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Doom 3 - Flamethrower Addition 0.2
by John 'Cryect' Rittenhouse
Alright this is less a new usable weapon than it was a test for me to see about putting a new weapon in and playing with the particle editor.
Now that I have that aside, this weapon has a fairly nice flame effect but not the greatest imo but for a first particle effect I'm happy with it. While you can quickly lay toast to most creatures with this weapon unfortunately it doesn't set them a flame :( This is due to that it doesn't look like with the scripting language alone that this can be achieved.
The flamethrower uses the plasma gun model and sound effects from Weapons Factory (oh and if you Reno brothers have an issue with this email me but doubt you will though still email me if you read this considering I've not heard from you guys since when we worked back on WF).
To install this mod copy the pak005.pk4 file over to the base directory (rename it to pak006.pk4 if you already have a pak005.pk4 or whatever is one higher than whats already there). Then to get the flamethrower you will have to goto the console and type "give weapon_flamethrower". To get to the console use ctrl-alt-~. Then to use it you will need to toggle to it with [ or ].
Alright time for me to get to sleep after working on this for almost 7 hours or so and its 5 AM.
Changes With 0.2 (8/5/2004)
-Projectiles Are faster and last slightly longer
-Projectiles Deal Less damage
-Flame emits light on hitting (don't want to enable lights for each particle as they fly due to the issue of performance)
-Clip size has been increased and rate has been slowed slightly
I've not actually tested this out so it might not work exactly as expected (no computer with Doom 3 at my parents)
by Cryect (email)
Gun Crafting to the Max.
edited on Sep. 25, 2012 06:57 pm by Morp...