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Enhanced Firepower v1.1
Downloaded 23 times
Enhanced Firepower v1.1
By Oneill
email:d3enhancedfire@hotmail.com
----changes from v1.0-----------------

-new weapon skins
-new weapon sounds
-removed flashlights from weapons except pistol
-renamed ammo names and changed amount picked up to higher amounts
-each weapons flash and push values increased
-only explosive/large projectile weapons and chainsaw cause gibs
-each weapon modified
-fists have more reach 50 instead of 48 and does 25 damage instead of 20
-pisol has flashlight but weaker 10 damage instead of 14, smaller clip 10rnds instead of 12, slower Rate Of Fire 0.5 instead of 0.4, new skin and sound
-shotgun does 40 damage instead of 14, larger clip 20rnds instead of 8, ROF is now 2.333 instead of 1.333, 30 projectiles per cartridge instead of 13, projectile spread of 8 instead of 13, new skin and sound
-machine gun does 8 damage instead of 9, larger clip 140rnds instead of 60, no change to ROF but launches 2 projectiles instead of 1, projectile spread of 2 instead of 1, new skin and sound
-chaingun does 15 damage instead of 20, larger clip 500 instead of 60, no change to ROF or projectiles, new skin
-plasmagun no change to damage, larger clip 75 instead of 50, no change to ROF or number of projectiles, spread of projectile 1 instead of 0
-BFG does 500 damage instead of 200, smaler clip 2 instead of 4, nochange to ROF or projectiles
-rocket launcher does 200 damage instead of 170, smaller clip 2 instead of 5, no change to ROF or projectiles
-grenades splash does 250 damage instead of 150, new skin
-chainsaw does more damage, new skin
-soulcube has no changes

----Installation---------------------------

1. Copy pak022.pk4 to the /doom 3/base/ directory where all your other pak files are.
2. Run Doom 3.

If you load a previously saved game, it will start at the beginning of the level, but when you quicksave a level while your using the mod it will then continue at that point next time.

If you want to remove a certian weapon, for instance, the shotgun, then open pak022.pk4 in winrar and delete the weapon_shotgun files in the script and def directories.

If you want to remove a skin from a weapon open pak022.pk4 in winrar enter dds>models>weapons folders and delete the weapon folder that you do not wish to have.

If you want to remove a skin from a weapon open pak022.pk4 in winrar enter sound>weapons folders and delete the weapon folder that you do not wish to have.






Enhanced Firepower v1.0
By Oneill
email:d3enhancedfire@hotmail.com
----Acknowledgements----------------

I used Noni's Stupid Gunlights mod as a base for this weapon mod so thanks to him and the guys before him

Stupid Gunlights 1.0
By Noni
trypsin@gmail.com

DUCT TAPE 0001
http://ducttape.glenmurphy.com/

The Pistol Flashlight Mod 0.1
by John 'Cryect' Rittenhouse
jspam1@jhu.edu

----About---------------------------

Adds flashlight and more firepower, ROF and other weapon tweaks to the 6 main weapons (BFG, Chaingun, Machinegun, Pistol, Plasma gun, and Shotgun) in Doom 3

Muzzle flashes are altered, but you won't need them any more to see, so who cares. Also, the light is off-center from the crosshair differently for each weapon, and it lights up your weapon model and hands. So just imagine that you have a flashlight strapped to your shoulder or something.

There is currently no toggle for the light while playing.

----Installation---------------------------

1. Copy pak010.pk4 to the /doom 3/base/ directory where all your other pak files are.
2. Run Doom 3.

If you load a saved game, it will start at the beginning of the level.

If you want to remove the flashlight/power of a certian weapon, for instance, the shotgun, then open pak010.pk4 in winrar and delete the weapon_shotgun files in both directories.

----Bugs------------------------------------
none that i know of but if you find any pls contact me via email: d3enhancedfire@hotmail.com

by Oneill (email)
 

Comments

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Login/Register for Comments
cheating?

Another kind of brain cancer...

For what this is needed?

I finished Doom3 on each difficulty level without the need for higher damage...

My thought: Better try aiming than modding weapons...

Posted by on Wed. Jun. 22, 2005
 

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