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<<<<<< SoonUDieMODpack v.1.3 >>>>>>
These mods were made by SoonUDie (cornuto)
------FILES------
Bloodloss (1.1b)
noHUD-realism (1.0) NOnames
noHUD-realism (1.0) names
ExpertAI (1.1)
NewDamage (1.1)
noSave (1.0)
DarkerTracer (1.0)
NoAdNoVideo (1.0)
planefix (1.0)
NOTE: This mod does not contain any new skins, models, or sounds (except for the plane sound). Use your favorites!
--------------------------------------------
CAUTION: This mod will make you die faster!
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------FEATURES------
<< Bloodloss (1.1b) >>
- Your health is halved. HP is now 100 @ Veteran (same as German AIs), 150 @ Hardened, 300 @ Regular, 600 @ Greenhorn.
- You hunch over when shot
- If you take >15 damage, you start bleeding
- Bigger wounds bleed more, and faster, than smaller ones
- If you're bleeding and your health is low, you'll start "suffering" ;)
- OPTION: You can set how much damage is done by bleeding (see readme)
- You can stop bleeding by picking up a healthpack or healing yourself
- It takes 10 seconds to heal yourself
- When healing yourself, you can't attack or move quickly
For more, see the bloodloss readme.
<< noHUD-realism (1.0) NOnames >>
- A "true" no HUD mod. Absolutely nothing on screen.
I even got rid of the glowing bomb model on the Flak panzers, and the Ste. Mere Eglise intro text.
- More realistic player movement
You bob more.
- Friendly fire fixes
Your team responds faster to FF commands.
<< noHUD-realism (1.0) names >>
- Same as above, except done a different way, allowing you to use mods which change the character names.
<< ExpertAI (1.1) >>
- The health of both teams is now the same (100 hp)
- The AIs are more accurate
- The AIs are more aggressive
- The AIs try to hide more
- The AIs have grenades and use them, PROPERLY (can't throw if enemy < than 25 feet away)
- The AIs have PISTOLS and use them, PROPERLY (AIs that are out of ammo at close range, or Kar98k guys at close range)
- The AIs no longer stand there for 2 seconds before shooting you (in fact, their reflexes are probably as good as yours!)
- The AIs no longer duck and hide where you can blow their brains out (as much as before, at least)
For more, see the AI readme.
<< NewDamage (1.1) >>
- Changes the amount of damage that gets done to each body zone
Chest hits and up are instant kills at close range, limb shots will injure.
<< noSave (1.0) >>
- This mod disables autosaving
- Only manual saving, and the initial save at the start of the level will work
If you want to make the game harder, use this and don't save manually, so you restart at the beginning each time you die.
<< DarkerTracer (1.0) >>
- A more subtle tracer than the standard one
I wish I could correct the tracers, but the MG42 and normal gun tracers are linked, so it's all or nothing.
<< NoAdNoVideo >>
- No intro video or IW splash screen
- "Quit" means quit! No more ads when you leave the game
<< Planefix >>
- Gets rid of the crashing plane sound in the beginning, because it's messed up.
------INSTALLATION------
There are two ways to install: Manually, and using the Mod Man program by Snake Shift.
- extract all files in the zip folder to your "Call of Duty Single Player Demo\main" folder
- Use Mod Man to disable the mods you don't want to use, and to check for compatibility issues
- extract only the files you want to use at the moment in the zip folder to your "Call of Duty Single Player Demo\main" folder.
- These files do not overwrite anything in the original game. They are completely safe to use.
- To uninstall, simply delete or move the file you don't want to use, or use Mod Man to disable it (if you want to use it later).
------COMPATIBILITY------
This mod is MODULAR; use only the parts you like.
If you see anything weird going on (some function is messed up or not working) you have an incompatibility.
REMEBER: Mods that do the "same thing" don't work well together. Use one or the other.
You can use Mod Man to check for incompatibility (version 0.6beta and later).
If you want to know EXACTLY which files are being modified in each .pk3 file, scroll to the bottom of this page.
------COMMENTS------
I have spent hours and hours of my life working on this mod just so you could have fun, and I would appreciate it if you remember that, and not do anything mean like stealing my code without my permission. If you have any questions or comments, or want to use my code, email me at SoonUDie@hotmail.com, or post a topic on the www.callofduty.org forums under the Mods section.
Have fun,
-SoonUDie (cornuto)
------PEOPLE I'D LIKE TO THANK:------
Twilight
(his mod inspired me to play with the AI)
$p!k3
(he makes good stuff)
MikePowell1944
(I used his noHUD mod, he also makes good stuff)
Snake Shift
(I used his different noHUD mod, he makes good stuff, and he made Mod Man - AWESOME)
Tim Haines
(for being cool, beta testing)
And to everyone at CallofDuty.org, I've learned by your examples. Thank you.
I also want to wish GOOD LUCK to all fellow modders, especially people developing Total Conversions. You guys have some guts.
www.callofduty.com
www.callofdutyx.com
www.callofduty.org (forums)
www.codfiles.com
------CHANGELOG------
v1.3
- Added noSave
- Added Planefix
- Removed Headshot damage mod (it will be separate)
- Replaced NoAdQuit with NoAdNoVideo
- Changed AI: MAJOR overhaul, only one version of AI
- Changed damage
- Changed bloodloss: added self-healing, other changes
- Changed noHUD: now two versions, added player bob changes
v1.2
-Added bloodloss
-Added DarkerTracer extra
-Added Headshot_dmg_only extra (at the suggestion of MrGoodBytes)
-Changed damage
-Changed AI, made two AI options
-Changed noHUD: removed glowing bomb thingy
-Renamed everything
-Renamed realism.pk3 to NoHUD-Playerfix.pk3
v1.1
-Changed Format: Made everything modular
-Changed AI: Increased AI response time + adjusted stats
-Changed noHUD: Removed all images, including Flak sprite, Helmet fix
-Changed noHUD: FF distance: decreased from 16x to 2x
v1.0 First release
-Was incorrectly named version 1.1 by Codfiles.com
------MODIFIED FILES------
maps\_load.gsc
scripts\pain.shock
gfx\hud\friendlyfire.tga
localizedstrings\english\introscreen.str
maps\_scripted_turrets.gsc
ui\hud.menu
autoexec.cfg
gfx\hud\friendlyfire.tga
localizedstrings\english\introscreen.str
maps\_names.gsc
maps\_scripted_turrets.gsc
ui\hud.menu
aitype\*.*
animscripts\
->aim.gsc
->combat.gsc
->concealment_stand.gsc
->corner.gsc
->cover_crouch
->cover_stand
->exposedcombat
->grenade_cower.gsc
->grenade_return_throw.gsc
->init.gsc
->prone.gsc
->run.gsc
info\ai_lochit_dmgtable
maps\_autosave.gsc
textures\sfx\tracer.jpg
ui\quit.menu
video\atvi.RoQ
sound\vehicles\c47_crash01.wav
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All content copyright 2003 Thomas Coldwell
by SoonUDie (email)
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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