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Area: North Africa - Fort El Mechili (original showplace)
Gametype: deathmatch and team deathmatch with 16 spawnpoints
The map is separated by a road into two sides. One side with the fort and a bunker with trenches. The other side with some houses und a little oase. Around the two sides i have planted small hills (for snipers) and minefields. The two sides are joined by a wadi.
THX to kweniston for his review.
That's right, there is an texture error on the minaret.
I tryed to fix it, but everytime the same error occurred.
It's an 20 sided brush. How can i fix this problem?
On the ground near the bridge there is also an texture problem (highlighted).
All destroyed trucks "moves" when you walk up to it at a certain distance. I don't know the reason for this error. Maybe that because of the non clipping models?
There are only ;-) 4 mg42's on the map and all of them doing well.
In the next release, i try to solve the design problems and
add a tunnel from the bunker to the minaret (maybe also reducing some mg42's).
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