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by KAZAM3766
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/********************
Patroller & Animation
******By Sparks******
********************/
Map suppliments include:
*Patrol.GSC
*Patrol.MAP
/****
Notes
****/
Laydown your pathnodes, connect them all using (W).
Make your AI target one.
The node targeted to the one your AI is targeted to,
Check off the "Not Chain" box.
For your AI, give him key/value of:
"script_patroller" "#"
# = Integer value between 0 and 2
0 = Bouncing walk
1 = Tired walk
2 = Swagger walk
Patrol animation (Optional)
To any node, give it a key/value of:
"script_animation" "#"
# = Integer value between 0 and 2
0 = Twitch
1 = Look around
2 = Idle (Scratch chin)
When an AI gets to a node with an animation,
He stops to play animation, and continues on patrol.
In the map source, the raised pathnodes are the ones
with animation. One has the "Not Chain" checked.
Make sure to use +set g_connectpaths 1 on your shortcut.
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