Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 8 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Downloads

»
Upgrade for Access
rating:
Awful Rating
Poor Rating
Average Rating
Good Rating
Excellent Rating
Varaville V 1.0
Downloaded 243 times
====================================
=== *VARAVILLE v1.0* ===
=== Multi-Player ===
=== Release Date: April 23, 2004 ===
====================================


This map is highly recommended for the Conquest TDM (CNQ) game type.
It also supports DM, TDM, and BEL.

Installation
Extract the zzz_mp_varaville.pk3 file to your /main folder.

=======================================================
Map by: Mark 'Slyk' Dittman
-email: slyk@after-hourz.com
Scripting: Innocent Bystander
-email: bystander@after-hourz.com
Beta Lead: Painkiller
-email: painkiller@after-hourz.com
Beta Testing: Innocent Bystander, Painkiller, Poopybuttocks,
Shep, Seeker/Fart, and dozens more members at After-Hourz.com.
=======================================================

After Hourz is proud to introduce "Varaville" for Call of Duty!

The second in a series of 'Conquest' (cnq) gametype maps, 'VV' will provide you
with an intense TDM meets Tug-of-War mayhem that no other game type has approached.
Varaville continues the CNQ mantra of "Team work is not an option, it is a
necessity". Teams struggle to attack and defend key positions across the length
of a diverse and dynamic battlefield. Conquest will force you to work together
to defend flanks, assault dug in positions, provide cover fire, and generally
experience the true nature of the danger of a collapsed flank or threat of
enemy in your rear.

'VV' features a number of dynamic spawns related to the position that you
currently control. Attacking, capturing and holding ground and structures and
that sector's control switch is vital to advance your team spawns and throw the
enemy back onto his own base. Five sector switches are fought over and a bonus
switch at either end of the map will award the capturing team a huge 25 kill bonus.
Individual points of control are 10 each...so these add up and promote team work
to acheive victory!

Map/Mode components:
- CONQUEST TDM game mode (cnq), 5 objective layout plus bonus objective.
Capture each objective in order to advance your team spawns and push the
enemy back into their base.
- Intelligent switch hints. Approach a switch, it will display a 'hint' to you.
For example: "Press [USE] to take control of the COMPANY HQ and advance
your team spawns."
- Scripting that tells everyone WHO/PLAYER name that flipped a switch.
- Bonus points to the player's team when an objective is captured.
- Special effects including fires, flak, a working mortar, planes, and other
nice additions for ambient feel.
- Enhanced defensive positions that promote teamwork and flanking attacks.
- Larger play area to allow for more dynamic battles...real flanks and tactical
choices.
- Additional modes supported include: - DM, TDM, and BEL
- And more...

About the Battle of Varaville:
The name for this map and the choice of team selections was inspired by the
actions of the 1st Canadian Parachute Regiment, who were dropped into occupied
France with the objective of taking the village of Varaville, northeast of Caen.
Their mission was to protect the left flank of the main British assault on D-Day,
and taking Varaville and blowing up a bridge in the town was a key part of that
mission. While not intended to be historically accurate, this map honors the men
of the 1st Canadian Parachute Regiment and their actions during the invasion and
days afterward.

I want to thank Innocent Bystander for all of his long hours of devotion to
making the scripting of this beast work. I also need to thank Painkiller, the
lead beta tester, for his dedication and vision to improve 'Dawnville' and
to create 'Varaville'. Additonal thanks to all the admins and beta testers
who contributed tons of hours, input, and other forms of assistance to this project.

Thanks again to the After Hourz community. You are the best.

After Hourz
Competitive public game servers and community
http://www.after-hourz.com

========================================================

"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."

by Mark 'Slyk' Dittman (email)
 

Comments

»
Login/Register for Comments

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»