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Latest Posts by infinet
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From modding on COD4 to another toolset...
MODSonline : General
AFirstTImeMapMaker writes... Quote:The only thing I can tell you is the only toolset that would be somewhat close to COD4 mod tools would be probably ID TECH 4 SDK or the RAGE mod tools that have not been released yet. That looks very interesting any ... [more]
6 4099 Jan 23, 2013 06:13 pm
by infinet
From modding on COD4 to another toolset...
MODSonline : General
I've modded COD4 maps for a few years now in my spare time. I've done 3 SP maps and 2 MP maps. I've been on hiatus for a while, but I want to get back in. However I want to move beyond COD4 tools and get into something else. I wasn't sure if this was t... [more]
6 4099 Jan 20, 2013 07:06 pm
by infinet
COD Black Ops toolset?
Call of Duty: Black Ops : CoDBO MP Mapping
Well that makes my decision. Not buying COD BO for the PC then. So does that mean COD WaW is the last version that included the tools? Is there anything that has a more updated version of the toolset?... [more]
7 7834 May 3, 2012 05:40 pm
by infinet
COD Black Ops toolset?
Call of Duty: Black Ops : CoDBO MP Mapping
I've been mapping with COD4 MW tools for a while now and looking to upgrade but I heard that the COD BO toolset does not include a version where I can build custom maps. Is this true?... [more]
7 7834 May 3, 2012 03:24 pm
by infinet
List of animations? Looking for a specific anim
Call of Duty 4 : CoD4 Scripting
Is there a list of animations and the script associated with it somewhere? I want to have one guy kneel down and hand over an ear piece (or make it look it) to someone sitting on the ground. Is that possible?... [more]
1 1534 Jun 17, 2011 05:19 pm
by infinet
Follow a crawling AI?
Call of Duty 4 : CoD4 SP Mapping
Thanks guys! I have him starting prone, but he doesn't move at all even though I have a node that he used to go to. He just sits prone in the tunnel not moving.... [more]
5 1873 Jun 17, 2011 03:14 pm
by infinet
Follow a crawling AI?
Call of Duty 4 : CoD4 SP Mapping
Hi all, been a over a year since I last mapped and I'm getting back into it. I want to fix a map thats been sitting on my HD for a while. It's an SP map and I want to start by having the player prone and following a crawling AI. Can this be done? edite... [more]
5 1873 Jun 15, 2011 10:08 pm
by infinet
Rain & lightning tuts for SP?
Call of Duty 4 : CoD4 SP Mapping
I did which helped me get as far as I had. But I am stuck at this point.... [more]
17 1848 Mar 30, 2010 05:20 am
by infinet
Rain & lightning tuts for SP?
Call of Duty 4 : CoD4 SP Mapping
I've been trying to find a way for weeks now; thats why I'm here. Not worth the headache; so I'm scrapping it for now unless someone passes through this thread and knows a way.... [more]
17 1848 Mar 30, 2010 02:32 am
by infinet
Rain & lightning tuts for SP?
Call of Duty 4 : CoD4 SP Mapping
So would there be a way to get all 3 weather fx working around you? Heavy Mist Rain Rain Splash on ground... [more]
17 1848 Mar 28, 2010 04:30 pm
by infinet
Strange error that has me stuck completely
Call of Duty 4 : CoD4 Scripting
Samuel033 writes...Quote:The function is missing from your script file. If it is in another script then you are probably missing the include at the top. Bingo! That was it, I was missing an include. Missed that one. Thanks for pointing that out to me!... [more]
4 1566 Mar 25, 2010 06:29 am
by infinet
Strange error that has me stuck completely
Call of Duty 4 : CoD4 Scripting
I am trying to get my end credits working. I am basically using the same exact peice of code that I used perfectly fine on my other SP maps and have seen it used on other SP maps fine. But for some reason on my current map, it's giving me this error: Q... [more]
4 1566 Mar 25, 2010 04:43 am
by infinet
Kill off or stop spawners
Call of Duty 4 : CoD4 Scripting
D'oh I didn't realize this! Thanks guys!... [more]
6 1527 Mar 24, 2010 06:19 pm
by infinet
Kill off or stop spawners
Call of Duty 4 : CoD4 Scripting
Tried doing a search but couldnt find it. Is there a script that allows spawners to stop spawning or just die. I have a part where you and your allies fight a group of about 12 enemies (I set them to spawn with a count of 999). After about a minute you... [more]
6 1527 Mar 24, 2010 02:37 am
by infinet
Rain & lightning tuts for SP?
