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COD2 SkeletonMaps [part 1]
Downloaded 1412 times

COD2 Skeleton Maps [part 1]

Stripped down *.map files from all of the *.d3dbsp files. Each containing entities and a list of textures/images used. Let me know if I missed any.

Because of file size limits I had to break the files down into two seperate zip files. This is part 1.



by Baratski
 

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what do i do with them? are they just for mapping or are they for SP or MP? or what?
Posted by Zachary75 on Wed. Jun. 6, 2012
 

damn, takes 15 hours before my download will start. Want to have them though. Wonder if they are for download somewhere else?
Posted by Sampie on Tue. Apr. 25, 2006
 

Thanks. These are all explicitly from COD2 d3dbsp files. Anything that had the d3dbsp extention I dropped them on my extraction tool. I used to load SkeletonMaps into CODUO editor. I actually have two separate tools for each version.

Be careful though because there are no actual textures in these skeleton maps. I crashed the editor when using the Entity selector. These are neat to use. You can actually build a new map around the existing 'skeleton' of a map. A bit challenging as well.

These are great for refeence too, say if someone has something in their map that you might be interested in finding how it was done.

These aren't decompiles. That's beyond me. And I don't intend to pursue something like that anyway. Have fun.

Posted by P.C.Invasion on Fri. Nov. 18, 2005
 


Wow, I'm impressed.  When I loaded brecourt it certiantly looked like they went a little crazy with the grass.  Good work.


If these can be loaded into cod2 editor in their full then maybe somethings are better undiscovered, but thats just my take on it.

Posted by amishthunder on Thu. Nov. 17, 2005
 

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