 Feb 23, 2008 05:19 am
by ryokukitsune
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