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Version Final This is a port of my 1st map. Our LAN enjoyed playing it so I decided to make it for WaW. I've used stuff from the original map in order to keep the feel the same. Amberville is a fictional village set in the Swiss Alps. There's nothing historically correct about it. Map features - Breakable windows & roof glass Destructible wine bottles & glasses Destructible ammo crates Destructible vehicles Destructible pot plants Custom Search & Destroy objectives Dynamic entities - water pitchers, cans, books, buckets, bricks & rocks C47 flyovers from CoD, slightly modified as they behave differently Script objects for certain gametypes Modified fx's to suite the map ------------------------------- Map Size: Small - Medium Players: Upto 32 Setting: Early Afternoon Teams: Allies - U.S. Marines Axis - German Gametypes supported: CTF - Capture the Flag DM - Deathmatch DOM - Domination HQ - Headquarters SAB - Sabotage S&D - Search and Destroy TDM - Team Deathmatch TWAR - War Mods Information: I've developed the map using the basic mp_usermaps. Thanks for the feedback on compatibility with Beta 1. This version appears to work with: AWE5 2.0 ACE 5.6 ------------------------------- Credits: RGN Wiki & Forums (many thanks for the resource & suggestions) Treyarch Wiki -=FD=- & BadMan (for the base of the detruct script) ZeRoy (for your help & making available the argentan source files) IWNation =GG= Grey Guard clan
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