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This is the suppliment file to the AI tutorial by [FR]Sparks located here
Author: Sparks
Date: April 28, 2006
Game: Call of Duty 2
Type: Single Player
Map Suppliments: Ai_Spawn.MAP & Ai_Spawn.GSC
/****
Notes
****/
Easy way to spawn AI using a spawn trigger, involves no scripting.
Make a brush, right click, Trigger> Multiple.
Apply Spawner_Trigger texture.
Give trigger entity key/value of: "targetname" "flood_and_secure"
Make AI, check off Spawner and ForceSpawner in entity window.
Target trigger to AI.
Target each AI to their own node so they have somewhere to go.
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