Call of Duty 4 : CoD4 SP Mapping
sam_fisher3000 writes...Quote:LOL? This script has both. Didn't you try out my test map? It has mist and rain fall. The lighting is a little difficult to have. Gosh, I hate having to say what it includes when it already does. If not, then how do you defin... [more]
17 1848 Mar 23, 2010 08:50 pm
by infinet
Rain & lightning tuts for SP?
Call of Duty 4 : CoD4 SP Mapping
I know how to get the heavy mist working. Right now it's either heavy mist or rain drops. I want the heavy mist AND the rain drops to work together with the rain and lightning. That's what I am trying to do. Get both without sacrificing the other. ... [more]
17 1848 Mar 23, 2010 04:27 pm
by infinet
Rain & lightning tuts for SP?
Call of Duty 4 : CoD4 SP Mapping
Bumping this instead of creating a new thread. Rasta's code worked perfectly for my map. But is there also a way to add another rain fx. I want to add the following as well: weather/rain_heavy_mist I replaced weather/rain_heavy_cloudtype with it... [more]
17 1848 Mar 23, 2010 04:20 am
by infinet
How to set up an Enemy AI using a turret
Call of Duty 4 : CoD4 SP Mapping
tomv8 writes...Quote:infinet writes...Quote:tomv8 writes...Quote:already a topic exactly same as this look trough forums How helpful. Anyways, I did several searches which is how I got as far as I did. But I am now stuck with my enemy NPC not using ... [more]
7 1692 Mar 22, 2010 09:52 pm
by infinet
How to set up an Enemy AI using a turret
Call of Duty 4 : CoD4 SP Mapping
techno2sl writes...Quote:Make sure you compile paths. Also make sure there is no obstruction that might null the path node and place another path node near it so the actor knows exactly how to get to the MG. In game, check errors in console "ai coul... [more]
7 1692 Mar 20, 2010 01:30 am
by infinet
How to set up an Enemy AI using a turret
Call of Duty 4 : CoD4 SP Mapping
tomv8 writes...Quote:already a topic exactly same as this look trough forums How helpful. Anyways, I did several searches which is how I got as far as I did. But I am now stuck with my enemy NPC not using the turret... [more]
7 1692 Mar 19, 2010 11:27 pm
by infinet
How to set up an Enemy AI using a turret
Call of Duty 4 : CoD4 SP Mapping
I'm trying to put together an SP level and I wanted to have an enemy AI control an MG turret. I want him to just stand at the turret, use it shooting and not move. I was able to set up a workable turret and placed the enemy next to it. I linked the pa... [more]
7 1692 Mar 19, 2010 09:00 pm
by infinet
FX_ELEM_LIMIT(2048) exceeded error
Call of Duty 4 : CoD4 MP Mapping
.KiLL3R. writes...Quote:Add a cull range to the fx, small things like sparks or embers can have a small cull range while the main fire part can have a higher cull range. Once you are out of the fx cull range for a particular element it will no longer d... [more]
10 2478 Mar 18, 2010 07:43 am
by infinet
Removing manhole
Call of Duty 4 : CoD4 SP Mapping
Is there a good script that can remove a manhole. I was looking at the door tuts and it isnt really working for me. I want to be able to remove a manhole. Is there a script that does this? Basically pick the manhole up a bit and then put to the side. thx... [more]
3 1881 Mar 7, 2010 11:23 pm
by infinet
cod4map.exe crash when buidling lightmap groups
Call of Duty 4 : CoD4 MP Mapping
Started on a new factory map and I have a very large amount of cargo containers (over 25 of them - which is essential to my map design). Map was compiling fine after about 8 of them. Then I added the rest in and it crashes at the "buidling lightmap groups... [more]
2 1640 Feb 4, 2010 06:10 pm
by infinet
Strange error I've never seen before: STR lines double in game toward the end
Call of Duty 4 : CoD4 Scripting
Fixed; sorta. Still dont know why it did what it did, so I just monkeyed around with arranging where I call obj10. I just put a wait command. Code: thread seaknight(); level.aaron playsound("evac_pilot"); wait(30); thread obj10_movement(); ... [more]
2 1487 Jan 21, 2010 08:24 pm
by infinet
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