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Date: 17/01/2010 These source files are the one i used from Argentan Xmas, i took out the .map but everthing else should be there. - Ambient Flak require a script_struct placed in Radiant with Targetname "flak_fire_fx" - Includes the Cold Breath FX + Script (raw/maps/mp/mp_argentan_xmas.gsc) - Includes Files donated by Sparks and Amishthunder from their Zombie Xmas Level - Xmas Sounds in WAVE format are from freesound.org - Includes Winter Skins done by Buster (thecompanyhub.com) - Ambient Area sounds (with reverb, etc..) in map are done using triggers, just as in mp_castle_audio.map - The sounds uses the technique used in mp_castle_audio.map so they are script_struct with parameters, check this tutorial: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Sounds - Fx are using the Script_script method also, check here: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_FXs_Script_Struct - The minimap was done using Photoshop and using this tutorial: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Minimap & http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Minimap_on_Teams_Screen - The loadscreen was done in Photoshop using this tutorial for design: http://www.myinkblog.com/2008/06/23/create-a-vintage-polaroid-effect/ And this one for integration in game: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Loadscreen_Creation - Ropes / Powerlines were created using this tutorial: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Dynamic_Entities_:_Ropes - Fog done using: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Fog%23SetVolFog Happy mapping, see me @ http://www.raidersmerciless.com or www.zeroy.com ZeRoY.
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