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Gob Rats MW
Downloaded 166 times
*****
Gob Rats MW
*****

*****
Brought to you by =(SC)=Smithster (www.sc-clan.co.uk)
*****

-------------------------------------------------
Map overview
-------------------------------------------------
Featuring a large kitchen where you are like rats scutturing about the oven and the fridge.

Try not to fall off though, it's a long way down!!

Find the teleport hidden on the fridge and choose from a large range of snipers, assult
riffles and sub machine guns.

Or climb your way up the wall from the book shelf but be careful not to be seen or you
will be iradicated! Just like a rat!
-------------------------------------------------


-------------------------------------------------
Additional Information
-------------------------------------------------

Original idea and design by :[GOB]:JackC - www.grumpyoldbastards.org


-------------------------------------------------
Special Thanks
-------------------------------------------------
MODSOnline.com - for their constant support and excellent tutorials
www.grumpyoldbastatards.org - For their testing of the map
-------------------------------------------------



*****
February 13th, 2008
gob_rats
*****

by =(SC)=Smithster (email) (website)
 

Comments

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Location....
mp_gob_rats.iwd/maps/mp/mp_gob_rats.gsc

Replace everything in the GSC file to this.....

main()
{
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_gob_rats");
thread teleport();
ambientPlay("ambient_backlot_ext");

game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";

setdvar( "r_specularcolorscale", "1" );

setdvar("r_glowbloomintensity0",".25");
setdvar("r_glowbloomintensity1",".25");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");
}

teleport()
{
entTransporter = getentarray("enter","targetname");
if(isdefined(entTransporter))
{
for(lp=0;lp entTransporter[lp] thread Transporter();
}

entHealthPad = getentarray("healthpad","targetname");
if(isdefined(entHealthPad))
{
for(lp=0;lp entHealthPad[lp] thread HealthPad();
}
}


Transporter()
{
while(true)
{
self waittill("trigger",other);
entTarget = getent(self.target, "targetname");

other playsound("TransportOut");
wait(0.10);
other setorigin(entTarget.origin);
other setplayerangles(entTarget.angles);
other playsound("TransportIn");
wait(0.10);
}
}

HealthPad()
{
while(true)
{
self waittill("trigger", other);
if(other.health < other.maxhealth)
{
//other playsound("HealthPad");
other.health = other.health+1;
wait(0.50);
}
}
}

This has been used to fix issues found when running the map with a mod such as extreme, awe or ace.
Posted by smithster on Mon. Feb. 18, 2008
 
tnx for help

I fix problem with Red Beam Mapfixes
link: http://www.wildcardonline.nl
Posted by jerkan on Sat. Feb. 16, 2008
 
I have just ran a local server running first the AWE mod, and then the ACE mod after. Both times the map loaded successfully. Referring to the ACE mod, this is version 1.5 I used, I only changed one thing which was the starting map in the maprotation file. Left everything else as standard. Put into a mod folder called ase, and then put my iwd for gob rats into there. No issues what so ever. Maybe you have a conflict issue with another mod?

Unless there is a limit to how many map iwds you can have in a mod folder? Sorry it doesn't fix your problem and I hope you find the answer.

*Gob Rats has now been tested on 2 mods, AWE and ACE and no problems encountered.
Posted by smithster on Sat. Feb. 16, 2008
 
I try copy GSC in main mod ACE 1.5 in z_ace1.5.iwd/maps/mp but still have RED screen.


Posted by jerkan on Sat. Feb. 16, 2008
 
GSC file is in with the iwd. I have not tested the map with any mods at all.
Posted by smithster on Fri. Feb. 15, 2008
 
Red screen
tnx for grate maps
but
I have red screen to mods Ace1.5.

I need .gsc file

please help
Posted by jerkan on Fri. Feb. 15, 2008
 
hmmm, maybe I missed out the DM spawn points then, apologies for that. TDM only then by the looks. Next map will be another port from COD2 to COD4, nearly half way through it, will ensure it is DM and TDM. I don't know any other gametypes so will only be sticking to these to for the while. Next map I hope will be ready for weekend 22nd Feb. Not saying which one, but it was a favourite on our COD2 servers. All maps will be beta tested on our COD4 server first before I release them to ensure all glitches and faults are at a minimum.
Posted by smithster on Fri. Feb. 15, 2008
 
Got it working in TDM, Not DM, will it be avalible in FFA any time.? Whats ya next map.?

ManicKiller
Posted by manickiller on Fri. Feb. 15, 2008
 
Apologies, first time I've actually released a map into the community. This map runs in TDM or DM only. No other gametypes supported. I know of 4 servers including my own running this map, no reason why it would bypass the map onto the next. Assuming you have put the iwd into the correct mod folder.
Posted by smithster on Fri. Feb. 15, 2008
 
What Format game type
Hay im glad to see one of the GOB maps on COD4, what format is this running on, FFA, TDM, S&S ect what is it, i tried FFA & TDM and it just kepted loading BOG or one of the other maps.

Please piut what game format your maps are in future relases please.

ManicKiller
Posted by manickiller on Fri. Feb. 15, 2008
 

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